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Redirected with a mini nuke


Blaze

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I do think twice about defrosting someone if they habitually fail to melt teammates. Not to punish them, just more helpful to the team to melt someone who is also going to melt.

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Defrosting should be exponential. 1 defrosted ->2 ->4 ->8 and so on. But break the chain and you start over.

 

As for dropping streaks, that would introduce a lot of potential problems. Especially since now you can stack three of them. I dont know how many people get redirected in a particular day, and of those how many had streaks, but it is likely a relatively low number.

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Yeah that sounds fair enough.

 

I reserve the right to throw a proper wobbler if I get redirected with a decent care package again though. Lol

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If it works, redirect decisions in the future for non-clan members will be based on total time played. Assuming people dont delete their profiles and mod name isnt changed. The more often you play it the more priority you get.  The 146 server should already tell you, as a test, how long it has been played.

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I do have to say.. When I see a teammate isn't defrosting, or has very few assist compared to his kills.. I tell him/her to start defrosting. 8 out of 10 times I get bitched at for it by those players. It makes me not want to thaw them, but I won't go to that level because then the whole point of freezetag will be lost. It is very frustrating if a teammate just runs past you and/or doesn't keep an eye on the minimap!

 

 

You really shouldn't compare the kill to thaw ratio but the number of thaws that person has compared to the rest of the team. 

 

What I mean is I will consistently be in the other team's spawn killing people, but there is no one to thaw around me.  I will, however, use every car and predator I get to thaw, as well as, thaw most everyone I can see on the way to their spawn.  This typically means that I am a middler of the pack when it comes to thaws, but have a much higher kill ratio.  Some folks don't like that, but we can't all be Reo the thawing king.

 

For this thread, i really liked the suggestion of zero movement since last round...I think that was suggested in another thread too.  AFK'ers are the bane of the run&gunner's spawn start... :) 

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