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Body armor question


Sammy

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Considering a change and looking for opinions. Please be objective.

 

First... body armor is not going away so dont ask. But I am looking into the possibility of having two types in perk 3. So you cannot have both except via gambler.

 

1: bullet damage. No explosive protection. Works as it does now and depletes as you are hit. Starting armor raised from 30 to 40. AP still ignores.

2: anti-explosive. No bullet protection. Does not deplete. Reduces damage by %40. The opposite of what Sonic Boom adds if the enemy has it. So they would cancel each other out.

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I like the idea of having a choice of which one you want to protect yourself against.  But I feel the way it is set up now it is too strong.  

 

Cheers,

 

Me.

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Two types of armour would be best IMO, then you can choose which one best suits your gaming style. :thumbup:

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