Jump to content
Come try out our new Arcade we just put up, new games added weekly. Link at the top of the website ×

Unreal Engine 4 Now Without Monthly Fee


CrazyCoder

Recommended Posts


  • Member ID:  21114
  • Group:  **- Inactive Registered Users
  • Followers:  1
  • Topic Count:  26
  • Topics Per Day:  0.01
  • Content Count:  70
  • Content Per Day:  0.02
  • Reputation:   17
  • Achievement Points:  634
  • Solved Content:  0
  • Days Won:  0
  • Joined:  05/27/14
  • Status:  Offline
  • Last Seen:  

Unreal Engine 4 is free. With source code and sample framework of a game (via github). Only have to pay 5% royalty on games you sell. I believe it comes with a map editor like UDK.

 

 

Not an option for me right now due to system resources, but you all might be interested in it.

 

Not sure what the deal is the UDK/UE3. I don't believe you can get both the source code and a FPS framework for free.

Link to comment
Share on other sites



  • Member ID:  3036
  • Group:  ***- Inactive Clan Members
  • Followers:  31
  • Topic Count:  219
  • Topics Per Day:  0.05
  • Content Count:  9419
  • Content Per Day:  2.08
  • Reputation:   7515
  • Achievement Points:  62539
  • Solved Content:  0
  • Days Won:  21
  • Joined:  11/29/11
  • Status:  Offline
  • Last Seen:  
  • Birthday:  04/26/2008
  • Device:  Windows

Checked and it looks like this is so. No monthly fee but %5 after the first $3000 gross in sales. I havent found anything about the underlying C source code but if it was available with the monthly UE4 subscription it might still be. I played around with it and its obviously extremely robust but I need a couple of upgrades also. Cryengine is significantly better looking, tho not nearly as well documented, but I dont know their current licensing schemes.

Link to comment
Share on other sites



  • Member ID:  21114
  • Group:  **- Inactive Registered Users
  • Followers:  1
  • Topic Count:  26
  • Topics Per Day:  0.01
  • Content Count:  70
  • Content Per Day:  0.02
  • Reputation:   17
  • Achievement Points:  634
  • Solved Content:  0
  • Days Won:  0
  • Joined:  05/27/14
  • Status:  Offline
  • Last Seen:  

UE4 is based on C++ 11 (I believe). It is NOT based on UnrealScript. Once you sign up with Epic Games, they give you access to source code via github (which is some software website kinda like a private sourceforge). You will also get access to a sample framework or two according to there website.

 

For Cryengine, I'd inquire with Crytek regarding it. They have two options for CryEngine (latest) the $20/mo plan and partnership (geared to AAA devs). The don't state whether they give out source code (inquire about it)

There is also the free CryEngine 3 Dev Kit (missing the source code?)

 

FPSCreator is another option, they do sell frameworks on website but no information regarding source code.

Link to comment
Share on other sites



  • Member ID:  20343
  • Group:  *** Clan Members
  • Followers:  89
  • Topic Count:  203
  • Topics Per Day:  0.05
  • Content Count:  3381
  • Content Per Day:  0.88
  • Reputation:   3019
  • Achievement Points:  30033
  • Solved Content:  0
  • Days Won:  0
  • Joined:  10/11/13
  • Status:  Offline
  • Last Seen:  
  • Birthday:  07/01/1983
  • Device:  Macintosh

@@Sammy lets create the next Freezetag game using this... :).

Link to comment
Share on other sites



  • Member ID:  922
  • Group:  ***- Inactive Clan Members
  • Followers:  72
  • Topic Count:  149
  • Topics Per Day:  0.03
  • Content Count:  3472
  • Content Per Day:  0.66
  • Reputation:   1286
  • Achievement Points:  23224
  • Solved Content:  0
  • Days Won:  1
  • Joined:  12/23/09
  • Status:  Offline
  • Last Seen:  
  • Birthday:  10/01/1975

 

will defenitely check it and play with it

looks really nice

Link to comment
Share on other sites



  • Member ID:  21114
  • Group:  **- Inactive Registered Users
  • Followers:  1
  • Topic Count:  26
  • Topics Per Day:  0.01
  • Content Count:  70
  • Content Per Day:  0.02
  • Reputation:   17
  • Achievement Points:  634
  • Solved Content:  0
  • Days Won:  0
  • Joined:  05/27/14
  • Status:  Offline
  • Last Seen:  

If you guys can make an indie with a the right elements it will be worth it. It's just got to have something those AAA games are missing. Like an FPS game were you fight air, land, and sea. Or something addictive like freeztag or a revival game. Or a game heavily teamwork based, class based system gametypes such as domination (like TF2 control point), ctf, lts ect.

