Sammy Posted April 9, 2019 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.09 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Share Posted April 9, 2019 Ok I must post about a change coming to the server tonight or tomorrow regarding the Duke streak. Because of the sprint-jump-sprint exploit it is being used for unlimited sprint around the whole map mowing everybody down. Its a high value streak to be sure but that is something that must be considered. So to compensate for that I am including a couple of the script changes also put into 1.47 that includes no jump. In essence closer to a tank. The reason for doing this in 1.47 is also as a counter balance to an added streak that is the opposite of Duke. Fast, lower gravity (for you bunnies), and with a rebalanced P90 for close range 'aim down sights' combat (no sniping and poor hip fire). No armor and only 100 health, standard SC, but it will regenerate very fast. Just to note for anyone that asks, gameplay changes like this to the main server are not done without consideration on what to do and also done with consultations. Oh, and it seems I didnt upload the fix for the semtex trick. I thought I did. I cant stop players from attempting it, game limitation, but I can do something if they try. So, for certain unnamed players (and there are several), enjoy it while you can. noob, Dessy, Sikon and 2 others 4 1 Link to comment Share on other sites More sharing options... Awards
Predat0r Posted April 9, 2019 Member ID: 5777 Group: ***- Inactive Clan Members Followers: 85 Topic Count: 80 Topics Per Day: 0.02 Content Count: 1479 Content Per Day: 0.37 Reputation: 1060 Achievement Points: 10812 Solved Content: 0 Days Won: 1 Joined: 02/26/13 Status: Offline Last Seen: September 28, 2019 Birthday: 07/09/1981 Share Posted April 9, 2019 But it will get unlimited SMAW ammo???? Dessy, FUNky, J3st3r and 2 others 2 2 1 Link to comment Share on other sites More sharing options... Awards
Timmah! Posted April 9, 2019 Member ID: 26443 Group: *** Clan Members Followers: 35 Topic Count: 460 Topics Per Day: 0.20 Content Count: 5924 Content Per Day: 2.53 Reputation: 10287 Achievement Points: 50677 Solved Content: 0 Days Won: 118 Joined: 11/01/17 Status: Offline Last Seen: 4 hours ago Birthday: 09/26/1971 Device: Android Share Posted April 9, 2019 1 hour ago, Predat0r said: But it will get unlimited SMAW ammo???? ...you and your shitty Dutch internet connection! Dessy, FUNky, Predat0r and 3 others 1 5 Link to comment Share on other sites More sharing options... Awards
Timmah! Posted April 9, 2019 Member ID: 26443 Group: *** Clan Members Followers: 35 Topic Count: 460 Topics Per Day: 0.20 Content Count: 5924 Content Per Day: 2.53 Reputation: 10287 Achievement Points: 50677 Solved Content: 0 Days Won: 118 Joined: 11/01/17 Status: Offline Last Seen: 4 hours ago Birthday: 09/26/1971 Device: Android Share Posted April 9, 2019 Thanks for the hours of time & effort you give to our enjoyment, Sammy. RobMc, BUDMAN and Bogleg 3 Link to comment Share on other sites More sharing options... Awards
Sammy Posted April 9, 2019 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.09 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Author Share Posted April 9, 2019 2 hours ago, Predat0r said: But it will get unlimited SMAW ammo???? Predat0r, Dessy, FUNky and 2 others 1 4 Link to comment Share on other sites More sharing options... Awards
Tron Posted April 9, 2019 Member ID: 4147 Group: *** Clan Members Followers: 26 Topic Count: 76 Topics Per Day: 0.02 Content Count: 747 Content Per Day: 0.18 Reputation: 860 Achievement Points: 6243 Solved Content: 0 Days Won: 3 Joined: 12/07/12 Status: Offline Last Seen: Monday at 07:10 PM Birthday: 07/25/1968 Device: iPhone Share Posted April 9, 2019 What is this "semtex trick" you are referring to? Link to comment Share on other sites More sharing options... Awards
Sharpe Posted April 10, 2019 Member ID: 23520 Group: *** Clan Members Followers: 30 Topic Count: 12 Topics Per Day: 0.00 Content Count: 737 Content Per Day: 0.24 Reputation: 820 Achievement Points: 7105 Solved Content: 0 Days Won: 1 Joined: 11/13/15 Status: Offline Last Seen: 3 hours ago Device: Windows Share Posted April 10, 2019 3 hours ago, Sammy said: Oh, and it seems I didnt upload the fix for the semtex trick. I thought I did. I cant stop players from attempting it, game limitation, but I can do something if they try. So, for certain unnamed players (and there are several), enjoy it while you can. Don't really see a problem with that, who wants rid of it? @LOCO certainly won't! FUNky 1 Link to comment Share on other sites More sharing options... Awards
