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Open Warfare 2 beta 4


Sammy

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Using an M16 at hip fire was never very good. Which is why there is a steady aim perk. The SMR isnt very good at it either. The balance for both having very accurate ADS. The flak jacket will be very effective against explosives.  An M32 nade will only do %35 damage and must be really close or it wont kill with just one. Then again, it wont stop a pistol round.

 

edit: And no you didnt hit him. The whole "I shot you first" argument, especially from those that spray and pray, is very old.

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Using an M16 at hip fire was never very good. Which is why there is a steady aim perk. The SMR isnt very good at it either. The balance for both having very accurate ADS. The flak jacket will be very effective against explosives.  An M32 nade will only do %35 damage and must be really close or it wont kill with just one. Then again, it wont stop a pistol round.

 

edit: And no you didnt hit him. The whole "I shot you first" argument, especially from those that spray and pray, is very old.

I know i did hit him, because I was literally close enough to touch him, so 9 shots from an m16 would have worked on anything else.  He turned around after I pumped 9 shots into him and then he shot me, so I know I shot him, I wasn't 20 feet away spraying and praying to hit him while he was shooting at me, I was point blank and he wasn't even facing me, those shots should have hit and they didn't.

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@@Cylon Na'aaanh you didn't hit him. I was there. One bullet just about missed his low hanging balls, the others around his spare tire waist. I was like, what the hell is wrong with this toaster. He can't even shoot straight, let alone toast a toast. 

 

On another, there is such a thing as hit registration and packet loss. Make sure, you have the following, if not already. 

 

/cl_packetdup 2

/cl_maxpackets 100

/snaps 30 

 

This doesn't solve everything but it gives you a better chance against the inherent absurdities of internet gaming. If you use a hardwired system, make sure to optimize the TCP/IP settings in your windows to lessen the OS networking layer lag. All of this has an accumulative effect. It does not make you a better player but does make for a smoother gaming experience. 

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WTF Where did my Favorite Tube go?

 

The SMAW is gone?

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It's there. Bug in the menu. The button for it still works but the background is missing.

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I want to see boobies. Can we have a perk for boobies? Then you would shoot instagib laser from each boob. That would be so dope. Dope. Dope. So dope.

You are a boob!

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You are a boob!

I would like to be ur boob. I would be so happy.

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@@Sammy

So I was messing about on here earlier and got a UAV an airstrike and a heli.

The UAV wouldn't work at all, the airstrike made me set down claymores (without lasers and could not be tripped) I managed to get a video.

 

https://www.youtube.com/embed/F8UWxFqoFyI

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Also I see Stealth and Hacker are now in the same perk section, so if using hacker you get shot by any sentry before you get anywhere near enough to hack it.

Surely Stealth and Hacker are most effective if both can be used?

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Hacker is being moved to #2. I will be uploading some updates today if I can. The airstrike thing, doing anything extra so that the minimap doesnt show up?

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No I was pressing the number 4 that I had kill streak 2 binded to

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@@Onyx did you change classes at all between getting of your streaks? i have noticed that if you change classes you have to go back to the original class you got that streak with. Not sure if that happened with you .

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Been rewriting how that all works today to see if its more reliable. Later I will upload it and would appreciate keeping an eye on it for strange events. As with all rewrites I cannot think I would be so lucky as there to be no problems at all. :lol:

 

As for the need to change classes, I dont think I have ever seen that. If you mean something about not being able to activate it.

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Noticed special editions of weapons (like M16) says it disables perk 1 but actually disables inventory. (Probably because you changed the perks).

 

this may be due to my higher ping on the beta server, but I feel like teammates name tags appear a little later; I keep shooting them :P

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Yea thats a menu thing. Forgot about it thx. Name tags are all engine controlled so only thing I could do is turn them on or off for everybody in  the game.

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@@Onyx did you change classes at all between getting of your streaks? i have noticed that if you change classes you have to go back to the original class you got that streak with. Not sure if that happened with you .