 

 

Merciless Mod(s) for CoD/UO/CoD2 hit into the class based realism niche market. The only reason they didn't really take off was:

 

1) Blood mod + taunts racked up the file size like crazy,

2) Merciless Mod v6 was abandoned at experimental stage and development team moved to UO development.

3) Max_gamestate_chars was an issue sometimes with Merciless Mod UO if 20+ players or too many custom weapon and such.

4) Merciless Mod 2 v2.00 had a major bug, rotating message script would crash server. Could only host a unpure server (until V3.3)

 

Something like Merciless Mod would have worked as an indie better since it wouldn't be held back by CoD series slower in-game download speeds.

 

Also if you had a really good total conversion mod idea, make it an indie instead? TC mods never seem to hold popularity in older game, Sure SWAT Mod and Zombie mods were popular for a while. But died down and smaller minimods are the most popular today.

Edited by Warmonger
Link to comment
Share on other sites



  • Member ID:  3036
  • Group:  ***- Inactive Clan Members
  • Followers:  31
  • Topic Count:  219
  • Topics Per Day:  0.05
  • Content Count:  9419
  • Content Per Day:  2.08
  • Reputation:   7515
  • Achievement Points:  62539
  • Solved Content:  0
  • Days Won:  21
  • Joined:  11/29/11
  • Status:  Offline
  • Last Seen:  
  • Birthday:  04/26/2008
  • Device:  Windows

Would probably be a pretty cool project but way easier said than done. It would also have to be a long term project with many talented people that will stick with it for the long haul. Mappers, modelers, sound designers, graphic designers, coders, animators. The list goes on. Everything has to be original. No ports. No cracked software.  Possibly some funds to license items if they arent made from scratch. Textures etc.

Link to comment
Share on other sites



  • Member ID:  20343
  • Group:  *** Clan Members
  • Followers:  89
  • Topic Count:  203
  • Topics Per Day:  0.05
  • Content Count:  3381
  • Content Per Day:  0.88
  • Reputation:   3019
  • Achievement Points:  30033
  • Solved Content:  0
  • Days Won:  0
  • Joined:  10/11/13
  • Status:  Offline
  • Last Seen:  
  • Birthday:  07/01/1983
  • Device:  Macintosh

Lets do it. We can find a venture capital to put down some money. Find us a team and make a freezetag game.

Link to comment
Share on other sites



  • Member ID:  21114
  • Group:  **- Inactive Registered Users
  • Followers:  1
  • Topic Count:  26
  • Topics Per Day:  0.01
  • Content Count:  70
  • Content Per Day:  0.02
  • Reputation:   17
  • Achievement Points:  634
  • Solved Content:  0
  • Days Won:  0
  • Joined:  05/27/14
  • Status:  Offline
  • Last Seen:  

Turbosquid has tons of 3d models you can acquire for free, low cost, or expensive rare stuff. You just have to search a bit to find the right deal. Most if not majority of the models are licensed under the following licenses:

 

Extended License:

 

Can use in one project free or paid. I.e: indie game or mod

 

Extended License but clearance for some usage:

 

Should be Ok if work is original. Most companies allow their stuff in video games like firearms, tanks, vehicles ect.

 

Editorial License:

 

Avoid this as this is not the right license.

 

Find out if UE4 supports high poly (over 15k) models, before shelling out some cash though.

 

Btw there are some free texture sites and turbosquid also has some.

 

 

I've ported turbosquid models to CoD2 (for Merciless Mod 2). Going to code the in-game later.

 

Sound Artists shouldn't be hard to find. As for weapon sounds you might be able to purchase a license for usage in a game. Or maybe find public domain weapon sounds?. Voice over people should be a problem.

 

Modelers, someone who knows Blender 3D very well. Forget finding someone with Maya or 3d Studio Max, these guys are looking for tons money to off set there high start up cost (modeling software). Blender is free and plenty good. Find some who knows it or is a fast learner?

 

Coders, need like 2 people for this spot. The lead developer and the co-developer. Also could help if these guys were "well rounded", can export/animate models, make maps, voice overs/announcer voice. Don't have to do all of those but the more the better.

