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COD4 MW2 Freezetag players, big change is coming to the servers


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COD4 MW2 Freezetag players, big change is coming to the servers, this will mainly affect the very good players that constantly get killstreaks. Right now players are invisible from spawn protection when they leave their killstreak for 6 seconds, if you have combat medic you have 9 secs. So the really good players are invisible and in spawn protection a good amount of the time while us not so good players are sitting ducks for you to easily sneak up on and knife or kill us. 

I was thinking of changing it to, 2 secs of spawn protection which will give 3 secs to people with combat medic. This is only after leaving your killstreak

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Get ready for people with the heist perk complaining about not being able to steal as many packages because players won't be ranging out as far.  Also, for me it's not so much about 5 extra seconds as just being invisible & being able to move to anywhere other than where I went into the killstreak reward before again becoming visible;  the whole element of surprise thing.

Edited by Timmah!
clarity
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I know this is much more work but, IDEA:

Instead of reducing the time, players respawn from a killstreak (or even death / new round) and immediately start to "fade" back to visible. Maybe with a Predator type cloaking that slowly reveals the player. But since the players can kinda be seen a little bit right away, they can fire right away as well. Just a thought!

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Go for it Rugger,  let's give it a go!   2 secs invisibility... and only 3 seconds for the medics... sounds like a plan.  :good:

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37 minutes ago, Majbasil said:

Go for it Rugger,  let's give it a go!   2 secs invisibility... and only 3 seconds for the medics... sounds like a plan.  :good:

Agree

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I feel the rounds will be much shorter when this is implemented.  Being that when a team is down to one or two players, they will not be able to get out of spawn to thaw team mates. 

I think it should maybe be a server rule that you do not advance on a player while in spawn protection. Now obviously get to cover and get to a tactical location, but not in the sense of to go invisible to get be hind people and shoot them in the back. I am guilty of this too, but I also know how annoying it is. 

I'm all for recording players to see if they are hacking! The game has been around long enough, everyone 'should' know how to make a demo by now. 

For me personally,  if anyone thinks I cheat, pm me.. I will gladly hit record on gforce and /record for a demo of me playing. Furthermore,  @HotRod55 lives about 20 minutes from me. I'm sure I could buy some beer and play side by side to remove any doubt.. lmao! 9 times out of 10 I'm drunk when I play anyways. 

I am all for any changes that make the game more enjoyable.. for all players!

 

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all tho it is a good idea  it also makes the spwn protect useless   freezetag was the most fun when your down in a corner the other team  putting presure on you but one or 2 smart players  using the spawn protect to free their whole team  a win like that is priceless.

you talk about less skilled players maybe in killing but there are  more skilled players using the spwn protect to unfreeze their team  that knife cuts on both sides.

 

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killstreaks,,,hahaha they are for the weak,,hehehehe

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And what about the death streaks thats all i can get LOL

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1 hour ago, Sikon said:

I feel the rounds will be much shorter when this is implemented.  Being that when a team is down to one or two players, they will not be able to get out of spawn to thaw team mates.

 

Reduced Spawn protection when coming back from a kill streak not the spawn protection that you get when you respawn from being frozen @Sikon you Idiot lol.

Edited by J3st3r
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Anyone have any other feelings about the amount of spawn protection time? If not I will go forward with it tomorrow morning

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1 hour ago, Ruggerxi said:

This is only for kill streaks, not on death respawns 

Oh okay, I miss understood.  I thought both was being reduced. 

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7 hours ago, Ruggerxi said:

This is only for kill streaks, not on death respawns 

but thats the same thing    last guy goes in to the car or any streak   uses the spwnprotect to unfreeze the players   many mtimes i lost and won a game like that 5-4 in the sudden  death  a game like that is priceless but hey you must have many many complaints  by these not so skilled players for willing to change someting that is there for a long time.

 

you should make some t-shirts    😀                                                       

XI

   Not so good players  lives

Matter

Edited by Dessy
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Come play with me on the XI-UT2K4 Server... Death Match, Freeze Tag, Etc. I usually play around 8:00 pm EST, Most nights...  It's a lot of fun to get away from COD4 once in awhile... Thank you Loco..

 

https://www.gametracker.com/server_info/149.56.146.64:7777

Edited by Snow White
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Lets give it a go!

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9 hours ago, Ruggerxi said:

Anyone have any other feelings about the amount of spawn protection time? If not I will go forward with it tomorrow morning

2.26 seconds?

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The change has been made, it should take effect on the next map change

Only after a killstreak, you will have only 2 secs of invisible spawn protection and combat medics will have 3 secs. 

 

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Can't wait to see how many people cry over this 😂

I don't get killstreaks so this won't affect me lmao

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Whoa whoa whoa... I know I'm still kind of new, but is this how you do things around here?! You posted this topic...21 hours ago??? Is that all the time you give for everyone to see your post and respond to it? I'm just seeing this now. This is a big change and I'd think you'd give at LEAST a few days for people to see the post and respond to it. 

Before I start my rant, let me preface with a few notes:

1. I am fully aware that the change you implemented ONLY affects spawn protection from killstreaks, NOT direct out of spawn at the beginning of the round or after being defrosted.

2. I use Combat Medic and am 99% sure* they do NOT get extra time added to killstreak spawn protection, ONLY direct out of spawn. For killstreaks, it is 5-6 seconds for everyone, no matter what perks you use (*please correct me if I'm wrong here).

Okay, on to the rant...

This is in response to Sikon's thread about nobody playing late at night ("Hello, Hi, How you doin'?!"). RobMC chimes in, saying many have left because the server has been overrun with hackers. He believes they can add extra time to spawn protection to help them get kills? (never heard that one before). Then Jester mentions how spawn protection after using the RC Car is part of the problem (WHAT???).