Sammy Posted April 10, 2019 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.09 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Author Share Posted April 10, 2019 Well lets just say that if you still want to use it like that, but running up to your enemy first, you can. But you also die in the process every time. Still sure to annoy some people but it makes it a little more fair. Although, if you are the last one alive on your team and @LOCO uses it that way to get you... taking one for the team in the process... would you laugh? Or scream? Link to comment Share on other sites More sharing options... Awards
Dewalt Posted April 10, 2019 Member ID: 27668 Group: **- Inactive Registered Users Followers: 1 Topic Count: 3 Topics Per Day: 0.00 Content Count: 50 Content Per Day: 0.03 Reputation: 21 Achievement Points: 403 Solved Content: 0 Days Won: 0 Joined: 03/31/19 Status: Offline Last Seen: August 10, 2019 Share Posted April 10, 2019 WTB lag compensation adjustments =P Link to comment Share on other sites More sharing options...
LOCO Posted April 10, 2019 Member ID: 465 Group: +++ COD4 Head Admin Followers: 59 Topic Count: 344 Topics Per Day: 0.06 Content Count: 2075 Content Per Day: 0.39 Reputation: 2466 Achievement Points: 19120 Solved Content: 0 Days Won: 21 Joined: 09/20/09 Status: Offline Last Seen: 3 hours ago Birthday: 02/09/1977 Device: Windows Share Posted April 10, 2019 i told him about it a long time ago Link to comment Share on other sites More sharing options... Awards
Sharpe Posted April 10, 2019 Member ID: 23520 Group: *** Clan Members Followers: 30 Topic Count: 12 Topics Per Day: 0.00 Content Count: 737 Content Per Day: 0.24 Reputation: 820 Achievement Points: 7105 Solved Content: 0 Days Won: 1 Joined: 11/13/15 Status: Offline Last Seen: 3 hours ago Device: Windows Share Posted April 10, 2019 1 hour ago, Sammy said: Well lets just say that if you still want to use it like that, but running up to your enemy first, you can. But you also die in the process every time. Still sure to annoy some people but it makes it a little more fair. Although, if you are the last one alive on your team and @LOCO uses it that way to get you... taking one for the team in the process... would you laugh? Or scream? Theres actually quite a bit of skill involved in cooking it for a certain length of time and knowing how that corresponds to how far you can then throw it without killing yourself. Its a minute part of the game anyway though so meh. YACCster, Bogleg and FUNky 3 Link to comment Share on other sites More sharing options... Awards
Sammy Posted April 10, 2019 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.09 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Author Share Posted April 10, 2019 I suppose I could call it a 'feature' with disclosure to all players on what it is and how to use it. Personally, while testing it out after it was shown to me I did play marty with it in CQ a few times with the fuse almost close to exploding. It was funny but I also could see how it would annoy people. Link to comment Share on other sites More sharing options... Awards
J3st3r Posted April 10, 2019 Member ID: 2162 Group: ++ COD4 Admin Followers: 153 Topic Count: 152 Topics Per Day: 0.03 Content Count: 5080 Content Per Day: 1.06 Reputation: 5008 Achievement Points: 44606 Solved Content: 0 Days Won: 22 Joined: 01/25/11 Status: Offline Last Seen: 5 hours ago Birthday: 02/26/1972 Device: Windows Share Posted April 10, 2019 3 hours ago, Sammy said: I suppose I could call it a 'feature' with disclosure to all players on what it is and how to use it. Personally, while testing it out after it was shown to me I did play marty with it in CQ a few times with the fuse almost close to exploding. It was funny but I also could see how it would annoy people. Damn sure it's annoying. Especially if the fucker cooks it and ya shoot him and you blow the fuck up after he's already frozen. !FU LOCO Go sit on a bouncing betty lol LOCO and FUNky 1 1 Link to comment Share on other sites More sharing options... Awards
