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The NEW COD4 MW2 mod has its own server now 69.9.170.61:28960


Ruggerxi

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Here is the server info

 

69.9.170.61:28960 >XI< NEW MW2 Freezetag www.xtremeidiots.com

 

The main server will redirect to this server

 

Here is all the stuff in the server, new kill streaks, new bonus points, new weapons(none of this can be added to the main server mod)

 

 

OW2 class loadout system:
- 10 saveable custom classes of 2 each. 2 Assault, 2 Specops, etc. Any class can be disabled.
- Each class is limited to its primary weapon but can choose from any perk and killstreak.
- Specific perks and streaks can be limited to one or more classes or disabled entirely.
- All weapons and perks are unlocked but players still gain experience points by completing challenges.
- Mulitple killstreaks. All streaks are available, unless disabled, but players can only choose three.
- Servers can limit streak loadout options to 1 or 2.
- Tactical nuke is a '4th streak' given to all players. Dvar option for kill requirement, default 20 kills needed.
 
 
 
Player weapons:
Assault (GL attachments removed. China Lake added to perk1)
• MW2 M-16
• MW2 Steyr AUG
• MW2 FN Scar-h
• Colt M4 Carbine
• MW2 Kalashnikov AK-47
• MW3 Smith MK14 EBR
 
 
Specops
• MW2 Heckler & Koch MP5K
• MW3 Kalashnikov AK74u
• IMI Mini UZI
• MW2 Glock G18 fullauto
• FN P90
 
 
Heavy Gunner
• Degtyaryov RPD
• M249 SAW
• MW2 Steyr Mannlicher HBAR AUG heavy rifle
 
 
Demolitions
• MW2 Franchi Spas-12
• Benelli M1014
 
 
 
Snipers (silencer attachments for all except the M82)
• MW2 CheyTac M200 Intervention
• MW3 Springfield M21 SWS
• BO Walther WA2000
• Barret M82
• MW3 AWSM L118
 
 
 
Side Arms
• G18 Glock single shot
• Walther P99
• Magnum .44
• Desert Eagle Tactical
 
 
Perk 1 weapons
• RPG-7
• MW3 Bouncing Betty
• BO Crossbow (server option for explosive or non-explosive bolts)
• C4
• BO China Lake
 
 
Grenades
• Smoke
• Frag
• Semtex
• Flashbang
• Novagas
• EMP
 
 
Custom or ported models in addition to new player weapons
- Pavelow (MW3)
- B2 (MW2)
- Sentrygun and SAM (BO). Sentrynade based on Sentrygun model.
- Littlebird (MW2)
- MW2 Laptop and MW3 cellphone (for killstreaks)
- Briefcase Bomb (MW2)
- Zack Woodland. Replaces Zakhaev model used in VIP gametype.
- UAV/CUAV (modified MW)
- AC130 (modfied MW)
- Care Package, Strike Package and Explosive Decoy (modified from MW)
- RC-XD (BO)
- Minigun/Deathmachine (BO)
- X-47 (BO2)
- F-15SE
 
 
Player Viewmodels (config option to use cod4 default viewhands)
- MW2 Airborne TF141 favela
- MW2 Airborne Ranger
- MW2 TF141
- MW2 UDT
- Duke Nukem
 
 
Killstreaks and requirements
• UAV - 3 kills
• RC-XD - 3 kills
• Counter UAV - 4 kills
• SAM turret - 4 kills
• Care Package - 4 kills
• Explosive Decoy - 4 kills
• Airstrike - 5 kills
• Predator - 5 kills
• Artillery - 6 kills
• Sentrygun - 6 kills
• Defroster – 6 kills
• Smartbomb - 7 kills
• Helicopter - 7 kills
• Sentrynade - 8 kills
• Attack Package – 8 kills
• B2 - 8 kills
• Overwatch - 9 kills
• Pegasus - 9 kills
• AC130 - 11 kills
• The King - 11 kills
• Mininuke - 11 kills
• Tactical Nuke - 25 kills (not available for streak loadout)
 
 
Death Streaks:
- If the player is killed multiple times in a row he is eligible for a randomly chosen award from the given list.
- 3 deaths: 20 points of body armor, Juiced for 20 seconds, or Dead Silence for 20 seconds.
- 5 deaths: 30 points of body armor, Stealth for 30 seconds, or Double Tap until first kill.
- 7 deaths: 40 points of body armor, full ammo for primary weapon, or Hollow Points until first kill.
- If the player already has a perk it is ignored from the random selection.
 
 
Killstreaks:
Overwatch
- Operates as in MW3
- Behaves as a normal helicopter attack but follows the player.
-Maximum 'patrol area' radius around the player can be set in configs.
 
 
Sentrygun/Sentrynade/SAM
- SAM's will target the AC130, all heli's, UAVs, Pegasus, Predator, and the artillery launcher.
- SAM will not target the cluster bomb airstrikes or the B2.
- All can be destroyed with direct fire or explosives. Melee is an automatic kill (see 'Wrong Wire' option).
- Players can own multiple sentryguns and SAM launchers.
- Sentryguns target all enemy players and the RC-XD.
- Sentrynades fire a burst of three grenades over long distances.
- Players with Stealth are invisible to sentries unless they fire an unsilenced weapon.
- 'Wrong wire' dvar option for melee attacks.
- When the wrong wire is cut the turret will explode and kill the player. Kills are awarded to the owner.
 
 
UAV and Counter UAV
- In team based matches both can be shot down by direct fire and SAM's.
- If shot down their effects are canceled.
- If a teammate activates a UAV/CUAV before the older one is finished it continues to fly from its current location.
- UAV's are white. CUAV's are black.
 
