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New Rotation in for NamFT + GAME PLAY CHANGE


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Can we get mardyum (dont know the spelling) so when Crazy Girl knifes me i can pay her back with a nade?

 

:devil:

I don't use it myself but pretty sure it's already a perk available to you racefan.

 

Edit: Option there but was disabled.  We'll give it a go so enjoy blowing someone up.

Edited by Merlin007
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There seemed to be a drop in players in the game around 2pm est till the change was made now during that time more players are in! not sure about the later times-but its not easy to get 7 kills to get the dogs so it adds a challenge even 5 can take extra skill....anyway got a lot of interest in FT going again.....while your at it Merlin check on making the tanks one level stronger against rpg's again  just to hype up the game...good work!

 

Cody, made an adjustment here.  Will see if this works as intended ad how this goes for this week.

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I like the dogs/artillery , something new to change things up for a bit... maybe turn them off and on

at times just to help keep the game type changing. But I welcome the change, at least for the

time being. Thank you.

 

Good morning all,

 

This week, we have the following maps in play and the Downloader has been updated.

mp_1078carentan

mp_82ab_chateau

mp_82ab_richemont

mp_78gaperon

mp_78kwai

mp_barracks

mp_beltot

mp_bocage2

mp_gb_atami

mp_cw_pacific

mp_dundygrad

mp_feba

mp_crossroads

mp_vm_brecourt

mp_hurtgen

mp_jungle

mp_lolv2

mp_matmata

mp_pds

 

Additionally for this week, we had a request for a game play change that we are going to try.

 

Artillery & Dogs...  That's right, put on your helmet and cover your ass!

With this, there is a challenge with freeze tag play so here are the settings I have set to try and not make this change over powering of fun and fair play.

 

Artillery

- 5 kill streak

- a 60sec delay between artillery strikes by the same team; this way in case of a couple of dominant players, it's not raining shells to provide the opposing team the chance to thaw

- no announcement to the other team

- kills by artillery will not count towards a kill streak

- a 10 sec delay at the beginning of the round

 

Dogs

- 7 kill streak

- a 60sec delay between artillery strikes by the same team; again, to allow better chances of thawing

- no announcement to the other team

- kills by dogs will not count towards a kill streak

- a 10 second delay at the beginning of the round

- dogs will remain active for 2min

- a total of 6 dogs will be called with max of 3 dogs alive at a given time

 

If you like or dislike, please comment:

1. Does this not work or is a particular map not suited for this change?

2. Are dogs too tough?  I can reduce their health if they are.

3. Do we like artillery but not dogs or vice versa?  We don't have play with both changes.

4. Any other issues encountered, changes, or just in general.

 

Cheers all and run fast.

 

Merlin

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Been  awhile since I played but I still love the game! I always thought the dawgs were totally cool ! but they always lagged  1 side or the other or both ( shame they wouldnt/couldnt fix that)  Been reading the comments and have a suggestion...

Sounds like there is a need to change things up a bit(for some) , and just like always some dont  like a change at all.  Perhaps 1 day a week  (admins choice / players choice /random pic etc... change up the settings for example- health, weapons ,speed, gravity,..... tweak the settings for a day or evening bla bla bla. 

 

I played on  a cod 5  server that they tweaked the pistols so when you shot your pistol it was actually a artillery round!  Ya I know you can only have that for a round or 2 but its GREAT fun to play with some obnoxious tweaks.

 

( just trying to get my post count up)

 

Thanks for the feedback and suggestions Damit.  Would make an interesting round or two of FT.  Cheers

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