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Gravity Setting Change


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Maybe its just me, but manipulating the gravity settings takes away from gameplay. May be fun for a map or two (the novelty), but it wears quick.

My 2 cents.

Have a good one.

Tek

 

13-12-13-112.jpg

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i don't like it either

 

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I like it .  Its not permanent guys

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I agree, change of pace for a map or two, but it wears out fast.

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You have to watch out for changed gravity of course. Mappers often set up barricades or ledges with the assumption that it wont be higher than defaults.

If interested for info, a lot is way because of the nature of how maps are made. UT and others like it you start with a solid cube and 'hollow out' the play areas. So the default is to block everything. CoD and others use the opposite approach. Everything is open and you must use blocking volumes to keep players out. Whether or not one is 'better' is one of those great debates.

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I'll change it back today.  @Labob

Edited by 2_MANY_BEERS
All I ccan say is that there was a full server most of the day and people were using the password to get in also. Maybe we can drop the sniper server and make it a DM server with low gravity? Or just get another server for COD5.
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I LOVE Low Grav myself, but that was mainly from the old days of playing Star Trek :Elite Force.

Not all maps we played were Low Grav, but there were some really fun ones that were. 

I think it would be fun to put some space maps in and have LG for a day.... not sure how well this would go over on a WaW server tho

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WaW  server doesn't have space maps.

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that was fun to do back when i played..like getting 15 idiots in a room and beers drops a maltoff or tube the wall and killed us all..

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maybe someone should make a WAW space map because like others have said, it's good for a map or 2 but not all the time......

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go for it

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used to play low grav maps in unreal tourney , but i haven't played that since i got WAW

 

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11 hours ago, tsw 8.5 said:

that was fun to do back when i played..like getting 15 idiots in a room and beers drops a maltoff or tube the wall and killed us all..

You remember when @Unchileno lined us all up on the telephone wire to take a screen shot then killed us all?

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On 11/19/2017 at 3:33 PM, Sammy said:

You have to watch out for changed gravity of course. Mappers often set up barricades or ledges with the assumption that it wont be higher than defaults.

If interested for info, a lot is way because of the nature of how maps are made. UT and others like it you start with a solid cube and 'hollow out' the play areas. So the default is to block everything. CoD and others use the opposite approach. Everything is open and you must use blocking volumes to keep players out. Whether or not one is 'better' is one of those great debates.

Thanks for that explanation. I have never constructed any of these maps (seems like a tremendous amount of work and time involved).

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No don't need a new server we can change out redline for something else. See if it gets played if not then I think its time for some MW and on and on we change :)

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11 hours ago, 2_MANY_BEERS said:

You remember when @Unchileno lined us all up on the telephone wire to take a screen shot then killed us all?

the good old days..man what was that 7  years ago.what a bunch of idiots .we had fun and great times ..thanks beers ..

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