 
Mininuke
- Dropped by a B2 and explodes in the air above the target area.
- Enemies in range can be killed immediately by the blast.
- Enemies not killed by the blast will experience varying degrees of radiation damage depending on distance.
- Radiation penetrates structures.
- nuke icon hit marker in place of the normal X to register nuke and radiation damage.
- Damages vehicles and equipment.
 
 
Tactical Nuke
- dvar option for an automatic end of game nuke.
- Non-EOG nukes kill all players (including friendlies) that are not spawn protected. No friendly fire penalties.
- Players in remote streaks such as the X-47 are detached and killed.
- If a nuke has been called and the countdown is in progress players will not respawn (helps with spawn protection issues).
- Kills all vehicles and equipment.
 
 
B2
- Does not appear on the minimap for friendlies nor to enemies even with UAV.
- Midpoint and direction can be set via locator in the tactical map for a row of 10 bombs.
 
 
Predator
- Player is given a short time in an orbiting UAV to choose a target location.
- Player can then fire the missile and guide it to the target.
- Speed boost will lock onto the target area.
- Can be flown into heli's (still testing)
 
 
Smartbomb
- Player chooses target areas with a visual locator. Default of 3 targets up to a maximum of 6.
- When the target is validated a single fighter will immediately find an open path and launch its attack.
- If the fighter cannot hit the target the player can choose another location so long as the timer is still active.
- If targeted correctly the bomb will fly through open windows and other openings.
- Automatically decides on best altitude based on location. In the middle of tall buildings or down an open ceiling etc.
 
 
AC130
- Works as in MW3
- Three weapons. 25mm, 40mm, and 105mm.
- Limited to 20, 8, and 1 round magazines respectively with automatic reload.
- When a magazine is empty the player is switched to the next higher weapon.
- Config options for a 'fly-in' to on station or immediate rotation.
 
 
The King
- Player is given the Duke Nukem player model.
- Weapon is a Death Machine with 499 rounds. Player is given 450 points of body armor.
- Note: If Duke drops the weapon is cannot be picked up again.
 
 
RC-XD
- Works as in Black Ops.
- Config allows for jumping, climing ladders and mantling. Batmobile-like.
- If enabled, players with the Hardwired perk have a protective bubble that will prevent the RC from being triggered.
- If enabled, in S&D/SAB/CTF if the player already has the carry object he keeps it and can carry it to the objective.
- If the RC-XD explodes or is destroyed by an enemy it drops the carry object at that location.
- Affected by Novagas and can be disabled by EMP nades. When disabled it starts a 20 second timer after which it will explode.
- Green trail option instead of a blinking light for easier friend/foe detection.
 
 
Pegasus
- Operates as in MW3 with an orbiting X-47 drone.
- Default of 8 player guided missiles or 60 seconds. Whichever comes first.
 
 
Care package, attack package and explosive decoy
- CP: May contain any standard streak except the tactical nuke. Also may contain ammo and body armor.
- SP: May contain any lethal streak. Includes tactical nuke, death machine and some 'enhanced' streaks.
- ED: Crate may have have enemy team logos for CP or SP.
- Award probability based on their streak requirements. Resupply and body armor (CP only) have the highest.
- Friendlies see a head icon of its contents. Enemies have to begin the capture process to know its contents.
- If stolen by an enemy with Hacker the package becomes a booby trap.
- Friendlies can steal the package but cannot set a trap.
- 5 minute default timer before a package will automatically explode. Any kills credited to the owner.
- Players are killed by falling packages. Kill is credited to the package owner if an enemy.
- If the heli is shot down ( ac130 cannot be shot down at this time) it immediately drops its payload.
- On maps with no heli support the package is dropped by an AC130. Config option to force AC130 on all maps.
 
 
Artillery
- By default fires 6 volleys of four rounds each onto the target area. Spread can be customized.
- Trail effects so players will see them as they fly overhead to allow them to run for cover.
- Minimap artillery icon can be disabled to save on Objective icons.
 
 
Defroster
- Deploy a sentry that defrosts friendly players.
- The sentry has no weapons but heavy armor. Melee is an automatic kill.
 
 
Various streak info
- Remote streaks such as RC-XD and Pegasus:
 
 
When activating the player is not required to stand but must have the ability to.
If the player cannot he will receive a warning and activation will be canceled.
This is done to help prevent situations where the player will get stuck in walls when respawning.
- Thermal and optional red target squares for all airbased streaks.
- If carrying a sentry or SAM the player must place it before activating remote streaks.
- For Pegasus and similar streaks, if the player is carrying an object such as the bomb it is dropped at that location.
- When the player returns to that location he will automatically pick it up again, unless stolen.
- Experimental killcams for some streak weapons. May not work correctly in some cases.
- Smartbomb and Pegasus have normal and a 2X zoom. All air streaks have thermal.
- First hover point can be set via locator for the attack heli.
- Deathmachine award includes body armor. Players can switch between the Deathmachine and other player weapons.
- Killstreaks do not count towards streaks. Test dvar for streak rotation..
- Laptop and cellphone models/animations for streak activation.
- Air support height:
The height for airstrikes use the tallest heli-node in the map as a base height above the play area and structures.
An additional amount is added for different vehicles. Pegasus is 100 units above helicopters etc.
For maps without heli support a maplist dvar is available to create a virtual height node.
Last fallback runs automatic checks for a 'best-guess'.
 
