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GameMe Scoring System - US 64 Man


OddJob001

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Many of you have asked how points are calculated through GameMe.  Here you go.

 

 

 

Point Calculations

 

A new player has 1000 points. Every time you make a kill, you gain a certain amount of points depending on

  • 1) the victim's points rating, and
  • 2) the weapon you used.

If you kill someone with a higher points rating than you, you gain more points than if you kill someone with a lower points rating than you. Therefore, killing newbies will not get you as far as killing the #1 player. And if you kill someone with your knife, you gain more points than if you kill them with a rifle, for example.

 

When you are killed, you lose a certain amount of points, which again depends on the points rating of your killer and the weapon they used (you don't lose as many points for being killed by the #1 player with a rifle than you do for being killed by a low ranked player with a knife). This makes moving up the rankings easier, but makes staying in the top spots harder.

 

Specifically, the equations are:


Killer Points = Killer Points + (Victim Points / Killer Points) × Weapon Modifier × 5

Victim Points = Victim Points - (Victim Points / Killer Points) × Weapon Modifier × 5

The total pts per 1 kill or death is 25 pts maximum and 2 pts minimum. This will most likely be changed to make moving up and down the ladder faster.

 

Additional point bonuses are available for completing objectives by any of the following:

 

xFhnAPH.jpg

 
 

 

Weapon Modifiers

 

These are multipliers added to the equation above.

Basically; AR|CARBINE|PDW = 1.0 per kill - DMRs = 1.10 - Shotgun = 1.25 - Sniper Rifles = 1.30

(I fixed the CZ-3A1 while making this) If you notice other errors or think things should be changed, we can talk about it.

 

4ziJ6WK.jpg
 

3. How can I edit my profile and set real name, e-mail address, homepage and ICQ number?

 

Player profile options can be configured by saying the appropriate gameme_set command while you are playing on a participating gameserver. To issue commands, push your chat key and type the command text.

Syntax: say /gameme_set option value

Acceptable "options" are:

  • realname
    Sets your Real Name as shown in your profile.
    Example: /gameme_set realname Joe Bloggs

  • email
    Sets your E-mail Address as shown in your profile.
    Example: /gameme_set email [email protected]

  • homepage
    Sets your Home Page as shown in your profile.
    Example: /gameme_set homepage 

  • icq
    Sets your ICQ Number as shown in your profile.
    Example: /gameme_set icq 123456789

Note: These are not standard Half-Life console commands. If you type them in the console, Half-Life might give you an error.

 

4. My rank is embarrassing. How can I opt out?

 

Say /gameme_hideranking while playing on a participating gameserver. This will toggle you between being visible on the Player Ranking and being invisible.

Note: You will still be tracked and you can still view your Player Details page. Use the Search page to find yourself.

Edited by OddJob001
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Changed Max Skill Change to 100pts

Change Min Skill Change to 1pts

 

Change victim lost pts from "1/2 the killers pts" to "all of killers pts"

This means if you kill a player and the equation equals to 40 pts for the killer, the victim will also lose 40 pts.

 

 

There two changes should help move people up and down much faster.

 

Example:  I will use acucats, the top player, and myself to show you the change.

 

Acucats: 74,318 pts

OddJob: 32,681 pts

 

If I killed Acucats here is what the equation would be:

(74318/32,681) * 1.0 * 5 = 11.37 ~ 11.0

I would then get 11 pts and Acucats would respectively lose 11 pts

 

If Acucats kills me, here is what the equation would be:

(32,681/74318) * 1.0 * 5 = 2.19 ~ 2.0

Acucats would then get 2.0 pts and I would lose 2.0 pts

 

Previous to this change, in the first example I would have got the 11pts and Cats would have lost 11.  No change here.

However, in the second example, Acucats would have got 10 pts and I would have lost 10, as 10 was the minimum change amount.

Now the change amount is 1.

 

This gives nearly all players the chance to take over top 10 spots in rank.  If a new player killed Acucats here is what it would look like:

(74318/1000) * 1.0 * 5 = 371.59 ~ 372

However, the max point change is 100.  So this player would have gained 100 pts and Acucats would lose 100 pts.

Edited by OddJob001
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Changed:

 

Minimum player activity from 21 days to 6.  

 

This means if a person is inactive for 6 days it will hide them on the player listing.

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Change:

 

Minimum per kill pt change from 1 to 2 pts.

Victims lost pts from 100% of killers to 75% loss

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  • 2 weeks later...

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Scores will be reset soon.

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Does anyone still use ICQ? :P

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Does anyone still use ICQ? :P

I used it a long long long time ago.Did you just wake up from a coma?LOLWe use Team Speak 3 here.

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ICQ lol.  Yes.  When i need to do illegal stuff.

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Scores will be reset tomorrow evening. FYI

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Changes:

 

Soldier Collision Modifier changed from 1.5 to 1.0 -

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"Minimum skill change" changed from 1pt to 25pt.  This means that the minimum amount of pts changed during a kill is 25, instead of 1.  This should allow for players on the lower end to score up more.  

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Maximum Skil Change - change from 500 to 4.   We will try this for a month and see if it makes things more competitive.  If not I will change it back.  

 

EscQTkC.png

Edited by OddJob001
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Maximum Skill Change - Changed from 4 to 100.

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  • 4 weeks later...

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Maximum Skil Change - change from 100 to 200. 

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So, are the stats from the old US servers going to stay on GameMe?

Edited by huskeryu
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