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Make an Indie Game?


CrazyCoder

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I wanted to make some more CoD series mods, but it appears the Call of Duty and United Offensive Master Servers are shut down. I have considered a single player mod like Revolt for CoD1 SP, but the game is so old I might get like five or less people commenting on it. So I wouldn't have a clue if anyone really liked it on not.

 

Perhaps I should just make an Indie? at least there is a large community there. If my game is garbage they'll let me know.

 

My issue right now is I'm not a grand master in any skill set in the game development scene. I can do limited scripting but wasn't formally trained in C++ or whatever is the needed language. I know my way around picture editing software but not a professional artist. Tried CoD mapping and failed (would be willing to trying mapping on another engine though). I got Blender3d but wasn't formally trained to make models. Haven't tried animation yet.  

 

My Indie game ideas:

1) Universal Fighting Engine (UFE) based Robot fighting game (Like 'Rise of the Robots' with 100% different material and name)

2) Modern FPS single player game. (Based from Unreal Engine 3/UDK)

 

Let me know your two cents. If you think I should do a UT3 mod then covert it to an Indie, or so forth. Post a comment bellow.

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I know the feeling. Luckily for me though, I am a student on a games development course so I am getting teaching on coding languages, making 3d objects for games, photoshop skills and what not. It's hard work so it pays off in the end.

 

If you wanna make an indie game, a good thing to do is start making mods for games then start working on your own project when you are confident enough to do so, not ripping off games that have already been done though. A good game engine that I use is either UDK or Unity. As for making things for the game, use 3DS Maya. Maya is compatible with Unity (not sure with UDK though (the files can be exported as .fbx which are used in both, but still not sure) and all you really have to learn in Maya is how to make objects for games and Unity is fairly easy to get around. Youtube tutorials are very very useful. I say these two programs are easy to use but 3DS Maya is an expensive kit, as is most modelling software. Currently, blender is your best bet.

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Wel if there is any talent here go to http://mappersunited.com/index.php?/index there are a lot of some very serious people . These people can will and do create some new shit period. 

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I was watching a Bender3d video on Youtube. Doesn't seem too hard, tons of steps to make something but if your are visual learner it's doable. It's free software and doesn't seem too verbose. I wouldn't want to shell out a few hundred dollars for Maya then get mad and give up. For Example 1 the UFE Robot fighting game, I don't think Maya would be needed. Unless Bender3d is Unity (UFE) unfriendly, it will have to do. The UFE engine is not all the eye candy AA/AF, Photo realistic, like UE4/Id Tech 5/ Cry Tek (Latest).

 

The UFE Robot game would basically have graphics around PlayStation 2. Which is pretty good for indie considering some are just side-scrolling (insert bits here)

 

So I think my next move is to watch some YouTube and make some basic weapon models (eventually high poly models). Like an axe, baton, dagger(s), military knifes, ninja swords, mace ect. I'll move to character models later. Moddb and Gamebanana are were I'll post the the game neutral weapon and player models. Guys are a bit outspoken on Gamebanana, I think I'll get an honest response on whether my stuff is polished or not. 

 

Also Unreal Engine 4 (UE4) is $19/month plus royalties on sales (forget percent). Monthly fee applies to whole development team. I read that the UDK which is UE3 is without monthly charge and no royalties for free games. You could upgrade from UDK to UE4 anytime I believe. However, UE4 is a resource hog which rules it out for the time being.

 

I need to try to create more of my own work, rather then derivative work. It takes true talent to make a map, or a model from scratch ect.  

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