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TDM Server Now Up


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Good day all,

To add a little mix, I have changed over DM3 to a straight TDM server running on the openwarfare mod which has lots of options.  Map rotation at this time is the stock maps and here is a summary of the gameplay:

- Ranked mode with power-up
- No voting
- server settings are a mix of DM2 and FT with respect to speed and gravity and a few other things
- Kill streaks: 3 radar, 7 artillery, 10 dogs.  These are set to not announce to the apposing team.
- nothing special with weapons, left most as mod stock
- 3 rounds of play, 12min rounds, rotate after each round. Other idea is to just run 1 round/map for 20min, DM style, then rotate to next map.
- no teamkill monitor
- health regenerates over time but can pick up health packs. no bandages.
- explosives set will disappear when killed
- added and extra for smoke. typically smoke is up for about 10 secs. the mod tweak puts it to approx 25sec.
- added weapon tweak. This tweak is meant to make weapon behavior in game a bit more realistic. I have not used this before so not sure what that all entails.

Hope you all enjoy and feel free to comment or suggest any changes.

Cheers

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Sounds good and fun, thank you Merlin ! Now let's try it out ! 

 

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sounds great merlin lets hope we get some interest  

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3 hours ago, monkie said:

sounds great merlin lets hope we get some interest  

Will add some more maps this weekend too.

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ok !!!!

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  • 2 weeks later...

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Saw a few playing on TDM today.  Anyone have some feedback?  Changes needed?  Likes/Dislikes?

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On 6/7/2020 at 9:35 PM, Merlin007 said:

Good day all,

To add a little mix, I have changed over DM3 to a straight TDM server running on the openwarfare mod which has lots of options.  Map rotation at this time is the stock maps and here is a summary of the gameplay:

- Ranked mode with power-up
- No voting
- server settings are a mix of DM2 and FT with respect to speed and gravity and a few other things
- Kill streaks: 3 radar, 7 artillery, 10 dogs.  These are set to not announce to the apposing team.
- nothing special with weapons, left most as mod stock
- 3 rounds of play, 12min rounds, rotate after each round. Other idea is to just run 1 round/map for 20min, DM style, then rotate to next map.
- no teamkill monitor
- health regenerates over time but can pick up health packs. no bandages.
- explosives set will disappear when killed
- added and extra for smoke. typically smoke is up for about 10 secs. the mod tweak puts it to approx 25sec.
- added weapon tweak. This tweak is meant to make weapon behavior in game a bit more realistic. I have not used this before so not sure what that all entails.

Hope you all enjoy and feel free to comment or suggest any changes.

Cheers

Made a couple of changes to the above.

- bandaging allowed. start with 1 and can carry max of 2. To use them, hold down your 'Use' key (default is F).
- round time set to 10min to try and make it a bit quicker.

Cheers

 

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