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WIP, mp_ westoff


Shadow

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You can do more than one iwd

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I have a updated version ready to go.  Heli has been fixed, and Hopefully it'll work with the mod.  

 

I was able to reduce the size, but it's still too large for me to upload, it stops at 85%.

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You can DL it here, please check it out! :)

 

http://www.codutility.com/downloads.php?do=file&id=4977

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  • 2 weeks later...

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Looks neat.

Did you do all the modelling in the radiant level editor or use another 3d app?

Kind of makes me want to try and build a map. Haven't done that for a game since the original unreal tournament.

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This map is actually the first that I was able to rip and import models for.  It has pretty much opened a whole new world of mapping for me.  This one is pushing the max model count, CoD4 is super limited.  I had to remove a bunch, just to get it to load in a mod.  The models themselves I ripped from BO3 using Wraith, then create a .gdt with wraith as well.   The .bin files that are exported need to be converted with kronos.  At that point,  open the .gdt with ass man, put the models in the directory the .gdt is looking for them at, then convert them.

The imported models really increase files size.  My map size is massive, the largest I think I've ever seen.  Just shy of 200mb, after compressing as much as I could, it was 285mb b4 that.

 

Would love to get it on the server, instead of some of my shitty older maps, lol. ;)

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