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MW2 Freezetag Server Still Has Major Lag


Tron

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Lets put on the ACR mod and see if we get the same lag on the same server...

Nice try. :devil:

 

The other server has the mod running with all the script updates if people want to go try that one. No idea if it would be any better or worse or if its even in the same location. I want to stress however that the mod as it is now is a mirror of the way it was months ago with the other provider.

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Sorry to say , but, This mod ALL ways lagged, NOT as bad as is now tho , it has taken the fun right out it for me and I am sure others..Chicken is right too..Ci's happen randomly on a individual basics..Usually for me is a 5 to 10 sec Lag a couple of times and then the boot..

 

Btw..!fu and your ACR Boom Boom..Give it up Dirt Bag!!

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Major CI's related to a mod are caused by huge amounts of data being written to the game console log on the server due to a significant script error. I mean MB's of data per second. A 10 second CI would easily generate a 100MB log file. There have been no such errors.

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Lol..I love what you do for us Bud,but..I do get those CI's or " errors" what ever you call them..Just check the traffic on server lately and that will tell you something is wrong. or even read Cobra's post..MAJOR Ci's all day long cause people to LEAVE..

 

Thxs for trying..

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I've been getting small ci's even with small numbers. Still haven't experienced a full or near full server since the change. During my normal hours the traffic has been dismal.

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For the time being the other server is set up with the same mod. Go play there and see if things improve for you.

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if the lag is caused by to many players on the server , high pings and to much going on just make 2  20 player servers ?

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instead of 33 man 

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I noticed a considerable change when kill streaks were called . Ping was bouncing double , but I didn't trace it to see if maybe the data center route had a bad path, and above lots of little things it seemed aparant that the call event for a kill streak especially larger streaks like air strike is when I seemed to notice a Ci and it would last for long enough I was suprised not to be kicked for ping. The streak animation seemed to be fine it was just at trigger when the case was produced

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Lets put on the ACR mod and see if we get the same lag on the same server...

i have to say ur persistant but keep dreaming...lol

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Nice try. :devil:

 

The other server has the mod running with all the script updates if people want to go try that one. No idea if it would be any better or worse or if its even in the same location. I want to stress however that the mod as it is now is a mirror of the way it was months ago with the other provider.

if ur talkn bout the temp server it was way worse

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We are all working on getting this sorted and all your feedback is much appreciated and needed to help figure out what the hell is going on. 

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i have to say ur persistant but keep dreaming...lol

Thats what she said...

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if ur talkn bout the temp server it was way worse

 

Not for me it wasn't. I got 25ms knocked off my ping.

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I increased my max packets to 100 yesterday, and noticed a significant improvement for the first hour I was playing....then it seemed like the intermittent CIs started happening again. Overall, I was still noticing a big improvement in the continual "smoothness" of how the game was running after the max packets increase....but would still get sudden bursts of red spikes on my connection meter...and then suddenly  the thing would go solid yellow, and my entire screen would freeze for about 5-10 seconds....sometimes I would come back frozen....other times, I wouldn't come back until the beginning of a new round. I have a 100 MB/Sec internet connection, and I can download an HD movie off of iTunes in about 2 minutes....so I know it is not my connection.

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I increased my max packets to 100 yesterday, and noticed a significant improvement for the first hour I was playing....then it seemed like the intermittent CIs started happening again. Overall, I was still noticing a big improvement in the continual "smoothness" of how the game was running after the max packets increase....but would still get sudden bursts of red spikes on my connection meter...and then suddenly  the thing would go solid yellow, and my entire screen would freeze for about 5-10 seconds....sometimes I would come back frozen....other times, I wouldn't come back until the beginning of a new round. I have a 100 MB/Sec internet connection, and I can download an HD movie off of iTunes in about 2 minutes....so I know it is not my connection.

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Occasional red spikes are normal on every game. They mean packet loss or server frames not being received on time. Constant red spikes every second points to a problem in that area. Lagbinds fuck with this when sending data back to the server. Yellow typically has to do with sync in between server frames (20fps). Big mods with lots of goodies and things to process means more data that needs to be sent by the server. If the frame data is not sent or received quick enough the rest of it is dropped to move onto the next. The size of the bar reflects how much out of sync it is. The default 30 packets was set for a game made in 2007. It stands to reason that more complex games send more data and thus need more packets. Visual lag that affects everything you see could also obviously be due to the video card and how much data it has to process. Rain. lightening and fog are the worst.

