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COD5 DM2 Rotation Changes On Hold (other servers too?)


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I think it's about time we address this elephant in the room. 

Q: Why haven't the rotations on the COD5 DM2 server changed lately?

A: The redirect server is not permitting FTP access is why?

Q: WTF is a "Redirect server"?

A: It's the server that dishes up maps to players who don't have them on their local copy of COD5 so they can play in them.  It is a separate server from the actual game server itself.  The game server could serve up the map, too, but you wouldn't want that to happen because the map would be long over by the time the game server got through sending it to you.  The Redirect server is mad-fast at sending maps to you.  Thing is, the map files on the Redirect server have to be in sync with (exactly match) the map files on the game servers otherwise bad things happen.  Servers crash and go boom and shit like that.

Q: So what?  Aren't they already in sync?

A: Nope.

Q: Why TF not???

A: Because the game server hosting company will only allow us to have so many maps on the server at a time.  So that means that weekly (or however often a Server Admin decises to change a set of maps) we have to go in and copy a bunch of map folders (the new rotation set) from the redirect over to the game server, change the server map rotation configuration to start using the new maps, then delete all the last rotation's maps off the game server.  Since we cannot gain FTP access to the Redirect server at this time, there is no way for us to copy a new rotation's set of map folders over to the game server.

Q: Can't you work around this some way?  

A:  Possibly, like using my local copies of the maps here on my computer, but it is more prone to error, and not something I would recommend to Server Admins.  To my knowledge, most admins are copying down from the Redirect to their local computer and then copying up to the game server.  An easier, more direct method is to use "Beyond Compare", a program that allows copying directly from one FTP server to another.

Q:  Dude! Why don't you bite the bullet and use the workaround?  

A: I didn't think it would take over two weeks to fix this!  But XI EU-fest and apparently a crisis in another game has taken priority.  At this point, I'm hopeful we can fix the situation sooner than later.  The longer this takes, the closer we are to a solution, right?  Today?  Tomorrow?  Gotta be soon, right?

 

Sorry for the delay.

 

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And for the freeze tag server...What he said!!!

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When shit happens, we do our best to accommodate the issue. work arounds, or alternatives.

Props to our Admins & mods, for their diligent efforts to keep things running smoothly..

~XTeKK

 

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I agree as there is a lot going on in the background most goes unnoticed until times like this....

 

keep up the good work

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I'm ignorant of this process but it sounds very cumbersome and seems to be causing recurring problems. Can smarter people than me recommend a permanent fix which would eliminate all of this regular and very tedious work?

Edited by HarryWeezer
PS. Nice job explaining it dj.
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Thanks, @HarryWeezer.

The solution would be to 1) get NFO to drop their disk space constraints, or 2) switch to a game server hosting company that doesn't have disk space constraints.  This is the first game server hosting company we've been with (to my knowledge) that has ever imposed a disk space quota on us.  Why we are staying with them is above my pay grade.  But that said, you may recall a few of the server hosts we've had in the past that were pretty shitty, so there's that.

I guess it is what it is.

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