No I got the kill streaks with that class

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Updates:

 

Two files: mod.ff and w.iwd

 

Hopefully streak activation bugs are *finally* fixed. At the very least people shouldnt be getting fake claymores anymore. It is really pissing me off that it all works until someone finds a problem and it doesnt work right anymore. And worse when the only way to reliably to fix the problem, hopefully, is a hefty rewrite of how it all works.  :devil: 

 

To avoid some minor confusion, if you have AP and get a headshot you see the crosshairs not the armor. However without AP, and the victim has armor, you will still see the helmet since it protects against headshots and it may or may not have killed. I could change that so headshots are always the crosshairs even if they arent killed by them. But that also could be confusing.

 

Death Machine, Duke and War Machine have laser beams. However dont expect them to be like having a little pasty dot and like the RDS will follow gun and visual recoil.

 

Body Armor separated into two types. Ballistic Vest - operates as it does now but no explosives protection at all. Flak Jacket - minus sixtyfive percent explosives damage.. No bullet damage protection. Both are in the same category so the only way you will get both is via Gambler. For the percentages, I'm following stock game numbers and will likely do minus eighty percent damage for HC. As in BO2 and the rest. For HC eighty might seem high but with the low health, and considering there will likely be more tubes and such now, it should be good. Duke has both.

 

Scavenger was refilling too many M32 nades. Now, if you run over the blue bag, it will refill one nade if you have none left. But if you already have one it will not increase that to two. I will likely do the same for rockets and mines in the future.

 

Hacker moved to tier 2. Was pointed out to me that really Hacker was worthless without Stealth since it was near impossible to get near enough to hack sentries or explosives. Still looking at how to sort them all.

 

Other notes:

Simplified a bit of loadout code for giving rpgs, c4 and claymores. Not a big change but helps keep things better organized. So plz watch for those. If no problems I will do it for most things in inventory.

 

As always, please give some good testing and put the mod through its paces.

 

Additional for testing *only*:      If you have Hardwired you will have a limited ability to piggyback onto enemy UAV's. That is to say, if the enemy activates a UAV then you... on your minimap... see blips when they fire (not including silencers). However you will not get the 'sweep' that updates every four seconds. Dont know if it will work right, or if I can limit it to only players with the perk, and am curious to see what happens. If it does work, might make for an interesting perk in combination with something else.

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Noticed special editions of weapons (like M16) says it disables perk 1 but actually disables inventory. (Probably because you changed the perks).

 

this may be due to my higher ping on the beta server, but I feel like teammates name tags appear a little later; I keep shooting them :P

I have that same problem when playing. Teamate tags always lag a little bit. I don't see that in the main mw2 server.

Also I was trying to join today but I keep losing the redirect. It may be on my end cause my pc isn't working very well but I kinda don't think so. I'm gonna keep trying!!

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If a mod file keeps redowning stop the download, go to the mod folder, and delete the temp file is the full one is there. Might take care of it. I have no control over nametags and no idea how they work.

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I will try that! Thanks for all your work Sammy!!!

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A question for all: In stock games does the AC130 just pop up rotating around the map in terms of enemy players seeing it in the air? I am considering making it like the Reaper but its a pretty big aircraft for it to suddenly fly around out of nowhere. Especially because it needs a pretty small radius on some maps that chose to have really small skyboxes. I am thinking this must be the case because owners start up ready to go pretty much instantly. Very hard to find youtube vids of the full sequence because they are all of the player-view or SAMs shooting at ones already there and blowing them up.

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It feels under powered compared to the AGM. It only stays for 30 seconds and the blast radius is less compared to AGM missiles. It takes time to fly in and u can see in the mini map, plenty of time for enemy to hide. If you're paying attention you stay in the open and be protected as long as u're in the azimuth restriction of the cannons/guns of the AC130. I do that all the time, when I know they cannot aim at me.

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You don't get assists for thawing with emp!

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In the new mod (1.46) you do. In the noACR u don't.

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