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Hunt Winter and Hunt_xmas


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K @@Icey finally got done with the changes on his maps. He did real good. Now when you load the map it will be the final version.

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thx :)

 

on request i added playability at the church, besides the stock way (side of the church)  that u already could get up u also can het through the inside up all the way to the top.

U will find boxes inside the churchm from there u can get up to the attic and then by ropes u can get higher on to the roof etc.

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I haven't seen the final version yet, and I know that it might deviate from the original (and I'm not sure how much custom you want to make it), but I would recommend adding another route to get to the opposite side of the spawn from where you can go now (spawning at church and going left to the other peoples spawn instead of going right and fighting at that right corner). I think that would add another element to the map that would make it less one-sided and more enjoyable....but overall great work Icey, great map! :)

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I haven't seen the final version yet, and I know that it might deviate from the original (and I'm not sure how much custom you want to make it), but I would recommend adding another route to get to the opposite side of the spawn from where you can go now (spawning at church and going left to the other peoples spawn instead of going right and fighting at that right corner). I think that would add another element to the map that would make it less one-sided and more enjoyable....but overall great work Icey, great map! :)

your talking team death match?  right?

 

I think I know what you are talking about. I said something to him about making an arch through brick wall to cut over to the church but he said that would take away from people going up the road.  He will answer when he sees this. We didn't try it out on TDM so maybe you guys that play that can give him some ideas. He's pretty willing to listen.

 

Beers

Edited by 2_MANY_BEERS
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your talking team death match?  right?

 

I think I know what you are talking about. I said something to him about making an arch through brick wall to cut over to the church but he said that would take away from people going up the road.  He will answer when he sees this. We didn't try it out on TDM so maybe you guys that play that can give him some ideas. He's pretty willing to listen.

 

Beers

 

54a3091aacaf7_hunt6_zpsbbca1d3a.jpg

 

I dont have a map view so this will have to do for now. Right now the red lines are the flow out of the spawn church side...you can take the two left routes which join at the street corner where the star is, or you can go up the road itself. All of the battling always takes place at that street corner (star). Having another route open (either green line) would provide a secondary axis of attach and make it more competitive instead of just battling at one specific point. I know it would take quite a bit to add that into the map more than likely, but just a suggestion...

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thx Phoenix :)

 

like i explained earlier to beers that i not really intend to create another way to the church, the layout is close to original, i just changed some buildings and opended them up.:)

Mohaa maps and especially hunt were/are known for their great gameplay and i like to try to keep it that way.

If i add another way it means i have to change alot of geometry of the map and the gametypes that goes with it,  it means it changes the way S&D, CTF,TWAR , SAB etc etc plays aswell. the map supports all gametypes.

Normally no problem and like beers said, always willing to lissen to idea's etc but for this its imo not good for the map.

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I like the map the way it is . Lots of places to hide and run. Thanks Hunter

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Wel done Icey, and thx again for your hard work!

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I think the maps are great.

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cheers casualty :)

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