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WaW DM Server Lag!


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Here's from the cmd line tracert still does not shop hops. Maybe my internet sucks but I have a direct connection via my cloud based internet protocol :)

 

 

post-42-0-25406500-1398255433_thumb.png

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You people can only dream of having an ISP like this one:

post-158-0-26869700-1398345381_thumb.jpg

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For those of you who can and would like to help, what Rugger is suggesting is to:

  1. Click the Windows Start Orb (or whatever you call it, or however you get to your Windows Start Menu)
  2. enter CMD to launch a DOS prompt
  3. enter "TRACERT 50.97.113.67" (without quotes of course)
  4. Once you get to where the command starts timing out (or finishes, but mine always times out,) grab a screenshot (http://app.prntscr.com/ - a very cool utility to make screenshots a breeze.)
  5. post your picture here.

Simpler than a Screenshot:

You can also click the little DOS Prompt icon in the upper left on the title bar of the DOS prompt window to open the control menu, then click Edit/Select All, and then go back into that menu again and this time select Edit/Copy.  Finally, paste the stuff you just copied into a post here.

 

For the more adventurous:

  1. Get PingPlotter (I posted the link in the first screenshot I posted from it above; it installs clean without any crapware riding along in the installer.)
  2. Enter the IP address in the "Address to Trace" text box, then set all the settings above to big Trace/Stop button to look like mine.
  3. Start it (i.e., Click "Trace") and go play a couple of maps.
  4. After a map or two, from the PingPlotter Edit menu, click Copy as Image
  5. Paste into a post here (literally hit Ctrl+V or Right-click/Paste) and the image will show up in your post.

Advantage to using PingPlotter:

If you ARE affected, PingPlotter will better capture the "worst case" scenario.  If you just run a tracert, you might get a decent report even if you've been affected by the lag/CI issue.  Why?  Look at a  PingPlotter graph and notice that, for the nodes along the route that are showing a long hi/low ping bar, their AVG ping is still good, but the MAX ping is probably spiking up when there's a lag/CI episode in progress.  But since the lag/CIs come and go, even during any given map, you could easily capture a tracert (which only runs once, not continuously like PingPlotter) that captures an "AVG" ping rather than a MAX ping.  PingPlotter is way better at detecting intermittent lag/CI issues than a straight tracert since it keeps repeating the test and building the statistics over time.

 

If you have never had an issue with lag and CIs, please do this anyway because we need route information showing that some routes are clean while others are dirty.

 

Thanks everyone.

 

Turns out I was wrong about pasting an image into a post from the clipboard, so I struck that out in the quoted post above.  The image shows up when you're writing the post, and even if you "preview" the post, but when actually posted, it's not there.

 

Use LightShot instead and upload the screenshot you take with it.  Awesome utility.  http://app.prntscr.com/

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The server this last couple of days has just gotten worse and worse. People that should be easy to kill are just running through everyone they see until someone actually kills them. I mean that I can be shooting someone about 10 to 15 feet away and I am lucky to hit them let a lone kill them , and yet they will turn around and first shot and I am dead. It's the same thing with the knife. Players I have owned over the yrs are now just turning around after I cut them and saw the blood go flying and cut me first swing! Why are my kills not happening as they should? This is ridicules! I find it hard to even play. I am not about the winning but I am about having all things fair and equal. Is that too much to ask? I know the admin team is frustrated as I am but what are our choices for finding solutions? Just a very frustrated Idiot!

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I'm looking into a server move, more details later today

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I'm looking into a server move, more details later today

Thanks God ! ( i mean Rugger ..)

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  • 2 weeks later...

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Well I just quit playing on the DM server as not only me but everyone was complaining about not hitting when they shoot. It was like 2 clips to even niche someone then they would turn around and one shot kill you. This is getting absolutely ridicules! I can't play that way. I will keep trying but it's getting harder and harder!

Edited by BigPapaDean
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I really don't see any problem with it at all.

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I really don't see any problem with it at all.