 
Perk 1
- C4 and RPG-7
unchanged from cod4
- Hacker (replaces Bomb Squad)
Turn all enemy equipment friendly.
Set a booby trap when stealing enemy care packages.
Danger icons for all enemy equipment as in Bomb Squad
- China Lake
Replaces assault rifle GL attachment.
Max 2 rounds and available to all classes.
Pump action and ADS fire.
- Crossbow (server options for explosive bolts or non-explosive)
Max 2 rounds for explosive and 10 rounds for non-explosive.
Affected by gravity but does not stick to players at this time.
- Bouncing Betty (replaces claymores).
2X Bettys thrown and planted as in Modern Warfare 3.
Players with Stealth will not trigger Bettys.
Affected by EMP for 30 seconds (except ambient EMP).
Quick-prone will reduce reduce damage.
- Scavenger (replaces Bandolier )
Doubles start ammo.
Pickup Scavenger bags from dead players (blue bag).
Scavenger bags are only visible to players with the perk.
- EMP and Semtex added to 3X special and 3X lethal nade perks.
 
 
Perk 2
- Stopping Power, Sleight of Hand, Double Tap, Sonic Boom
Unchanged from cod4
- Stealth (replaces UAV jammer)
Invisible to enemy UAV.
Invisible to all enemy air support weapons and equipment.
Players firing an unsilenced weapon can be detected by enemy equipment for four seconds.
- Snatch and Grab
Cuts objective time (capturing the flag, planting the bomb or securing the HQ etc) by 50%.
Doubles rate for unfreezing players in Freezetag. If enabled, players in the RC-XD can use the perk to unfreeze.
Unfrosting friendlies earn body armor points.
- Body Armor (replaces Juggernaut)
Limited protection against all forms of damage including explosives and head shots.
Armor does not regenerate.
Players with the Armor Piercing perk do full damage to the target.
AP pierces and ignores armor but does not destroy it. Players without AP must still destroy the armor.
- Hardline (replaces Last Stand )
Streaks require one less kill.
Re-roll care packages.
- Martyrdom removed.
 
 
Perk 3
- Steady Aim, Dead Silence
Unchanged from cod4
- Armor Piercing (replaces Deep Impact)
Penetrate hardened structures.
Ignore all vehicle armor and player body armor.
AP pierces and ignores vehicle armor and does full damage to the target.
Does not damage armor so those without the perk must still destroy it.
- Hunter (for snipers and replaces Iron Lungs).
Doubles hold-breath time.
Scope range finder, zoom and thermal with 4 settings.
No ACOG.
- Tactical Mask
Protects against flashbangs, novagas, and explosive damage shock effects.
Does not protect against nukes (see Hardwired)
- Lightweight (replaces Extreme Conditioning)
Double sprint time.
No fall damage.
- Hardwired (replaces Eavesdrop)
Protects against EMP nade effects and Counter UAV.
Cuts nuke effects (EMP, jammer, radiation) time by %50. Except end-of-game tactical nukes.
Eavesdrop enemy players.
 
 
Repeatable Bonuses
Bonus points are awarded for special achievements.
All achievements can be earned multiple times during the match.
First Blood! - First kill of the match by any weapon..
Revenge! - Kill the enemy that last killed you.
Backstabber! - Knife an enemy in the back.
Afterlife! - Kill an enemy while dead.
Comeback! - End a death streak. Points based on streak amount.
Hacker! - Steal enemy equipment.
Buzzkill! - Kill an enemy one short of a kill streak.
Avenger! - Kill an enemy that recently killed a teammate.
Survivor! - Kill an enemy while wounded.
Backfire! - Kill an enemy with his own weapon.
Snuffed! - Kill the top player on the enemy team (top player based on weighted score).
Longshot! - Kill an enemy at a long distance (distance depends on weapon class).
Head Hunter!/Pro!/Expert(notused)! - Shoot an enemy in the head/at long distance/ten enemies total.
Impact Multikill! - Kill an enemy with an exploding car/barrel.
Betty/C4 Shot! – Kill an enemy by shooting a Betty or C4.
Betty/C4 Hacked! – Kill an enemy with a hacked Betty or C4.
Savvy! - Kill an enemy affected by EMP.
Slick! - Kill and enemy dazed by a flashbang.
Smooth! - Kill an enemy poisoned by Novagas.
Blackout! - Kill an enemy while affected by EMP.
Blindfire! - Kill an enemy while dazed by a flashbang.
Purple Haze! - Kill an enemy while affected by Novagas.
Junked! – Enemy air support shot down by a SAM.
Road Rage! - Destroy an RC-XD
One Shot, One Kill! – Kill an enemy at full health with a sniper rifle (extra points for headshots and longshots)
Sentry Destroyed! - Destroy a Sentrygun or Sentrynade.
Turret Destroyed! - Destroy a SAM turret.
Helicopter Down! - Shoot down an enemy helicopter with direct fire.
Kill Assists – Help kill an enemy.
Assault!/Assist! - Kill an enemy defending the enemy base.
Defender!/Assist! – Kill an enemy attacking your base.
Player Weapon Multikills:
Rocket Ace! - kill three or more enemies with an RPG.
Crossbow Ace! - kill three or more enemies with a Crossbow explosive bolt.
Pineapple Express! - kill three or more enemies with a frag grenade
Semtex Multikill! - kill three or more enemies with a Semtex grenade
Chinalake Multikill! - kill three or more enemies with a China Lake grenade.
Betty/C4 Mangled! - kill three or more enemies with a Bouncing Betty or C4.
Betty/C4 Backlash! - kill an enemy by shooting a Bouncing Betty or C4
Betty/C4 Hackerkill! - kill an enemy with a hacked Bouncing Betty or C4.
 
