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New version of the MW2 1.47 mod needs testing


Ruggerxi

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i think get into thawing rc takes to long ... also need to blow it up when we need to .  like heist it keep people from hoarding .make a flak jacket into suicide jakk if ur get ur perk stolen it will bolw them up like when u cut the wrong wire on turret?

 

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^^^^^^^^^^^^^^

 

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Fix !! the knifing, Fix!! the stupid lights when we defrost, Take them away.. And put it back to what we voted on.. best 3 ... )  ? 

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BTW Still loving new mod...

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People dont like the defrost FX. I am so sad.

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i like it just need to turn in to it faster and if no one left to defrost need to be able destroy it... also i like it when u died the mine and clays stayed..

 

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A matter of interpretation. If you are frozen have you actually respawned yet? If not, should explosives remain until you have?

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1 hour ago, Sammy said:

People dont like the defrost FX. I am so sad.

It is awesome, maybe too much so, attracts more attention to defrosted folks and changes the dynamic.  Reduce the timing quite a bit, use the full animation for the end of the round when frozen people are now 'dead' and get beamed up?

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To put out a request, if interested. Any of our lady players want to record themselves saying 'Freezetag' to replace the one that has been around since the UT2K4 days give it a try. Needs to be in a quiet environment with no computer fan noise. Mics are very good these days at picking up ambient noise.

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I think the separation of RCs is a massive improvement compared to the previous insanely overpowered kill+defrost RC. For what it's worth, that RC and its overuse was literally what kept me off the MW2 server on 146. Now it doesn't. Both RCs are still very powerful for its very low cost of 2 frags with Hardline (several defrosts OR one kill + temporary protection + free respawn + possibility to spy in behind enemy lines), but it is considerably more balanced this way I think.

I'm against the possibility for the defrost car to blow up and make damage, otherwise it would be exactly the same as the 146 version, wouldn't it? But yes to having the possibility to get out of the RC before the end of the timer.

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Ok, info for everyone. The main server mod replaced with beta 4 of this one. Map rotation same as 146. Most of the issues should be taken care of but as always things get missed so please post if something was. Note that 'issues' is not the same thing as desires. Also, Heist now works as posted earlier.

If however there is something wrong the current b2 server is available.

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2 hours ago, Sammy said:

Ok, info for everyone. The main server mod replaced with beta 4 of this one. Map rotation same as 146. Most of the issues should be taken care of but as always things get missed so please post if something was. Note that 'issues' is not the same thing as desires. Also, Heist now works as posted earlier.

If however there is something wrong the current b2 server is available.

back in main server and people keep crashing,more than once.when i went in it crashed just once for me.

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getting kicked file sum name mismatch also when ur frozen team mates cant see you on the map

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7 hours ago, Sammy said:

People dont like the defrost FX. I am so sad.

I like them! They're pretty rad imo

3 hours ago, MikZzona said:

Both RCs are still very powerful for its very low cost of 2 frags with Hardline 

Easy for you to say, you're actually good at the game, getting any killstreak is a mission for me ?

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3 hours ago, Sammy said:

Note that 'issues' is not the same thing as desires

Marriage taught me that Sammy, I have desires, the wife has issues?

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It's been a fun 5 years, but this mod is not for me.  Sorry Sammy, I'm sure you worked hard on it, but it is just not to my liking.  There are far more things I dislike about it, than like.  Good luck everyone.  Have fun.

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All these changes makes me super sad ?

I LOVE LOVE LOVE heist! Please don't change it!

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9 hours ago, Sammy said:

People dont like the defrost FX. I am so sad.

IT's really beautiful but it blinds us and we get spotted defrozing teammates, ruins tactics.

And Heist? Lol, keep that thing away, it's just for thiefs who can't have killstreaks by killings ?? (Deck, Roxy, ... long list ????????)

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I didn't really like heist until i stole 6 cars from @Exe in 1 map. Now i'm a big fan. I like almost all of the changes so thanks for the hard work! Feel like it's all a bit more balanced now. 

I do miss my baby the SPAS-12... any chance that shotgun will get added? :D The new pump shotgun is pretty fun too but i'd like to switch it up every now and then. 

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15 minutes ago, kenmen said:

I didn't really like heist until i stole 6 cars from @Exe in 1 map. Now i'm a big fan. I like almost all of the changes so thanks for the hard work! Feel like it's all a bit more balanced now. 

I do miss my baby the SPAS-12... any chance that shotgun will get added? :D The new pump shotgun is pretty fun too but i'd like to switch it up every now and then. 

????

 

And yes the new shotty is good, the sound's amazing, but reload is a little long.

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4 hours ago, Ricko said:

getting kicked file sum name mismatch also when ur frozen team mates cant see you on the map

Do you mean the minimap? Also, kicked on specific maps or random?

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11 hours ago, Sammy said:

A matter of interpretation. If you are frozen have you actually respawned yet? If not, should explosives remain until you have?

yeah i think they should stay till u respawn.. cus ur still on playing field and could get heist and lose packages. also can we get log  of change so we can test the changes?

Edited by ReaPeR
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48 minutes ago, ReaPeR said:

yeah i think they should stay till u respawn.. cus ur still on playing field and could get heist and lose packages. also can we get log  of change so we can test the changes?

Agree with that reasoning, if u get stolen, your explosives on the map should stay too.

Only repercussion, there are already players thinking bout one thing but put claymore/betty directly after the spawning, if you let explosives on the field, more players gonna do that, but it's fairplay.

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Good points for discussion about fairness. Sounds it's still under discussion but FF also.

OT works that way for mines anyway so it's not exactly new.

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Noticed a couple of issues. Duke Nukem cannot run or jump and is killed way to easily. I think it should be like on the old server where it takes 2 nades or 2 cars, lots of bullets or a knife to kill. I would like to see sleight of hand and stopping power put back on and PLEASE, PLEASE , PLEASE turn off the friendly fire. The only other thing is EMPs dont fully defrost like they used to.

Edited by Firedawg
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