Crack Posted April 10, 2019 Member ID: 3139 Group: *** Clan Members Followers: 15 Topic Count: 17 Topics Per Day: 0.00 Content Count: 2052 Content Per Day: 0.46 Reputation: 1937 Achievement Points: 16789 Solved Content: 0 Days Won: 18 Joined: 01/17/12 Status: Offline Last Seen: Monday at 09:28 PM Birthday: 04/20/1984 Device: Windows Share Posted April 10, 2019 (edited) we will be keeping 146 server goin right? i hope or are we goin to be forced to play this new mod? Edited April 10, 2019 by Crack Link to comment Share on other sites More sharing options... Awards
Crack Posted April 10, 2019 Member ID: 3139 Group: *** Clan Members Followers: 15 Topic Count: 17 Topics Per Day: 0.00 Content Count: 2052 Content Per Day: 0.46 Reputation: 1937 Achievement Points: 16789 Solved Content: 0 Days Won: 18 Joined: 01/17/12 Status: Offline Last Seen: Monday at 09:28 PM Birthday: 04/20/1984 Device: Windows Share Posted April 10, 2019 nvm ur changing 146 Link to comment Share on other sites More sharing options... Awards
Icequeen Posted April 10, 2019 Member ID: 9264 Group: *** Clan Members Followers: 87 Topic Count: 90 Topics Per Day: 0.02 Content Count: 6058 Content Per Day: 1.53 Reputation: 7906 Achievement Points: 50963 Solved Content: 0 Days Won: 53 Joined: 05/13/13 Status: Offline Last Seen: 5 hours ago Birthday: 07/13/1981 Device: Android Share Posted April 10, 2019 Can we also fix that flashbang so that @Bogleg and @Tron aren't running around and smacking people in the face with their shit. Bogleg, Dessy and Tron 2 1 Link to comment Share on other sites More sharing options... Awards
Dessy Posted April 10, 2019 Member ID: 22372 Group: *** Clan Members Followers: 16 Topic Count: 63 Topics Per Day: 0.02 Content Count: 633 Content Per Day: 0.19 Reputation: 720 Achievement Points: 6167 Solved Content: 0 Days Won: 2 Joined: 01/25/15 Status: Offline Last Seen: March 11 Birthday: 06/12/1976 Device: Windows Share Posted April 10, 2019 3 hours ago, Icequeen said: Can we also fix that flashbang so that @Bogleg and @Tron aren't running around and smacking people in the face with their shit. i love that shit they converted me 2 just tossing some flash or stun grenades at people Tron, FUNky, Icequeen and 1 other 3 1 Link to comment Share on other sites More sharing options... Awards
Sammy Posted April 10, 2019 Member ID: 3036 Group: ***- Inactive Clan Members Followers: 31 Topic Count: 219 Topics Per Day: 0.05 Content Count: 9419 Content Per Day: 2.09 Reputation: 7515 Achievement Points: 62539 Solved Content: 0 Days Won: 21 Joined: 11/29/11 Status: Offline Last Seen: December 30, 2023 Birthday: 04/26/2008 Device: Windows Author Share Posted April 10, 2019 They are using the stun grenade and 40 points is the standard impact damage done for it compared to all other grenades at 15. It was made that way in other games as well not just cod4. Tron and Bogleg 2 Link to comment Share on other sites More sharing options... Awards
Dewalt Posted April 10, 2019 Member ID: 27668 Group: **- Inactive Registered Users Followers: 1 Topic Count: 3 Topics Per Day: 0.00 Content Count: 50 Content Per Day: 0.03 Reputation: 21 Achievement Points: 403 Solved Content: 0 Days Won: 0 Joined: 03/31/19 Status: Offline Last Seen: August 10, 2019 Share Posted April 10, 2019 (edited) What's your opinion on spawn protection? I feel like on small maps it truly ruins the flow of the game quickly devolving into "who can get shot in the back by an invisible person less". Combat medic is of course on a whole different level. I feel like in every fps I've ever played with spawn protection it's designed to protect you from instantly getting blasted upon spawn, where as in this mod on small maps you can essentially make it to the enemy spawn or very close to it. At this rate referring to it as "spawn offense" seems more accurate lol. Do you think reducing it to 2-3 seconds could work? Currently combined with cars and missiles, the mode often feels like it encourages camping in corners just not to get blasted in the back or from the side without warning. Edited April 10, 2019 by Dewalt Link to comment Share on other sites More sharing options...