Are you kidding? Beers there is a constant problem with ci's and they seem to come and go. I am talking about where they don't effect everyone but sometimes they do. Just now Hogan said several times in various maps he was getting some very bad ci's. And you still think it's okay as it is? Well it's not and we need to do some serious looking into this. I know you think it's just me but it's not when you hear several say they are getting the ci's too. It is acting like it did before all the updates Rugger did. It was fine for all of 2 days and then little by little it has been getting bad with all the crap again. I swing at someone right in front of me and I am holding them where they can't move and my screen begins to shake and I can't cut them. It is worse when more high ping players are present. And like before they just run through the lower ping players like we weren't even there! I guess it's like you and I say on the server, "Just fucking die!"

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I get ci's all the time as well, it was good be for the move, I cant play in there, its just too much lag. I know you cant please everyone, so Im goin back to playing pong.. :stuart:

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I get BIG ci's frequently as well but I have adapted to it. It sucks and gets me killed a few times but the WAW DM server is second to none out there. Anybody remember playing Delta Force in the late 90's on dial-up? LOL!

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Microsoft Windows [Version 6.3.9600]

© 2013 Microsoft Corporation. All rights reserved.

 

C:\Users\Jon>TRACERT 50.97.113.67

 

Tracing route to 50.97.113.67-static.reverse.softlayer.com [50.97.113.67]

over a maximum of 30 hops:

 

  1     1 ms    <1 ms    18 ms  192.168.1.1

  2     7 ms    15 ms    32 ms  10.100.96.1

  3     7 ms    26 ms    36 ms  68.13.10.145

  4     7 ms    22 ms    31 ms  68.13.8.181

  5    22 ms    27 ms    36 ms  68.1.2.121

  6    22 ms    41 ms    39 ms  70.167.150.134

  7    29 ms    42 ms    39 ms  ae6.dar02.sr01.dal07.networklayer.com [173.192.1

8.245]

  8    24 ms    40 ms    40 ms  po2.fcr01.sr01.dal07.networklayer.com [50.22.118

.133]

  9     *        *        *     Request timed out.

 10     *        *        *     Request timed out.

 11     *        *        *     Request timed out.

 12     *        *        *     Request timed out.

 13     *        *        *     Request timed out.

 14     *        *        *     Request timed out.

 15     *        *        *     Request timed out.

 16     *        *        *     Request timed out.

 17     *        *        *     Request timed out.

 18     *        *        *     Request timed out.

 19     *        *        *     Request timed out.

 20     *        *        *     Request timed out.

 21     *

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Microsoft Windows [Version 6.3.9600]
© 2013 Microsoft Corporation. All rights reserved.
 
C:\Users\Jon>TRACERT 50.97.113.67
 
Tracing route to 50.97.113.67-static.reverse.softlayer.com [50.97.113.67]
over a maximum of 30 hops:
 
  1     1 ms    <1 ms    18 ms  192.168.1.1
  2     7 ms    15 ms    32 ms  10.100.96.1
  3     7 ms    26 ms    36 ms  68.13.10.145
  4     7 ms    22 ms    31 ms  68.13.8.181
  5    22 ms    27 ms    36 ms  68.1.2.121
  6    22 ms    41 ms    39 ms  70.167.150.134
  7    29 ms    42 ms    39 ms  ae6.dar02.sr01.dal07.networklayer.com [173.192.1
8.245]
  8    24 ms    40 ms    40 ms  po2.fcr01.sr01.dal07.networklayer.com [50.22.118
.133]
  9     *        *        *     Request timed out.
 10     *        *        *     Request timed out.
 11     *        *        *     Request timed out.
 12     *        *        *     Request timed out.
 13     *        *        *     Request timed out.
 14     *        *        *     Request timed out.
 15     *        *        *     Request timed out.
 16     *        *        *     Request timed out.
 17     *        *        *     Request timed out.
 18     *        *        *     Request timed out.
 19     *        *        *     Request timed out.
 20     *        *        *     Request timed out.
 21     *

 

 

 

The game server is actively discarding ping request packets.  I noted that way back before @@Ruggerxi worked with them to resolve the issues we faced initially.  Maybe he needs to kick them in the ass again, as it seems complaints are on the rise.  I've experienced some of those lag and CI periods, too, but overall, the server seems pretty stable.  And for all we know, it's the peering networks that get us to SoftLayer that are the issue, not SoftLayer themselves.

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