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This is going to replace the sniper server for two weeks and will be a server that rotates select game types through out the day. Here's the selection. If there's something anybody would like to see added please ask.

 

 In Behind Enemy Lines two teams fight each other. However, one team (the runners)
are over powered by the other team (the hunters) about 1:3-4. Runners will
receive extra points for staying alive. If a hunter kills a runner that
hunter will become a runner and the runner will become a hunter.
The player that reaches the score limit or the player with the highest score
at the end of the game wins.
 
 In Capture the Flag players on both teams need to steal the other team's flag
and return to their base. Each team will also need to protect their flag from
being taken as they won't be able to score a point if they return the enemy's
flag to their base and their own flag is missing.
 
 There are 3 modes for this gametype. In mode 0 the players will be able to 
return their flag when the enemy drops it by touching it. In mode 1, the flag
will remain on the location where it was dropped and it will be returned
automatically after certain amount of time if no enemy player captures it 
again. In mode 2, the players will have to recover the flag and return it 
themselves to their own base. I'm leaning towards number 2
 
 In Team Greed two teams fight each other for the highest amount of collected
dog tags. Players needs to collect the dog tags dropped by killed enemies and
take them to the drop zone marked in the map.
 
 In Gun Game every player is against each other. There are no friendly
players, there are no teams, and most importanly no time to think.
Players will go through a group of weapons and the player that completes all
the necessary kills with each weapon wins the round.
 
 In Team Deathmatch two teams fight each other for the highest amount of kills.
When number of lives is set to "1" then Team Deathmatch can be played as an
elimination gametype where the team that is completely eliminated losses the
round.
 
 
modfun_zps1tkrzvl8.png
Edited by Labob
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This is going to replace the sniper server for two weeks and will be a server that rotates select game types through out the day. Here's the selection. If there's something anybody would like to see added please ask.

 

 In Behind Enemy Lines two teams fight each other. However, one team (the runners)
are over powered by the other team (the hunters) about 1:3-4. Runners will
receive extra points for staying alive. If a hunter kills a runner that
hunter will become a runner and the runner will become a hunter.
The player that reaches the score limit or the player with the highest score
at the end of the game wins.
 
 In Capture the Flag players on both teams need to steal the other team's flag
and return to their base. Each team will also need to protect their flag from
being taken as they won't be able to score a point if they return the enemy's
flag to their base and their own flag is missing.
 
 There are 3 modes for this gametype. In mode 0 the players will be able to 
return their flag when the enemy drops it by touching it. In mode 1, the flag
will remain on the location where it was dropped and it will be returned
automatically after certain amount of time if no enemy player captures it 
again. In mode 2, the players will have to recover the flag and return it 
themselves to their own base. I'm leaning towards number 2
 
 In Team Greed two teams fight each other for the highest amount of collected
dog tags. Players needs to collect the dog tags dropped by killed enemies and
take them to the drop zone marked in the map.
 
 In Gun Game every player is against each other. There are no friendly
players, there are no teams, and most importanly no time to think.
Players will go through a group of weapons and the player that completes all
the necessary kills with each weapon wins the round.
 
 In Team Deathmatch two teams fight each other for the highest amount of kills.
When number of lives is set to "1" then Team Deathmatch can be played as an
elimination gametype where the team that is completely eliminated losses the
round.
 
 In Team Greed two teams fight each other for the highest amount of collected
dog tags. Players needs to collect the dog tags dropped by killed enemies and
take them to the drop zone marked in the map.
 
modfun_zps1tkrzvl8.png

 

Did you mean to have Greed in there instead of 2 team Greeds?

Edited by 2_MANY_BEERS
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Yes I do I must be having multiple orgasmic fingers have to go see the wife

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Jesus I'm an idiot that answer should be no it should only be there once  :wallbash:  :wallbash:

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I'm going to but this on hold as long as the sniper server is populated. Who would of thunk eh :) Sniper server is not going to be removed yet

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the new sniperserver is great...with the fast run lol

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I like the "fast run" too, @@Panzergirl.  That was a great change to the game!

 

@@Labob - Agree with mode 2 on the Capture the Flag.  I didn't know there was a "greed" game type.  That makes me think of Crisis 3, in which you pick up dog tags which king of glow next to a dead player's body for a while before they time out and disappear.  Which begs the question, in COD5 Greed, what happens to all the tags a player has collected when he gets killed.  If he's got 3 and then gets killed, can someone come along and recover those three off the dead guys body?

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I do believe they get dropped and if not picked up disapear at what ever time I set.

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glad the sniperserver still here.... i have a lot of fun with it and it's my favorite gametype :)

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glad the sniperserver still here.... i have a lot of fun with it and it's my favorite gametype :)

 

Yeah - I've noticed you're good at it!

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Yeah - I've noticed you're good at it!

 

I try to suck @ it ..... but it is fakkin hard to do   :whistle:

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