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hey sammy, is it possible that there is just too much shit going on in regular play thats been modded from the original format...i mean massive perks and weapons changes and whatnot. Not that i totally dont love it, but like you said, thats ALOT  of data transfer. Perhaps we need to look at scaling back some of that...i know alot of folks will be unhappy losing the ac130 or mini nukes and care package rerolls and tons of heli strikes mixed with care package drops and ten cars running around simultaneously while the emp is blacking out my minimap and such. I remember when i first started playing the original mod and the first time we had a mod with upgraded weapons and i was so stoked. Now i think maybe its taken for granted that this is still a modded version of COD4 MODERN WARFARE...folksd forget playing FREE FOR ALL in "the killhouse" with massive spawncamping...and traditional TDM mods.. I guess my question is have we reached the pinnacle of modding the original before its affecting normal gameplay through normal channels.

 

im just an idiot so i dont know any better, but it was just a thought cuz i think i might not function well anymore playing the original mod...but i could give it the old college try....even if i barely made it through high school..(thats a lie of course...high school was waaayy easy!!!)

 

btw sammy..my shit lags the worst on a green map  i.e.   alot of trees and such

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One new issue I am having today is that I am not receiving the notifications that I have completed a kill streak when it happens. I do not get the "RC XD ready for deployment" right after 3 kills.....or any other kill streak. I am getting the notification at the end of a round, if it goes into overtime, and I am frozen when that happens. Very strange.

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Since it seems some are having problems but others are not its hard to tell.

 

A car is mostly just the player with a different model + engine sound and trail fx. The explosive works the same as a C4 charge.

 

AC130 is also just a player with different kinds of player weapons, like an rpg or nade launcher.

 

Care package rerolls are part of the proximity checks that see if you are in range to take it. It checks for the melee button in addition to use. If melee then change a few variables and the head icon.

 

Mininuke is much less heavy than the standard airstrike with its cluster bomblets. Instead of 36 (12 each plane) there is only 1.

 

Helicopters are the heaviest streak in the game in terms of the number of running threads controlling it all, which is why only one is allowed. CP drops dont need the threads for things like targeting and primary/secondary weapons so are much lighter. The flypath code is also much lighter since its only A->B->C then done.

 

EMP is just a visual effect no different than NV goggles. Otherwise one var is set for the player or equipment which is used as an extra exception to decide whether or not to do something.

 

That said, things do add up so efficiency is important and if there are things that can be made to run slower with no noticeable difference it is best to do it.

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One new issue I am having today is that I am not receiving the notifications that I have completed a kill streak when it happens. I do not get the "RC XD ready for deployment" right after 3 kills.....or any other kill streak. I am getting the notification at the end of a round, if it goes into overtime, and I am frozen when that happens. Very strange.

 

I have seen that before and I know what it is. Before notifications all kill processing must be completed first to keep things in sync. After which a message is sent to the game that basically says "I am done". Somewhere this is not happening and it continues to wait. If you know, when you made that particular kill when you got the award did you also get a bonus of some kind or something similar? Do you know which one?

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Without analyzing anything its really hard to tell on the surface as to what's wrong.  I do know we used to play FT 5-6 years ago with the same player slots and we did not have these issues.   What has changed?  I know we need to accommodate everyone, but I think it could be a good idea to look at other providers not located in NY.  Atlanta, Chicago, Dallas; shit I don't care if its Germany if it helps us narrow down the issue.

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these CIs seems to happen at the same time on both servers.

if that can help.

but yea those lags/CI werent there back in june

its not like we suddenly use too many choppers or killstrak in mw2 or did it changed that much lately ?

i cant tell as i almost never played on mw2 before

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I have seen that before and I know what it is. Before notifications all kill processing must be completed first to keep things in sync. After which a message is sent to the game that basically says "I am done". Somewhere this is not happening and it continues to wait. If you know, when you made that particular kill when you got the award did you also get a bonus of some kind or something similar? Do you know which one?

 

I am actually getting the kill streak...because I am able to immediately change into my car once I know I have 3 kills in a row...I just don't get the notification.

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I have a config that I can share with you guys. It helped with my lag issues and hit regustration a lot. I shared it with 2 other people and both had positive things to say in terms of its effectiveness. I also think it will level the playing field. Hit me up if you like to try it.

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