 
Streak Multikills:
Smashed! - 3 or more kills from an airstrike.
Surprise! – 3 or more kills from a single AC130 projectile.
Sentry Ace! – 5 kills from a Sentrygun.
Sentry Boom! - 3 or more kills with a single Sentry nade.
Carpet Bomb! – 3 or more kills from a B2 strike.
Extra Crispy! – 4 or more kills from a Mininuke.
Killer Cars !– 3 or more kills from an RC-XD
The Horror! - 3 or more kills from a single smart bomb.
Let's Rumble! - 3 or more kills from a Predator.
Terminated! - 3 or more kills from a single Pegasus missile.
Gunnery! - 3 or more kills from a single artillery barrage (4 shells).
 
 
Various info
- Ambient weapons: mortars, ac130, airstrikes, B2, mininuke, EMP, counter UAV.
- Semtex sticks to buildings and players. When stuck to players it beeps at a lower pitch.
- Novagas only affects enemies in softcore. In hardcore friendlies will feel the shock effects but will not be damaged.
- Body armor can be obtained from a care package, death streak, or perk.
- Two test settings for 'pistols-only'. 1: ignore the primary weapon loadout. 2: also force Scavenger. One lethal nade allowed.
- Disable all multikill, killingspree, bonus, and hardpoint notify sounds. Graphics only.
Notify duration on screen is shorter. Useful in fast moving games.
- "Unreal" style multikills. To maintain the streak the player must make a kill within three seconds of the last kill.
- Points awarded on multikills:
+10 - First Blood (first player to score any type of kill)
+5 - Double Kill (2 kills) +10 - Hat Trick (3 kills) +15 - Multi Kill (4)
+20 - Mega Kill (5) +25 - Ultra Kill (6) +50 - Monster Kill (7)
+100 - Holy Shit ( 8)
- Points awarded on killing sprees:
+25 - Killing Spree (5 kills) +50 - Rampage (10 kills) +75 - Dominating (15)
+100 - Unstoppable (20) +125 - Godlike (25) +150 - Wicked Sick (30)
 
- EMP
Disables both the hud and communications. (unable to disable red dots)
Streaks cannot be called in and also adds grain to the screen.
Affects all enemy equipment.
Optional: Defrost players in Freezetag (½ normal player defrost rate & multiple nades apply)
 
- Scavenger bags
One clip for each bullet weapon, 1 tactical + lethal nade. All added to ammo stock up to max allowed (not added to clips).
If bandages or health packs are enabled bags also include one bandage.
Players with the Scavenger perk see a blue bag. All other players see a white health bag with a red cross.
Players with maxed out ammo stock and/or bandages will not pick up dropped bags/healthpacks.
Only one dropped bag per dead player. If the same player dies any older bag is removed.
 
- Sniper Rifles
Sniper rifles have the same parameters as the stock weapons they replace.
M200=Remington700, L118=M40A3, WA2000=Dragunov.
Silencer attachment:
Lower minimum damage (50 instead of the normal 70) at medium-to-long distances.
%25-%30 less kick.
 
- Steaycam attachment:
No sway.
Rounds are projectiles instead of bullets.
Do not penetrate any surfaces including glass even with the AP perk. (game limitation)
Slight delay due to travel time like all projectiles. Longer ranges have longer travel times. (game limitation)
 
 
Known issues:
Some hardpoint announce sounds will not yet play on the Mac version of the game. MP3 support not included in the Mac game.
Some maps may have a custom player mesh but also included four single-player weapon files.
The four files in combination with the mod is more than the 128 allowed and those maps are not compatible.
Any bugs, issues, or comments please post or PM Sammy.
Include as much data as possible to help track them down.
 
 
 
I added a copy of a PDF file that also shows whats in the mod

ow2_1_45_ftag.pdf

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Thanks boss, looks good i will stop by for a try out. Thanks for the effort by everyone involved in getting this sorted. :thumbup:

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Forgot to add to the info, for the steadycam option since there is no sway it is significantly easier to get a hit. So damage for it is going to be modified depending on how it goes for gameplay. Currently the only difference is that max damage is 55 instead of 70 before things like stopping power is applied. This only really matters if the player has got any armor. Otherwise every sniper rifle will kill in one shot. Later the hit location modifiers for arms and legs will be reduced for that option. Without sway or the need to hold breath getting a torso or headshot is significantly easier so this compensates a bit.

 

Currently there is a temporary reticle in the center of the screen at all times. I added this to check out sway and other things relative to the center. Also so others can get a feel for exactly how much sway a particular weapon has. I will be leaving it in for the time being but it will not be permanent. Otherwise it makes hip fire too easy especially with the steady aim perk.

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Wow, you guys have done a lot of work. I will check it out tonight.

 

Thank you!

Edited by iboomboom
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I know how much work is for create, .settings  and verification new mode  ..Many thanks to those involved..

propose medal for the long post ever for Rugger

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Awesome thanks for keeping this mod up. I loved it much more then the previous one :) Thank you!

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wow Rugger...thanks alot for what you do...that's a ton of work brother....great stuff

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Very nice thanks!

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Server is moving to a New York server, I will post new details once I have them

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thy again boss  ....ping is much better for europlayers in NY ... but   is the same ip??? 69.9.170.61:28960

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The IP works, I checked, but for us West Coasters the first IP had a much better ping.

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First one was in Dallas. So that is most certainly true.

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Just need to try and get it populated now. I much prefer the new mod.

Are the stats being tracked on it yet?

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This is pretty much what happened last time around and its just the way it goes. Most preferred the version they were more familiar with. Of course its also a matter of where everyone is for groups. So over the long term a choice is better. But personally I do prefer Duke over the Pavelow among other things. And the defroster sentry should make for some very interesting games. I am obviously heavily biased.

