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mw2 146b9 map rotation


dadda2

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Rotation 18    19 maps by sammy   put in 17 02 18 dadda2

 map mp_desert_dock_2 map mp_dooerte map mp_dooramides map mp_el_aghielajr map mp_facility map mp_farmland_beta map mp_contamination_one map mp_cuf_gutter map mp_dam map mp_d_day_74_night map mp_feuertaufe_final map mp_hqbattle map mp_humberstone map mp_iranian_embassy2 map mp_lost map mp_lake map mp_matmata_v2 map mp_darkforest map mp_cqc1

 

server will need restart admin please post this thread when done

 

enjoy

 

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shit forgot to reply.... but server restarted like 7 hours ago :sofa:

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lol

 

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Talked to a few people on the server, can the north spawn on mp_el_aghielajr be moved so that its just back from the middle wall? On the south side you spawn much closer to the middle wall and its creating an imbalance.

 

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I need to find the time to do it and upload the altered coordinates to the mod. Tomorrow I am at work all day.

 

Another subject to add: Since this is one of the rotations I did of older incompatible maps from earlier versions tell us which maps you like and which you dont, and why. Simply saying 'this rotation sucks' wont cut it. :sofa:

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Took out mp_dam. Pretty laggy. Needs server restart.

 

edit: restarted

edit again: On next restart set mp_facility rounds required to win from 5 down to 3.

Edited by Sammy
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i believe preditor restarted it

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  @dadda2  No... Sammy restarted it...  ;)  

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Yea I needed to save the console log to see if anything strange was going on with the mp_dam map. No errors but it does show the times when people timed out. Generates a lot of data. There were some timeouts or server command kicks due to too many commands that should be somewhat mitigated in 147 so it happens less frequently. As often happens, the cause might never be found.

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Didnt have a chance to get to it until today unfortunately but the next time around the mp_el_aghielajr map will have their starting team spawn points kept together instead of dispersed.

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