Ruggerxi Posted April 10, 2019 Member ID: 6 Group: ++++ Senior Admin Followers: 184 Topic Count: 2827 Topics Per Day: 0.53 Content Count: 11823 Content Per Day: 2.22 Reputation: 12854 Achievement Points: 106279 Solved Content: 0 Days Won: 123 Joined: 09/01/09 Status: Offline Last Seen: Monday at 02:03 AM Birthday: 08/25/1976 Device: iPhone Share Posted April 10, 2019 40 minutes ago, Dewalt said: What's your opinion on spawn protection? I feel like on small maps it truly ruins the flow of the game quickly devolving into "who can get shot in the back by an invisible person less". Combat medic is of course on a whole different level. I feel like in every fps I've ever played with spawn protection it's designed to protect you from instantly getting blasted upon spawn, where as in this mod on small maps you can essentially make it to the enemy spawn or very close to it. At this rate referring to it as "spawn offense" seems more accurate lol. Do you think reducing it to 2-3 seconds could work? Currently combined with cars and missiles, the mode often feels like it encourages camping in corners just not to get blasted in the back or from the side without warning. That's a REAL good point you make here, but I feel the gameplay is great with the spawn protection and it makes for great come backs and great matches. Oh well you get killed every now and then in the back, I will take that over the chance at an epic come back FUNky, Timmah!, Bogleg and 2 others 4 1 Link to comment Share on other sites More sharing options... Awards
Dewalt Posted April 10, 2019 Member ID: 27668 Group: **- Inactive Registered Users Followers: 1 Topic Count: 3 Topics Per Day: 0.00 Content Count: 50 Content Per Day: 0.03 Reputation: 21 Achievement Points: 403 Solved Content: 0 Days Won: 0 Joined: 03/31/19 Status: Offline Last Seen: August 10, 2019 Share Posted April 10, 2019 10 minutes ago, Ruggerxi said: That's a REAL good point you make here, but I feel the gameplay is great with the spawn protection and it makes for great come backs and great matches. Oh well you get killed every now and then in the back, I will take that over the chance at an epic come back Let me quantify it in a different way. People are complaining and potentially getting a subsequent change to cooked nades (probably making up less than 1% of deaths on the server), where as getting blasted from an invisible player is damn near a standard - especially on small maps. There is nothing fun or great or engaging about getting shot from behind by an invisible player who had 7-11 seconds to setup a kill on you so I guess we will have to agree to disagree on what makes "great matches". I find it interesting that the majority of FPS games in existence either only utilize spawn protection for a few seconds at most or forgo it all together. Link to comment Share on other sites More sharing options...
