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Reign of the Undead 2.2.1 By Bipo & Mark A. Taff, aka |PZA| SPC Taff


About This File

Mod Creator:

Bipo & Mark A. Taff, aka |PZA| SPC Taff

 

Change log from 2.2

 

  • Enable night vision by default, and at no cost.
  • Note in admin_default.cfg that at least one admin must be defined for the mod to run
  • Fix teleporters and MG+Barrels so they cannot be emplaced too close to a shop or weapons crate.
  • Fix bug where 'Restore Ammo' at shop restored c4, claymores, and tnt, which permitted players to exceed the per-player limits. 'Restore Ammo' now only restores bullets and grenades, as intended.
  • Implement TNT.
  • Make frag grenades hurt final zombie on 'explosives' kill method
  • Added a clan-specific message to the main menu. Configurable in server.cfg.
  • Fix for rare bug where barrels appeared to be 'stuck' to a player after they tried to emplace the barrel. See  Issue 6 .
  • Issue where rcon password sometimes changed has been fixed.
  • Add ability to sometimes, always, or never show zombies on the minimap. Configurable in server.cfg
  • Force players to automatically drop a MG+Barrel turret when it runs out of ammo, so their body doesn't become hidden if they don't drop the turret immediately.
  • Fix for an admin sometimes not being recognized as an admin such that they can't open the admin menu. The issue presented itself when multiple admins connected to the game within one second of each other.
  • Reduce start and max ammo for the gold desert eagle from 500 to 250 rounds.
  • Deprecate and remove the 2.1 map voting system
  • Deprecate and remove _zombiescipt2.gsc and _zombiescript - kopie.gsc
  • Increased sv_maptoing dvars to 10, which will allow for about 250 maps
  • Support 12 of the CoD4 built-in maps via UMI--the rest have too many xmodels and will never work with RotU.
  • Enable 'Start New Server' command from RotU menu. You will need a full install of RotU--the files downloaded while playing on someone's server are insufficient.
  • New Unified Mapping Interface (UMI) replaces _zombiescript. Maps written to the _zombiescript interface will continue to work. We can now load maps that require external BTD waypoints and tradespawns. New file rotu_srv_mapdata.iwd holds tradespawn, waypoint, and main script files for non-native RotU maps. I will be writing a wiki tutorial with example files for mappers. New UMI dev functions to convert RotU waypoints to BTD waypoints and vice-versa. New admin development functions that allow an admin to be given, emplace, delete, and pick up weapon and equipment shops. When they are satisfied with the shop locations, 'Save Tradespawns' will write a new tradespawns file to the server log.
  • Support three non-RotU maps via UMI: mp_prunis, mp_burgundy_bulls, and mp_arkona_osg. We are not distributing these maps--just the files we wrote and the data required to make them run in RotU 2.2.1. You can get the maps from the usual places.

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