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Yeah I haven't had a chance to use the sentry defrost in game yet. Looks like it should be good

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A note on defrosting by players if it hasnt been already mentioned. You defrost by hitting the iceberg not the player. So at the start a much bigger object to aim at.  While the iceberg shrinks there is less of an area to hit. There is a minor issue on the smallest part where defrosting will stop depending on if the frozen players is at a right angle to you. I think its the hitbox of the player around the arms protruding from the iceberg model. Just shift your view a little bit. Working on it.

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Here is the server info

 

69.9.170.61:28960 >XI< NEW MW2 Freezetag www.xtremeidiots.com

 

The main server will redirect to this server

 

Here is all the stuff in the server, new kill streaks, new bonus points, new weapons(none of this can be added to the main server mod)

 

 

OW2 class loadout system:
- 10 saveable custom classes of 2 each. 2 Assault, 2 Specops, etc. Any class can be disabled.
- Each class is limited to its primary weapon but can choose from any perk and killstreak.
- Specific perks and streaks can be limited to one or more classes or disabled entirely.
- All weapons and perks are unlocked but players still gain experience points by completing challenges.
- Mulitple killstreaks. All streaks are available, unless disabled, but players can only choose three.
- Servers can limit streak loadout options to 1 or 2.
- Tactical nuke is a '4th streak' given to all players. Dvar option for kill requirement, default 20 kills needed.
 
 
 
Player weapons:
Assault (GL attachments removed. China Lake added to perk1)
• MW2 M-16
• MW2 Steyr AUG
• MW2 FN Scar-h
• Colt M4 Carbine
• MW2 Kalashnikov AK-47
• MW3 Smith MK14 EBR
 
 
Specops
• MW2 Heckler & Koch MP5K
• MW3 Kalashnikov AK74u
• IMI Mini UZI
• MW2 Glock G18 fullauto
• FN P90
 
 
Heavy Gunner
• Degtyaryov RPD
• M249 SAW
• MW2 Steyr Mannlicher HBAR AUG heavy rifle
 
 
Demolitions
• MW2 Franchi Spas-12
• Benelli M1014
 
 
 
Snipers (silencer attachments for all except the M82)
• MW2 CheyTac M200 Intervention
• MW3 Springfield M21 SWS
• BO Walther WA2000
• Barret M82
• MW3 AWSM L118
 
 
 
Side Arms
• G18 Glock single shot
• Walther P99
• Magnum .44
• Desert Eagle Tactical
 
 
Perk 1 weapons
• RPG-7
• MW3 Bouncing Betty
• BO Crossbow (server option for explosive or non-explosive bolts)
• C4
• BO China Lake
 
 
Grenades
• Smoke
• Frag
• Semtex
• Flashbang
• Novagas
• EMP
 
 
Custom or ported models in addition to new player weapons
- Pavelow (MW3)
- B2 (MW2)
- Sentrygun and SAM (BO). Sentrynade based on Sentrygun model.
- Littlebird (MW2)
- MW2 Laptop and MW3 cellphone (for killstreaks)
- Briefcase Bomb (MW2)
- Zack Woodland. Replaces Zakhaev model used in VIP gametype.
- UAV/CUAV (modified MW)
- AC130 (modfied MW)
- Care Package, Strike Package and Explosive Decoy (modified from MW)
- RC-XD (BO)
- Minigun/Deathmachine (BO)
- X-47 (BO2)
- F-15SE
 
 
Player Viewmodels (config option to use cod4 default viewhands)
- MW2 Airborne TF141 favela
- MW2 Airborne Ranger
- MW2 TF141
- MW2 UDT
- Duke Nukem
 
 
Killstreaks and requirements
• UAV - 3 kills
• RC-XD - 3 kills
• Counter UAV - 4 kills
• SAM turret - 4 kills
• Care Package - 4 kills
• Explosive Decoy - 4 kills
• Airstrike - 5 kills
• Predator - 5 kills
• Artillery - 6 kills
• Sentrygun - 6 kills
• Defroster – 6 kills
• Smartbomb - 7 kills
• Helicopter - 7 kills
• Sentrynade - 8 kills
• Attack Package – 8 kills
• B2 - 8 kills
• Overwatch - 9 kills
• Pegasus - 9 kills
• AC130 - 11 kills
• The King - 11 kills
• Mininuke - 11 kills
• Tactical Nuke - 25 kills (not available for streak loadout)
 
 
Death Streaks:
- If the player is killed multiple times in a row he is eligible for a randomly chosen award from the given list.
- 3 deaths: 20 points of body armor, Juiced for 20 seconds, or Dead Silence for 20 seconds.
- 5 deaths: 30 points of body armor, Stealth for 30 seconds, or Double Tap until first kill.
- 7 deaths: 40 points of body armor, full ammo for primary weapon, or Hollow Points until first kill.
- If the player already has a perk it is ignored from the random selection.
 
 
Killstreaks:
Overwatch
- Operates as in MW3
- Behaves as a normal helicopter attack but follows the player.
-Maximum 'patrol area' radius around the player can be set in configs.
 
 
Sentrygun/Sentrynade/SAM
- SAM's will target the AC130, all heli's, UAVs, Pegasus, Predator, and the artillery launcher.
- SAM will not target the cluster bomb airstrikes or the B2.
- All can be destroyed with direct fire or explosives. Melee is an automatic kill (see 'Wrong Wire' option).
- Players can own multiple sentryguns and SAM launchers.
- Sentryguns target all enemy players and the RC-XD.
- Sentrynades fire a burst of three grenades over long distances.
- Players with Stealth are invisible to sentries unless they fire an unsilenced weapon.
- 'Wrong wire' dvar option for melee attacks.
- When the wrong wire is cut the turret will explode and kill the player. Kills are awarded to the owner.
 