Edited by Warmonger
Link to comment
Share on other sites



  • Member ID:  3036
  • Group:  ***- Inactive Clan Members
  • Followers:  31
  • Topic Count:  219
  • Topics Per Day:  0.05
  • Content Count:  9419
  • Content Per Day:  2.08
  • Reputation:   7515
  • Achievement Points:  62539
  • Solved Content:  0
  • Days Won:  21
  • Joined:  11/29/11
  • Status:  Offline
  • Last Seen:  
  • Birthday:  04/26/2008
  • Device:  Windows

Another thing that is very very hard is for main developers to coordinate when they dont live close together. Even in the days of video conferencing trying to do it with people in California and the UK is near impossible because of the time differences. Especially if people work. If something needs to be done quickly it could take a week to even do the tiniest of changes. Say if there is a bug or a new function is needed to handle an unexpected problem.

 

If a map is made problems will be found as the game is developed. Say if somewhere along the way player jump height was made higher because they couldnt get over cars or something. There might be places where that new jump height cause problems. So the mapper cannot just make it, say its finished, and be done with it. He will have to continue with it until such time as the project is partially locked in and things like jump height cannot be changed. Then he might have to add patches to fix the inevitable map glitches. A map basically finished six months ago may need to be fixed and tested.

 

Another important thing is hierarchy. Maybe the most important. At the end of the day there must always be someone at the top. Committees alone dont work. He might make decisions or override things you might not agree with. Your friend might be that person. He might say 'no' or want things you dont. He might say the map has too much smoke or isnt big enough in places. It will still be your responsibility to change it even if you think it is wrong. This kind of thing has been known to break up friendships and then the project is dead in the water. Also, if that happens all content belongs to the company (which must exist) and whoever 'owns' it. It is legally binding. It is not yours to use in your own project or try to sell it.  People sometimes get mad at me because I fix what I see as a game problem. Or I dont change something else that I think is already correct. Multiply that by 1000 if that person is one of the other developers, insists I am wrong, then walks when I say my decision is final.

 

So the question then becomes, can people operate in this kind of environment dispassionately and remain dedicated to it. If not, or if any of these things is a problem, then the project shouldnt even be started.

Link to comment
Share on other sites



  • Member ID:  21114
  • Group:  **- Inactive Registered Users
  • Followers:  1
  • Topic Count:  26
  • Topics Per Day:  0.01
  • Content Count:  70
  • Content Per Day:  0.02
  • Reputation:   17
  • Achievement Points:  634
  • Solved Content:  0
  • Days Won:  0
  • Joined:  05/27/14
  • Status:  Offline
  • Last Seen:  

Skype is probably the best option for faster communication during the development process. You can't relay on message boards that are too complex or people not reading them. Skype can be on PC 24/7, set to "do not disturb" and the noise is gone but still get notification. Text chat via Skype eliminates the whole timezone problem.

 

Keep the development team lean and mean. If it's too large it's ineffective. Too small it lacks the proper resources to complete the task.

 

Development gameplan always changes a bit. Have other ideas in mind when these road block pop up. You might come up with a great idea but it might not work out due to engine or too it's complex.

 

There needs to be centralized leader of the indie's development; the most skilled XI modder you can find. The second best pick is his right hand man.

Edited by Warmonger
Link to comment
Share on other sites



  • Member ID:  3036
  • Group:  ***- Inactive Clan Members
  • Followers:  31
  • Topic Count:  219
  • Topics Per Day:  0.05
  • Content Count:  9419
  • Content Per Day:  2.08
  • Reputation:   7515
  • Achievement Points:  62539
  • Solved Content:  0
  • Days Won:  21
  • Joined:  11/29/11
  • Status:  Offline
  • Last Seen:  
  • Birthday:  04/26/2008
  • Device:  Windows

Only time between two time zones, say 7-8 hours apart, that would work is on weekends. Assuming the weekend is free. Families may not be too happy with this. So might work if say on one or two Saturdays in a month the whole day is specifically devoted to video conferencing and meetings. If the schedule demands that you be there at 12pm local on a Saturday morning then you must be there. You will have to say 'no' if the kids and husband or wife want to see Sponge Bob. Or if your hot bf/gf calls you up Friday night and wants to come over for sex Saturday afternoon. But if she was so hot that it was impossible to say 'no' then I would understand.... IF some video was taken and uploaded the next day. :lol: 

Link to comment
Share on other sites



  • Member ID:  20343
  • Group:  *** Clan Members
  • Followers:  89
  • Topic Count:  203
  • Topics Per Day:  0.05
  • Content Count:  3381
  • Content Per Day:  0.88
  • Reputation:   3019
  • Achievement Points:  30033
  • Solved Content:  0
  • Days Won:  0
  • Joined:  10/11/13
  • Status:  Offline
  • Last Seen:  
  • Birthday:  07/01/1983
  • Device:  Macintosh

we'll just ask the British to move to the US.

Link to comment
Share on other sites


Guest
This topic is now closed to further replies.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.