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Help with a map


DonkeyDave

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Hi just started map making with cod 4 but having a little trouble with it

I have done every thing with level compiling in radiant but when I run the map

all the objects are not solid, I don't have a weapon and it runs in single player not multi.

When I built a fast file (followed every thing in a youtube tutorial) there is nothing

on the left side to move to the right.

Can any please tell me were I'am going wrong Thanks.

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Hi just started map making with cod 4 but having a little trouble with it

I have done every thing with level compiling in radiant but when I run the map

all the objects are not solid, I don't have a weapon and it runs in single player not multi.

When I built a fast file (followed every thing in a youtube tutorial) there is nothing

on the left side to move to the right.

Can any please tell me were I'am going wrong Thanks.

Maybe @@Labob can help and thanks for trying.

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So you have a few things going on here. I'm guess its playing single player because you did not name your map mp_mapname . Thats how the game figures out what type of game to launch. For all the models that you can walk through you have to place a clip over them.   ie  if its a vehicle you would want to place a metal clip wood a wood clip a fence might work with a player clip. There's an art to clipping and some people do a wonderful job. Please if you plan to release your map have us test it out for you our players  will rape it and let you know what still needs to be clipped. Un clipped models cause alot of banning on our servers and would get your map off off them , so much work gone to waste. Very important. No wepons hmm I would need to see a screen shot of your player in game and if you caould post your .gsc and main .csv files I might be able to figure that one out. Good luck and don't be shy about asking for questions. We do appreciate all your efforts to make maps.

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I would love to learn this did Quake back in the day anyone want to help me?

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Thanks very much for the info Labob. It is a remake of a old Black hawk Down (BhD) map zig zag small and simple to start (so I thought LOL)

will go through the points you have made and if it works out would live to send it over for you guys to look at and tell me what you thiink

bad or good.

Thanks again and appreciate the help

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I am positive that there is a video on youtube that explains the weapon problem. I had the same thing about 6yrs ago on my map, make sure that you have the right SPAWN box there is an SP and an MP.

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got most of it worked out thanks to the points Labod said it's just this cliping not too sure were and how

thanks for the help

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just some pictures of my abandoned-zoo map clipped........

post-54-0-69288100-1481869310_thumb.jpg

post-54-0-66350800-1481869325_thumb.jpg

post-54-0-77103400-1481869340_thumb.jpg

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So a few things here on is you can select some models that are allready clipped. You can find them by right clicking on your 2d window select  misc/prefab/ in there I think everything you find will be clipped. The call them colmaps (I assume the col means collision) open up the files and you will find tons of stuff to play with. but for this I would start with misc_models. If you don't find one you are looking for you can go back to misc/models and select the one you like and clip it in your map.

 

So once you place your model go to textures and usage select tools then reclick on your model and deselect it . You do that so when you apply you clip it kinda knows the size of your model.

 

unclipped_zpsyyindszt.jpg

 

decide what the material should be select that corresponding clip and  cover your model with it.

 

clipped_zpsykbchqju.jpg

 

now those are done in several steps. Take the car for one you can see how the bottom and the top are two different sizes. Do the bottom one first. Cover as best as you can while your clip is selected click on the "e" key and it will add blue dots to all things you can edit.

 

e-button_zpsuffxsrjj.jpg

 

lower your grid size and place your mouse over any one of those blue dots grab it and move it around til you get that perfect fit. remember to switch the view of your model so you can do all side and top. Then do your second clip on the top of the car. It seems like alot of work but once your done you can select your model and all it's clips and save it as col_name.map and save it anywhere you want or here so your game can find it when it needs it. C:\Program Files (x86)\Activision\Call of Duty 4 - Modern Warfare\map_source\prefabs\misc_models

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As an after thought there are also clips that will stop bullets from penitrating vechiles from passing through cips to make sound ans so on.

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appreciate the help Labob very much will try and get my head round all this but I'am geting one step further

takes a bit for things to reach the old gray matter these days but I'am getting there slowly LOL

once again thanks very much for taking your time to explaine things

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Take your time ask lots of questions and eventually it will make sense.

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Hey man no worries I'm reconstructing an old cod4 map I made so it will work with ft better. Up to now that work is well over a hundred hours and I've screwed up several times because I forgot how cod4 works. I now have it compiling again for the thrid time and I'm about done still add some fx and minimap and loadscreen and finnally off my plate back to bo3 . There is no end to figuring it out. I think sometimes I like solving the WTF now issues nor than the game play. Then again its all about where I decide to lose my mind sometimes. Its peaceful in radient :)

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Hi Donkey Dave were a bouts in South Yorkshire you from I live in the North East.

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Hi Donkey Dave were a bouts in South Yorkshire you from I live in the North East.

Hi there live in Sunny Barnsley land of the dingles LOL

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