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Sammy’s Mod


M!dg3t

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Can the mod that Sammy worked on be put back up for awhile?
 

When the old mod was put back on there was talk about switching them back and forth every 6 months or so. 
 

There was some great features like the rocket gun, trophy system, two emp mines, and way better care packages.

 

Not to mention the perk that let people steal your care packages from off you. 
 

I still here Big Yacc saying “ Whatcha got for me? Oh a air strike, I’ll take that, thank you very much. “ 🤣

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Prefer the current mod. More simple and natural.

Don't like the trophy system and the stealing of your kill streaks packages.

I understand that some players would like to get it back, though.

One solution could be to put it on another server and see which one would be the more successful.

The downside of this is that it could also empty both of them, splitting the CoD 4 FT gamers' community in two...

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3 hours ago, M!dg3t said:

I still here Big Yacc saying “ Whatcha got for me? Oh a air strike, I’ll take that, thank you very much. “ 🤣

:lol:

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you mean the last mod from sammy's? 

like yes it is online all the time  149.56.146.75:28960    >XI< MW2 Freezetag 147W

Xi_server.thumb.PNG.de276f5dcaca339ff14fe8167eb02837.PNG

Edited by Power!
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26 minutes ago, WldPenguin said:

Yep, it's up on another server currently

See! Almost nobody noticed it. Maybe it is empty most of the time...

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I stopped playing because I did not enjoy that mod at all.

I 100% prefer the current mod we have.  

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I agree, I liked the new mod and all of its additional perks. Yes, the mod has been there sense it switched back to 146b. I think a lot of people just go back to the IP that they are used to or not even have all the IPs on their server list, maybe? IDK For myself though.. I do not play on it because well.. No one is there and I like playing in larger servers because its more competitive and the comradery.

Either way, I like both mods and i'll play where the people are. I would like to see it make a comeback though!

Edited by Sikon
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At the time most things were done in the mod especially the standard stuff. However being a beta4 instead of a beta9 there was still much work to do either to continue to adjust new things... too good or not good enough etc... or to continue others that were in the works but not yet ready for prime time, as it were. The addition of stealing streaks, it was the first time I had seen something like that so a prime candidate for more gameplay to see what worked... for everybody including happy thieves and unhappy victims... and what did not. Had a couple things in mind to try to see how they worked and the differences, if any.

In any case, there should be an understanding that there is a difference between stability and added difficulty. 1_47 by design was made to be harder on multiple levels... because nearly everybody here has mastered the 146 mod as rote... and much more chaotic and unpredictable.  From the basics to the complex. By definition it makes things less relaxing for some, whereas it makes things a welcome challenge for others, and is a double edged sword. But in the end, the way to do things is to provide an unsupported and open mod to everyone... as all the others do... and then everybody makes the choice whether or not they want the rote and predictable or the new and unpredictable.

Like Pac-Man I suppose. Do you prefer to play it knowing the maze patterns that lets you win every time down to the second? Or would you prefer it where ghost behavior was made a little more random and the repeating pattern has less value? Pretty sure there is a cabinet dip switch accessible in MAME for it. I knew the pattern back in the day very well. But after awhile it got boring. Though it did save me a lot of quarters. 😛

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7 hours ago, Rascal said:

I stopped playing because I did not enjoy that mod at all.

I 100% prefer the current mod we have.  

 

Same. Just to much stuff? and map compatibility wasn't very good. Rite before we switched back to the current mod, there were Lots of complaints about server lag and game lag. Current mod does seem to run Alot better even though the server still lags like shit from time to time.

 

Current mod seems to be alot more popular when you look at overall server population especially during the week days. And the current mod has much better map compatibility. Still not perfect but what old game is?

 

Still think all of the weapons should have there stats reset to default values. 

I can Not toss a damn grenade back without it exploding in my face every single time. I toss them back immediately and as soon as it leaves my hand it blows up. Am I doing something wrong???? It REALLY REALLY damn annoying because it happens every single time I try to toss one back.

Mini nuke is completely useless. Explosive range of a hand grenade or a noob tube is better than the stupid Mini nuke.  I think you have a better chance of killing someone by hitting them in the head with an EMP or Stun grenade.  :rofl:  

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At that time overall map compatibility was around %95 of 146 iirc. However that is relative. It might have been %70 if limited to your particular favorite maps. Or might have been %100. In any case the ones that didnt work anymore were primarily due to aggregate vertex count among all the various models in the game/map/mod being too much (out of memory error). Reducing that is simply a matter of going through all the models, especially player weapons, and redoing or removing as much as possible without sacrificing important details. The usual painstaking development shit as you go through beta versions.

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How about setting up a day to play on that server exclusively and see if we can get enough folks interested?  @M!dg3t @Sikon What day of the week would you all feel would be the best?

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That’s a great idea, whatever day works for you guys I’m in!Reload Lets Go GIF by Rainbow Six Siege

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10 hours ago, YACCster said:

How about setting up a day to play on that server exclusively and see if we can get enough folks interested?  @M!dg3t @Sikon What day of the week would you all feel would be the best?

That sounds good. I will have to see what my schedule is like next week, then I can commit to a day and time to set this up. 

I have been out of work for a few months, so I have been playing alot kind of mid day.. then late at night. 

I had went on a cruse a few months back I contracted covid.. yay. took about a month to clear up from covid and then I slipped coming downstairs and broke my foot. yay.. lol 

My 'out of work' note expires next week, but I still need to have a fallow up appointment and a work release note from my Dr. I'm not sure if she will release me or not, because it still feels jacked up. 

So.. I'll let yall know after my doctors appt. 👍

 

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21 hours ago, YACCster said:

How about setting up a day to play on that server exclusively and see if we can get enough folks interested?  @M!dg3t @Sikon What day of the week would you all feel would be the best?

I put a penny: what about the 29th of February every leap year?  :unknw:

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If anyone wants to check it out, the current 1.47 test, tdm and cod4x, is up and running. Big download as far as cod4 is concerned at 250mb or so. But thats pretty small these days with 4GB updates every month for one game. Might need to type /reconnect in the console if the redirect falls back. Like having to restart slow downloads of modern games in Battlenet. I think when that happens its an NFO problem with big downloads.

It is running cod4x because I needed to include two new models and their materials. While compatibility is already good those extra two pushed quite a few popular maps just a hair too far. And I really dont want to spend a lot of time with the usual methods to put those two models into existing custom multi-model setups. My goal is to get it finished and distributed. 🥸

74.91.124.166:28960

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