 
UAV and Counter UAV
- In team based matches both can be shot down by direct fire and SAM's.
- If shot down their effects are canceled.
- If a teammate activates a UAV/CUAV before the older one is finished it continues to fly from its current location.
- UAV's are white. CUAV's are black.
 
 
Mininuke
- Dropped by a B2 and explodes in the air above the target area.
- Enemies in range can be killed immediately by the blast.
- Enemies not killed by the blast will experience varying degrees of radiation damage depending on distance.
- Radiation penetrates structures.
- nuke icon hit marker in place of the normal X to register nuke and radiation damage.
- Damages vehicles and equipment.
 
 
Tactical Nuke
- dvar option for an automatic end of game nuke.
- Non-EOG nukes kill all players (including friendlies) that are not spawn protected. No friendly fire penalties.
- Players in remote streaks such as the X-47 are detached and killed.
- If a nuke has been called and the countdown is in progress players will not respawn (helps with spawn protection issues).
- Kills all vehicles and equipment.
 
 
B2
- Does not appear on the minimap for friendlies nor to enemies even with UAV.
- Midpoint and direction can be set via locator in the tactical map for a row of 10 bombs.
 
 
Predator
- Player is given a short time in an orbiting UAV to choose a target location.
- Player can then fire the missile and guide it to the target.
- Speed boost will lock onto the target area.
- Can be flown into heli's (still testing)
 
 
Smartbomb
- Player chooses target areas with a visual locator. Default of 3 targets up to a maximum of 6.
- When the target is validated a single fighter will immediately find an open path and launch its attack.
- If the fighter cannot hit the target the player can choose another location so long as the timer is still active.
- If targeted correctly the bomb will fly through open windows and other openings.
- Automatically decides on best altitude based on location. In the middle of tall buildings or down an open ceiling etc.
 
 
AC130
- Works as in MW3
- Three weapons. 25mm, 40mm, and 105mm.
- Limited to 20, 8, and 1 round magazines respectively with automatic reload.
- When a magazine is empty the player is switched to the next higher weapon.
- Config options for a 'fly-in' to on station or immediate rotation.
 
 
The King
- Player is given the Duke Nukem player model.
- Weapon is a Death Machine with 499 rounds. Player is given 450 points of body armor.
- Note: If Duke drops the weapon is cannot be picked up again.
 
 
RC-XD
- Works as in Black Ops.
- Config allows for jumping, climing ladders and mantling. Batmobile-like.
- If enabled, players with the Hardwired perk have a protective bubble that will prevent the RC from being triggered.
- If enabled, in S&D/SAB/CTF if the player already has the carry object he keeps it and can carry it to the objective.
- If the RC-XD explodes or is destroyed by an enemy it drops the carry object at that location.
- Affected by Novagas and can be disabled by EMP nades. When disabled it starts a 20 second timer after which it will explode.
- Green trail option instead of a blinking light for easier friend/foe detection.
 
 
Pegasus
- Operates as in MW3 with an orbiting X-47 drone.
- Default of 8 player guided missiles or 60 seconds. Whichever comes first.
 
 
Care package, attack package and explosive decoy
- CP: May contain any standard streak except the tactical nuke. Also may contain ammo and body armor.
- SP: May contain any lethal streak. Includes tactical nuke, death machine and some 'enhanced' streaks.
- ED: Crate may have have enemy team logos for CP or SP.
- Award probability based on their streak requirements. Resupply and body armor (CP only) have the highest.
- Friendlies see a head icon of its contents. Enemies have to begin the capture process to know its contents.
- If stolen by an enemy with Hacker the package becomes a booby trap.
- Friendlies can steal the package but cannot set a trap.
- 5 minute default timer before a package will automatically explode. Any kills credited to the owner.
- Players are killed by falling packages. Kill is credited to the package owner if an enemy.
- If the heli is shot down ( ac130 cannot be shot down at this time) it immediately drops its payload.
- On maps with no heli support the package is dropped by an AC130. Config option to force AC130 on all maps.
 
 
Artillery
- By default fires 6 volleys of four rounds each onto the target area. Spread can be customized.
- Trail effects so players will see them as they fly overhead to allow them to run for cover.
- Minimap artillery icon can be disabled to save on Objective icons.
 
 
Defroster
- Deploy a sentry that defrosts friendly players.
- The sentry has no weapons but heavy armor. Melee is an automatic kill.
 
 
Various streak info
- Remote streaks such as RC-XD and Pegasus:
 
 
When activating the player is not required to stand but must have the ability to.
If the player cannot he will receive a warning and activation will be canceled.
This is done to help prevent situations where the player will get stuck in walls when respawning.
- Thermal and optional red target squares for all airbased streaks.
- If carrying a sentry or SAM the player must place it before activating remote streaks.
- For Pegasus and similar streaks, if the player is carrying an object such as the bomb it is dropped at that location.
- When the player returns to that location he will automatically pick it up again, unless stolen.
- Experimental killcams for some streak weapons. May not work correctly in some cases.
- Smartbomb and Pegasus have normal and a 2X zoom. All air streaks have thermal.
- First hover point can be set via locator for the attack heli.
- Deathmachine award includes body armor. Players can switch between the Deathmachine and other player weapons.
- Killstreaks do not count towards streaks. Test dvar for streak rotation..
- Laptop and cellphone models/animations for streak activation.
- Air support height:
The height for airstrikes use the tallest heli-node in the map as a base height above the play area and structures.
An additional amount is added for different vehicles. Pegasus is 100 units above helicopters etc.
For maps without heli support a maplist dvar is available to create a virtual height node.
Last fallback runs automatic checks for a 'best-guess'.
 
