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Open Warfare 2 beta 4


Sammy

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Yea but I am wondering how MW2 and later does it. Just as a default baseline not for what is best. For one, the default timer is 40 seconds not 30. Didnt know that so that will be updated. And there is no flyin. You just start and I assume the plane just pops up. As for restrictions you cannot pitch down more than 70 degrees from forward. Otherwise there are none. Big maps this shouldnt be much of a problem. Its the smaller ones, where you are close to the center, that has the problem. Might raise that to 80 and see what happens.

 

As for Reaper, I will check power but they should have the same stats as a predator. The timer is too long at 60 seconds however. Should be 40. I suppose that is a standard number. I dont want to raise the default number of missiles from 8 to 14 tho.

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I meant reaper strictly in comparison to the AC130. The AC130 requires more kills but not as efffective as reaper. The reaper warning sometimes comes after the 1st missile is fired so u dont have time to hide.

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@@Sammy

So I was messing about on here earlier and got a UAV an airstrike and a heli.

The UAV wouldn't work at all, the airstrike made me set down claymores (without lasers and could not be tripped) I managed to get a video.

 

https://www.youtube.com/embed/F8UWxFqoFyI

 

I have had that before too, just never really knew how to explain it.  But I have found that if you switch back to your primary weapon or press your streak bound key it seems to work, but yea it kind of annoying and should be fixed.

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Well....................

 

 

If you read above I said I had uploaded some updates and that is one thing I want to have tested so I know that its fixed. :rolleyes:

 

edit: And I will check out the warning. It should play as soon as the screen starts fading out for the owner. Maybe its in the wrong place.

Edited by Sammy
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awesome job on the mod sammy  best  i have played in years   i was wondering if it would be possible to ad the aa12 to the shotgun range in the mod.

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Just got the 'Super Skill Cannon' aka WarMachine (Launcher with full rounds) in a care package, activated it and promptly got kicked by PunkBuster ...Cvar cg_laserForceOn=1

Edited by YACCster
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Many mods use laser beams, turned on by that setting, and that is unusual. But maybe I did something wrong.

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Just got the 'Super Skill Cannon' aka WarMachine (Launcher with full rounds) in a care package, activated it and promptly got kicked by PunkBuster ...Cvar cg_laserForceOn=1

Its his hacks and now we have proof.
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Ok I was informed that it is a setting enforced by the servers here. Working on it.  In the meantime dont use Duke, war machine or death machine until I disable it for now.

 

edit: removed the laser from those weapons and restarted server until it all gets sorted out.

Edited by Sammy
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Experimenting with something new and looking for comments.

 

Its a variation on the Open Warfare 'bleeding' functions. The idea is a 1st tier perk that has poison tipped rounds for pistols and rifles. If you are hit with one there is a chance you will be poisoned. While poisoned you cannot regenerate. Also, over time you will lose health. To cure yourself either use one of your bandages or, depending on how I can work it out, you need help from another player if you dont have any left. If, when poisoned, you enter a state with only %20 health left your speed is cut in half. At %10 your speed is cut in half again. After all, you are dying and cant expect to run around. Still thinking how to handle streaks when poisoned but leaning towards treating like EMP. It would avoid several potential problems.

 

The idea came about when thinking about the scenario of getting one hit on an enemy (assuming no armor) but because he is quick and agile he turned around and killed me before I could get a second hit. There is a good chance the one hit I did get will poison him and if he doesnt cure himself he dies and I get the credit for the kill. However to be fair it must not be too difficult to cure players.

 

Thoughts?

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So... All in all im loving the 146. But could someone please rotate the maps!?!?! Medium size maps drive me mad, and its boooooooooring to test on the same maps!!!!

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map rotations will be done as soon as sammy informs me we are good to go

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Some things I am finishing up. As soon as its possible the mod will be moved to a Windows server and map compatibility should be on par with the noacr mod.

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Sammy I think the mod is mature enough to become the primary mod. People already prefer it over the other mod, and have been playing it a lot lately. Can we please deploy it, and fix upcoming bugs as people experience them?

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We can do that. Let me finish up some stuff this week and get the package all ready first. Posted this before..........

 

"Additional for testing *only*:      If you have Hardwired you will have a limited ability to piggyback onto enemy UAV's. That is to say, if the enemy activates a UAV then you... on your minimap... see blips when they fire (not including silencers). However you will not get the 'sweep' that updates every four seconds. Dont know if it will work right, or if I can limit it to only players with the perk, and am curious to see what happens. If it does work, might make for an interesting perk in combination with something else."

 

 

but nobody said anything so I dont know if it works reliably. Anyone try it?

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We can do that. Let me finish up some stuff this week and get the package all ready first. Posted this before..........

 

 

but nobody said anything so I dont know if it works reliably. Anyone try it?

 

I have seen blips but I thought it was because our team has UAV. I will be mindful of this. Speaking of Hardwired, that bug is back. When you have hardwired and you turn in to a car. Your car blows up and someone's EMP nades goes off in the same second. now when I respawn I have the comms jam and I can't use my next KS. This has gotten me killed more times than I would have liked.

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I had a couple of instances where I would call a UAV, it would do the animation but not return my weapon...

 

I would then have to run around as if I had no arms till I was killed,defrosted then return with my weapon. The knife still worked during this process @@Sammy

Edited by NITRO
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Grrr. I hate bugs that come back. Not sure if I want to keep in the piggyback thing. Was just an interesting idea.

 

Nitro if that happens again, press 1 or 2 to see if it comes back. My guess is that you are still holding the cellphone and it didnt switch back to the original weapon for some reason. Do you recall what the original weapon was?

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@@NITRO it happens sometimes when I spawn after using RCXD or predator. Just switch weps and it will bring ur wpe back.

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@@Sammy it was the HK416 special. One time i was able to cycle my weapon back using weapon up/down. I could use knife and throw nades but I do remember now on one occasion calling another killstreak which enabled me to respawn after using it with weapon in hand without having to die first.

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Grrr. I hate bugs that come back. Not sure if I want to keep in the piggyback thing. Was just an interesting idea.

 

Nitro if that happens again, press 1 or 2 to see if it comes back. My guess is that you are still holding the cellphone and it didnt switch back to the original weapon for some reason. Do you recall what the original weapon was?

This has worked for me every time.

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Its his hacks and now we have proof.

look who's talking  (trilogy). lol.

Edited by chavez
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I turned off ACP because of a hacker spoofing someones guid (mine) to get access privileges. Too insecure.

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Anyone else have trouble dying sometimes? I've noticed sometimes I can get hit several times and not die. I am sure it can be frustrating to the people I turn around and kill.

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