TL;DR:
Sikon: Hi! I can only play late at night, but nobody is on anymore.
RobMC: There are too many hackers now. On top of seeing through walls, they can add time to spawn protection. :(
Jester: Yeah spawn protection from RC car is the problem. We should get rid of it.
Rugger: Cool. Will do.

So to fix the hacking problem, you want to reduce spawn protection from killstreaks?! :unsure::blink:

Stating the obvious here: this is a team game with an emphasis on defrosting your teammates and good communication. The team that defrosts and communicates better tends to win.

This is why I use Combat Medic 99% of the time and spend most of the game looking for frozen teammates on my minimap to defrost (and yelling at everyone to "GET THE HELL OUT OF SPAWN!" lol). On top of using the RC Car and UAV Defroster to help with that, I will use spawn protection to run to a spot that allows me to defrost anyone deep in enemy territory. This is literally the reason there is a Combat Medic perk - to have that extra time to get further from spawn/into enemy territory to defrost teammates.

Another benefit of having that extra spawn protection from killstreaks is being able to infiltrate enemy spawn to take out the campers. I feel like many of the people complaining about getting shot in the back are the ones camping spawn surrounded by bettys or clays, waiting for people to appear in their scope. IMO, the two go hand in hand. 
 

18 hours ago, Dessy said:

all tho it is a good idea  it also makes the spwn protect useless   freezetag was the most fun when your down in a corner the other team  putting presure on you but one or 2 smart players  using the spawn protect to free their whole team  a win like that is priceless.

^THIS :good:

I'd ask everyone: if you're sitting there frozen and there's only one player still alive, who would you rather it be? The guy sitting in spawn, not moving, surrounded by enemies, waiting to get one last kill to pad his stats? Or the guy running his ass out of spawn, stealthily trying to defrost teammates to give you a second chance at winning the round?

If you think making this change is going to somehow impact or lessen the  hacking problem and bring people BACK to the server, I am sorry, but I beg to differ. It's only going to make it more frustrating to the players who are trying to help their team by getting to a safe place undetected to defrost teammates and take out campers.

I vote to keep it as is. Oh wait...the voting is now closed. :unsure:

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28 minutes ago, ShadyBrady said:

Whoa whoa whoa... I know I'm still kind of new, but is this how you do things around here?! You posted this topic...21 hours ago??? Is that all the time you give for everyone to see your post and respond to it? I'm just seeing this now. This is a big change and I'd think you'd give at LEAST a few days for people to see the post and respond to it. 

Before I start my rant, let me preface with a few notes:

1. I am fully aware that the change you implemented ONLY affects spawn protection from killstreaks, NOT direct out of spawn at the beginning of the round or after being defrosted.

2. I use Combat Medic and am 99% sure* they do NOT get extra time added to killstreak spawn protection, ONLY direct out of spawn. For killstreaks, it is 5-6 seconds for everyone, no matter what perks you use (*please correct me if I'm wrong here).

Okay, on to the rant...

This is in response to Sikon's thread about nobody playing late at night ("Hello, Hi, How you doin'?!"). RobMC chimes in, saying many have left because the server has been overrun with hackers. He believes they can add extra time to spawn protection to help them get kills? (never heard that one before). Then Jester mentions how spawn protection after using the RC Car is part of the problem (WHAT???).

TL;DR:
Sikon: Hi! I can only play late at night, but nobody is on anymore.
RobMC: There are too many hackers now. On top of seeing through walls, they can add time to spawn protection. :(
Jester: Yeah spawn protection from RC car is the problem. We should get rid of it.
Rugger: Cool. Will do.

So to fix the hacking problem, you want to reduce spawn protection from killstreaks?! :unsure::blink:

Stating the obvious here: this is a team game with an emphasis on defrosting your teammates and good communication. The team that defrosts and communicates better tends to win.

This is why I use Combat Medic 99% of the time and spend most of the game looking for frozen teammates on my minimap to defrost (and yelling at everyone to "GET THE HELL OUT OF SPAWN!" lol). On top of using the RC Car and UAV Defroster to help with that, I will use spawn protection to run to a spot that allows me to defrost anyone deep in enemy territory. This is literally the reason there is a Combat Medic perk - to have that extra time to get further from spawn/into enemy territory to defrost teammates.

Another benefit of having that extra spawn protection from killstreaks is being able to infiltrate enemy spawn to take out the campers. I feel like many of the people complaining about getting shot in the back are the ones camping spawn surrounded by bettys or clays, waiting for people to appear in their scope. IMO, the two go hand in hand. 
 

^THIS :good:

I'd ask everyone: if you're sitting there frozen and there's only one player still alive, who would you rather it be? The guy sitting in spawn, not moving, surrounded by enemies, waiting to get one last kill to pad his stats? Or the guy running his ass out of spawn, stealthily trying to defrost teammates to give you a second chance at winning the round?

If you think making this change is going to somehow impact or lessen the  hacking problem and bring people BACK to the server, I am sorry, but I beg to differ. It's only going to make it more frustrating to the players who are trying to help their team by getting to a safe place undetected to defrost teammates and take out campers.

I vote to keep it as is. Oh wait...the voting is now closed. :unsure:

This. 1000000x this.

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I just want the fuse put back on the SemTex grenade...

 

 

 

 

Wake Up , Time To Die

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@ShadyBrady

I had plenty of people like the comment and message me, so I went ahead with it, if it doesn't work it's always an easy change back

According to @Sammy the mod creator, combat medics get extra spawn protection time from killstreaks, I don't use combat medic so I don't know this for sure, I just go by the guy who created the mod

Just give it a try for a couple maps and see how big of a change it is, before saying its going to make gameplay worse. You might like it. 

Edited by Ruggerxi
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