 
Perk 1
- C4 and RPG-7
unchanged from cod4
- Hacker (replaces Bomb Squad)
Turn all enemy equipment friendly.
Set a booby trap when stealing enemy care packages.
Danger icons for all enemy equipment as in Bomb Squad
- China Lake
Replaces assault rifle GL attachment.
Max 2 rounds and available to all classes.
Pump action and ADS fire.
- Crossbow (server options for explosive bolts or non-explosive)
Max 2 rounds for explosive and 10 rounds for non-explosive.
Affected by gravity but does not stick to players at this time.
- Bouncing Betty (replaces claymores).
2X Bettys thrown and planted as in Modern Warfare 3.
Players with Stealth will not trigger Bettys.
Affected by EMP for 30 seconds (except ambient EMP).
Quick-prone will reduce reduce damage.
- Scavenger (replaces Bandolier )
Doubles start ammo.
Pickup Scavenger bags from dead players (blue bag).
Scavenger bags are only visible to players with the perk.
- EMP and Semtex added to 3X special and 3X lethal nade perks.
 
 
Perk 2
- Stopping Power, Sleight of Hand, Double Tap, Sonic Boom
Unchanged from cod4
- Stealth (replaces UAV jammer)
Invisible to enemy UAV.
Invisible to all enemy air support weapons and equipment.
Players firing an unsilenced weapon can be detected by enemy equipment for four seconds.
- Snatch and Grab
Cuts objective time (capturing the flag, planting the bomb or securing the HQ etc) by 50%.
Doubles rate for unfreezing players in Freezetag. If enabled, players in the RC-XD can use the perk to unfreeze.
Unfrosting friendlies earn body armor points.
- Body Armor (replaces Juggernaut)
Limited protection against all forms of damage including explosives and head shots.
Armor does not regenerate.
Players with the Armor Piercing perk do full damage to the target.
AP pierces and ignores armor but does not destroy it. Players without AP must still destroy the armor.
- Hardline (replaces Last Stand )
Streaks require one less kill.
Re-roll care packages.
- Martyrdom removed.
 
 
Perk 3
- Steady Aim, Dead Silence
Unchanged from cod4
- Armor Piercing (replaces Deep Impact)
Penetrate hardened structures.
Ignore all vehicle armor and player body armor.
AP pierces and ignores vehicle armor and does full damage to the target.
Does not damage armor so those without the perk must still destroy it.
- Hunter (for snipers and replaces Iron Lungs).
Doubles hold-breath time.
Scope range finder, zoom and thermal with 4 settings.
No ACOG.
- Tactical Mask
Protects against flashbangs, novagas, and explosive damage shock effects.
Does not protect against nukes (see Hardwired)
- Lightweight (replaces Extreme Conditioning)
Double sprint time.
No fall damage.
- Hardwired (replaces Eavesdrop)
Protects against EMP nade effects and Counter UAV.
Cuts nuke effects (EMP, jammer, radiation) time by %50. Except end-of-game tactical nukes.
Eavesdrop enemy players.
 
 
Repeatable Bonuses
Bonus points are awarded for special achievements.
All achievements can be earned multiple times during the match.
First Blood! - First kill of the match by any weapon..
Revenge! - Kill the enemy that last killed you.
Backstabber! - Knife an enemy in the back.
Afterlife! - Kill an enemy while dead.
Comeback! - End a death streak. Points based on streak amount.
Hacker! - Steal enemy equipment.
Buzzkill! - Kill an enemy one short of a kill streak.
Avenger! - Kill an enemy that recently killed a teammate.
Survivor! - Kill an enemy while wounded.
Backfire! - Kill an enemy with his own weapon.
Snuffed! - Kill the top player on the enemy team (top player based on weighted score).
Longshot! - Kill an enemy at a long distance (distance depends on weapon class).
Head Hunter!/Pro!/Expert(notused)! - Shoot an enemy in the head/at long distance/ten enemies total.
Impact Multikill! - Kill an enemy with an exploding car/barrel.
Betty/C4 Shot! – Kill an enemy by shooting a Betty or C4.
Betty/C4 Hacked! – Kill an enemy with a hacked Betty or C4.
Savvy! - Kill an enemy affected by EMP.
Slick! - Kill and enemy dazed by a flashbang.
Smooth! - Kill an enemy poisoned by Novagas.
Blackout! - Kill an enemy while affected by EMP.
Blindfire! - Kill an enemy while dazed by a flashbang.
Purple Haze! - Kill an enemy while affected by Novagas.
Junked! – Enemy air support shot down by a SAM.
Road Rage! - Destroy an RC-XD
One Shot, One Kill! – Kill an enemy at full health with a sniper rifle (extra points for headshots and longshots)
Sentry Destroyed! - Destroy a Sentrygun or Sentrynade.
Turret Destroyed! - Destroy a SAM turret.
Helicopter Down! - Shoot down an enemy helicopter with direct fire.
Kill Assists – Help kill an enemy.
Assault!/Assist! - Kill an enemy defending the enemy base.
Defender!/Assist! – Kill an enemy attacking your base.
Player Weapon Multikills:
Rocket Ace! - kill three or more enemies with an RPG.
Crossbow Ace! - kill three or more enemies with a Crossbow explosive bolt.
Pineapple Express! - kill three or more enemies with a frag grenade
Semtex Multikill! - kill three or more enemies with a Semtex grenade
Chinalake Multikill! - kill three or more enemies with a China Lake grenade.
Betty/C4 Mangled! - kill three or more enemies with a Bouncing Betty or C4.
Betty/C4 Backlash! - kill an enemy by shooting a Bouncing Betty or C4
Betty/C4 Hackerkill! - kill an enemy with a hacked Bouncing Betty or C4.
 
