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I need all COD4 and COD5 players to play on these 2 servers for testing


Ruggerxi

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@@Ruggerxi   server quit error today at 7.00 am est time

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This is what the reason was

 

"The size of the games_mp.log file for CoD/CoD2/CoD4/CoD:WW servers is checked daily at 7:00am local. If it exceeds 50 megabytes, the server is stopped and the file is moved to the "logs" folder with the current datestamp."

 

 

So this will happen for all the servers when ever that file reaches 50meg, so if your server restarts at 7:00 am eastern time then you know why

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@@Ruggerxi

 

Disable the hit damage and kill logging in the main config and that will reduce dramatically.

 

duc

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Noticed a couple of CI's on the MW2 server this morning about 10:30am EST which affected most of the people on the server. 

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checked and log damage is off. Stuff like kill logging has to be done in the script I think.

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Thank you for the IP's ill try em" out.

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FYI,

 

COD4 MW2 experienced many massive CI's this am in the last 10 minutes.  Multiple admins were on at the time @@Raven and @@wildthing.  Was the 8th round of a game towards the end.  Saw similar thing a couple of days ago when I was on briefly in the AM, hopefully someone else had reported that already.

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FYI,

 

COD4 MW2 experienced many massive CI's this am in the last 10 minutes.  Multiple admins were on at the time @@Raven and @@wildthing.  Was the 8th round of a game towards the end.  Saw similar thing a couple of days ago when I was on briefly in the AM, hopefully someone else had reported that already.

 

Thank you for the info. I'll look into this 

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He is right it happened in the am and was bad for game play.

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Also notice A LOT of maps now not finishing in full..like 3 to 4 rounds and its over..

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  • 1 month later...

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The problemen chilli is that the map take to long, that is why we Will only play 3 a 4 rounds

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The problemen chilli is that the map take to long, that is why we Will only play 3 a 4 rounds

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Think the problem is not the server but its connection. Router problem

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