Ruggerxi Posted April 10, 2019 Member ID: 6 Group: ++++ Senior Admin Followers: 184 Topic Count: 2827 Topics Per Day: 0.53 Content Count: 11823 Content Per Day: 2.22 Reputation: 12854 Achievement Points: 106279 Solved Content: 0 Days Won: 123 Joined: 09/01/09 Status: Offline Last Seen: Monday at 02:03 AM Birthday: 08/25/1976 Device: iPhone Share Posted April 10, 2019 Just now, Dewalt said: Let me quantify it in a different way. People are complaining and potentially getting a subsequent change to cooked nades (probably making up less than 1% of deaths on the server), where as getting blasted from an invisible player is damn near a standard - especially on small maps. There is nothing fun or great or engaging about getting shot from behind by an invisible player who had 7-11 seconds to setup a kill on you so I guess we will have to agree to disagree on what makes "great matches". I find it interesting that the majority of FPS games in existence either only utilize spawn protection for a few seconds at most or forgo it all together. Without the spawn protection like we have people would be spawned killed with no REAL chance of being able to defrost anyone and no chance REAL chance to make a come back. This is just my opinion but I feel like it would ruin the fun if people were spawned killed over and over every map with no spawn protection. I'm not sure if this REAL thing I keep referencing is right or not but if I'm wrong sorry, but if I'm right, I'm proud of myself for knowing it just by your jumping style in game. FUNky, Dessy and P!nk 3 Link to comment Share on other sites More sharing options... Awards
Bogleg Posted April 10, 2019 Member ID: 907 Group: *** Clan Members Followers: 96 Topic Count: 126 Topics Per Day: 0.02 Content Count: 2731 Content Per Day: 0.52 Reputation: 3927 Achievement Points: 26176 Solved Content: 0 Days Won: 13 Joined: 12/20/09 Status: Offline Last Seen: March 19 Birthday: 02/10/1969 Device: Windows Share Posted April 10, 2019 Spawn protection is an integral part of the freezetag game, and should only be changed with very careful and extensive deliberation, IMHO. Of course I am biased because I am a person who uses as much spawn pro as possible - combat medic and kill streaks picked specifically so I can get more spawn pro. I don't see any problem with the spawn pro length on short maps. It just means your team needs a different tactic. Everyone has the same 6 or 12 seconds to get somewhere and get to work. Your defense against spawn protection and being shot by someone coming out of it is to properly use cover and your teammates to control/monitor your flanks. Tron, Ruggerxi, Dessy and 1 other 4 Link to comment Share on other sites More sharing options... Awards
Timmah! Posted April 10, 2019 Member ID: 26443 Group: *** Clan Members Followers: 35 Topic Count: 460 Topics Per Day: 0.20 Content Count: 5924 Content Per Day: 2.53 Reputation: 10287 Achievement Points: 50677 Solved Content: 0 Days Won: 118 Joined: 11/01/17 Status: Offline Last Seen: 4 hours ago Birthday: 09/26/1971 Device: Android Share Posted April 10, 2019 (edited) It cramps my/others' style is an oft-tried & fruitless argument for changing anything in this mod. ( loves combat medic + lightweight + 3 emps) {+ the tears} Edited April 10, 2019 by Timmah! FUNky and Crack 1 1 Link to comment Share on other sites More sharing options... Awards
Tron Posted April 10, 2019 Member ID: 4147 Group: *** Clan Members Followers: 26 Topic Count: 76 Topics Per Day: 0.02 Content Count: 747 Content Per Day: 0.18 Reputation: 860 Achievement Points: 6243 Solved Content: 0 Days Won: 3 Joined: 12/07/12 Status: Offline Last Seen: Monday at 07:10 PM Birthday: 07/25/1968 Device: iPhone Share Posted April 10, 2019 1 hour ago, Dewalt said: Let me quantify it in a different way. People are complaining and potentially getting a subsequent change to cooked nades (probably making up less than 1% of deaths on the server), where as getting blasted from an invisible player is damn near a standard - especially on small maps. There is nothing fun or great or engaging about getting shot from behind by an invisible player who had 7-11 seconds to setup a kill on you so I guess we will have to agree to disagree on what makes "great matches". I find it interesting that the majority of FPS games in existence either only utilize spawn protection for a few seconds at most or forgo it all together. Feel free to play on a different server if you don't like the way we have this one set up. Timmah!, FUNky, Crack and 2 others 4 1 Link to comment Share on other sites More sharing options... Awards
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