 
Streak Multikills:
Smashed! - 3 or more kills from an airstrike.
Surprise! – 3 or more kills from a single AC130 projectile.
Sentry Ace! – 5 kills from a Sentrygun.
Sentry Boom! - 3 or more kills with a single Sentry nade.
Carpet Bomb! – 3 or more kills from a B2 strike.
Extra Crispy! – 4 or more kills from a Mininuke.
Killer Cars !– 3 or more kills from an RC-XD
The Horror! - 3 or more kills from a single smart bomb.
Let's Rumble! - 3 or more kills from a Predator.
Terminated! - 3 or more kills from a single Pegasus missile.
Gunnery! - 3 or more kills from a single artillery barrage (4 shells).
 
 
Various info
- Ambient weapons: mortars, ac130, airstrikes, B2, mininuke, EMP, counter UAV.
- Semtex sticks to buildings and players. When stuck to players it beeps at a lower pitch.
- Novagas only affects enemies in softcore. In hardcore friendlies will feel the shock effects but will not be damaged.
- Body armor can be obtained from a care package, death streak, or perk.
- Two test settings for 'pistols-only'. 1: ignore the primary weapon loadout. 2: also force Scavenger. One lethal nade allowed.
- Disable all multikill, killingspree, bonus, and hardpoint notify sounds. Graphics only.
Notify duration on screen is shorter. Useful in fast moving games.
- "Unreal" style multikills. To maintain the streak the player must make a kill within three seconds of the last kill.
- Points awarded on multikills:
+10 - First Blood (first player to score any type of kill)
+5 - Double Kill (2 kills) +10 - Hat Trick (3 kills) +15 - Multi Kill (4)
+20 - Mega Kill (5) +25 - Ultra Kill (6) +50 - Monster Kill (7)
+100 - Holy Shit ( 8)
- Points awarded on killing sprees:
+25 - Killing Spree (5 kills) +50 - Rampage (10 kills) +75 - Dominating (15)
+100 - Unstoppable (20) +125 - Godlike (25) +150 - Wicked Sick (30)
 
- EMP
Disables both the hud and communications. (unable to disable red dots)
Streaks cannot be called in and also adds grain to the screen.
Affects all enemy equipment.
Optional: Defrost players in Freezetag (½ normal player defrost rate & multiple nades apply)
 
- Scavenger bags
One clip for each bullet weapon, 1 tactical + lethal nade. All added to ammo stock up to max allowed (not added to clips).
If bandages or health packs are enabled bags also include one bandage.
Players with the Scavenger perk see a blue bag. All other players see a white health bag with a red cross.
Players with maxed out ammo stock and/or bandages will not pick up dropped bags/healthpacks.
Only one dropped bag per dead player. If the same player dies any older bag is removed.
 
- Sniper Rifles
Sniper rifles have the same parameters as the stock weapons they replace.
M200=Remington700, L118=M40A3, WA2000=Dragunov.
Silencer attachment:
Lower minimum damage (50 instead of the normal 70) at medium-to-long distances.
%25-%30 less kick.
 
- Steaycam attachment:
No sway.
Rounds are projectiles instead of bullets.
Do not penetrate any surfaces including glass even with the AP perk. (game limitation)
Slight delay due to travel time like all projectiles. Longer ranges have longer travel times. (game limitation)
 
 
Known issues:
Some hardpoint announce sounds will not yet play on the Mac version of the game. MP3 support not included in the Mac game.
Some maps may have a custom player mesh but also included four single-player weapon files.
The four files in combination with the mod is more than the 128 allowed and those maps are not compatible.
Any bugs, issues, or comments please post or PM Sammy.
Include as much data as possible to help track them down.
 
 
 
I added a copy of a PDF file that also shows whats in the mod

 

 

Can I get fries with that..Thx God for copy and paste..

 

Great job all around fellows..Thxs for the time and effort you both put in..

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Just need to try and get it populated now. I much prefer the new mod.

Are the stats being tracked on it yet?

i agree this new mod is pretty awesome nice work on it sammy tell your development grew we appreciate their hard work and yours...now all we got to do is get it populated more...im excited atleast the car jammer truly works properly and the purple gas is gone lol

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is auto redirect set up to send ppl to this new mod server? might help with populating it

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Dont like purple? Personally I prefer the purple haze over the blue. afaik redirect goes there but not sure.

 

Minor bug: not able to pick up your own betties or c4 after planting.

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i agree this new mod is pretty awesome nice work on it sammy tell your development grew we appreciate their hard work and yours...now all we got to do is get it populated more...im excited atleast the car jammer truly works properly and the purple gas is gone lol

And we don't have to hear Cobrabites shouting about getting blown up by cars anymore lol.

 

But I like the blue nova has better than purple.

Edited by Onyx
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Just so he knows... the RC-XD from the attack package is immune to jamming.

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like the new and old plus and minus to both versions of mod. I think if their was no lag for new mod be great. love m14 in new mod and p90 fixed I think acr should be carried over from old mod so people r happy but in doing so . I think amour  piercing should be removed that would solve the wall spamming. if you tweaked between the 2 u could make everyone happy well almost :) but still great work guys.

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Armor Piercing is Deep Impact with a few extras for non-stock items. No change at all to wall shots and will not be removed. Max number of players at any one time so far is 15 and no errors. The P90 was never broken but its max range was somewhat limited in the server configs for this mod when it was on the main server. I dont know if it was before. There is no reason why an smg should be as accurate as an m4 at mid-range nor reach as far. But ultimately that decision is not up to me. No ACR under any circumstances whatsoever. The M16 is a powerful and extremely accurate weapon but obviously you cant spray with it.

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