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Showing content with the highest reputation on 07/01/22 in all areas
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So hard coded into the game is using the settings apllied for everything from tree to big booms.( I know yea it is pfft )You seem top be more interested in how a weapon gets its settings. So in the mod there is an IWD in that IWD is a weapons folder. In that wepon folder is all the weapons files anything there can be modded. Anybody can access it if they can access the server side mod. So before it goes online is where you get to play majic man. Below is the settings for a dogbite. WEAPONFILE\weaponType\grenade\weaponClass\grenade\offhandClass\None\impactType\grenade_explode\inventoryType\item\displayName\\modeName\\playerAnimType\radio\AIOverlayDescription\\gunModel\viewmodel_satchel_charge\handModel\viewmodel_hands_no_model\isHandModelOverridable\1\idleAnim\radio_handheld_idle\emptyIdleAnim\\fireAnim\\holdFireAnim\\lastShotAnim\\detonateAnim\\meleeAnim\\meleeChargeAnim\\raiseAnim\\dropAnim\\firstRaiseAnim\\altRaiseAnim\\altDropAnim\\quickRaiseAnim\\quickDropAnim\\emptyRaiseAnim\\emptyDropAnim\\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\autoAimRange\0\aimAssistRange\0\aimAssistRangeAds\0\moveSpeedScale\1\sprintScale\0.9\sprintDurationScale\1\lowAmmoWarningThreshold\0.33\damage\0\meleeDamage\90\fireDelay\0.16\meleeDelay\0.05\meleeChargeDelay\0.15\fireTime\0.8\holdFireTime\0.2\detonateTime\0.83\detonateDelay\0.23\meleeTime\0.5\meleeChargeTime\1\reloadTime\2\dropTime\0.9\raiseTime\1.2\altDropTime\0.9\altRaiseTime\1.2\quickDropTime\0.4\quickRaiseTime\0.5\firstRaiseTime\1.2\emptyDropTime\0.9\emptyRaiseTime\1.2\sprintInTime\0.3\sprintLoopTime\0.6\sprintOutTime\0.3\nightVisionWearTime\0.5\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\fuseTime\3.5\aiFuseTime\4\stickiness\Stick to all\hasDetonator\1\timedDetonation\0\rotate\1\holdButtonToThrow\0\freezeMovementWhenFiring\0\clipOnly\1\hipIdleAmount\80\hipIdleSpeed\0\idleCrouchFactor\0.5\idleProneFactor\0.15\parallelDefaultBounce\0.5\parallelBarkBounce\0.6\parallelBrickBounce\0.6\parallelCarpetBounce\0.6\parallelClothBounce\0.2\parallelConcreteBounce\0.6\parallelDirtBounce\0.45\parallelFleshBounce\0.2\parallelFoliageBounce\0.05\parallelGlassBounce\0.4\parallelGrassBounce\0.35\parallelGravelBounce\0.5\parallelIceBounce\0.6\parallelMetalBounce\0.6\parallelMudBounce\0.2\parallelPaperBounce\0.2\parallelPlasterBounce\0.5\parallelRockBounce\0.6\parallelSandBounce\0.3\parallelSnowBounce\0.2\parallelWaterBounce\0.2\parallelWoodBounce\0.6\parallelAsphaltBounce\0.6\parallelCeramicBounce\0.5\parallelPlasticBounce\0.5\parallelRubberBounce\0.5\parallelCushionBounce\0.5\parallelFruitBounce\0.5\parallelPaintedMetalBounce\0.5\perpendicularDefaultBounce\0.25\perpendicularBarkBounce\0.25\perpendicularBrickBounce\0.25\perpendicularCarpetBounce\0.25\perpendicularClothBounce\0.2\perpendicularConcreteBounce\0.25\perpendicularDirtBounce\0.225\perpendicularFleshBounce\0.2\perpendicularFoliageBounce\0.05\perpendicularGlassBounce\0.2\perpendicularGrassBounce\0.15\perpendicularGravelBounce\0.25\perpendicularIceBounce\0.3\perpendicularMetalBounce\0.25\perpendicularMudBounce\0.1\perpendicularPaperBounce\0.2\perpendicularPlasterBounce\0.25\perpendicularRockBounce\0.25\perpendicularSandBounce\0.1\perpendicularSnowBounce\0.1\perpendicularWaterBounce\0.2\perpendicularWoodBounce\0.25\perpendicularAsphaltBounce\0.25\perpendicularCeramicBounce\0.5\perpendicularPlasticBounce\0.5\perpendicularRubberBounce\0.5\perpendicularCushionBounce\0.5\perpendicularFruitBounce\0.5\perpendicularPaintedMetalBounce\0.5\swayMaxAngle\30\swayLerpSpeed\6\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.1\swayVertScale\0.1\swayShellShockScale\5\worldModel\\knifeModel\\worldKnifeModel\\ammoName\calldown\maxAmmo\1\startAmmo\1\clipName\calldown\clipSize\1\sharedAmmoCapName\WEAPON_HARDPOINT\sharedAmmoCap\1\dropAmmoMin\0\dropAmmoMax\0\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup\ammoPickupSound\\ammoPickupSoundPlayer\\pullbackSound\weap_fraggrenade_pin\pullbackSoundPlayer\weap_fraggrenade_pin\fireSound\weap_fraggrenade_fire\fireSoundPlayer\weap_fraggrenade_fire\lastShotSound\\lastShotSoundPlayer\\meleeSwipeSound\melee_punch_other\meleeSwipeSoundPlayer\melee_punch\reloadSound\weap_fraggrenade_reload\reloadSoundPlayer\weap_fraggrenade_reload\altSwitchSound\\altSwitchSoundPlayer\\detonateSound\weap_c4detpack_trigger_npc\detonateSoundPlayer\weap_c4detpack_trigger_plr\raiseSound\weap_c4detpack_safetyoff_npc\raiseSoundPlayer\weap_c4detpack_safetyoff_plr\firstRaiseSound\weap_c4detpack_safetyoff_npc\firstRaiseSoundPlayer\weap_c4detpack_safetyoff_plr\putawaySound\weap_c4detpack_safety_npc\putawaySoundPlayer\weap_c4detpack_safety_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\bounceSound\c4_bounce\reticleCenter\reticle_center_cross\reticleSide\\reticleCenterSize\32\reticleSideSize\16\reticleMinOfs\4\altWeapon\\blocksProne\0\cookOffHold\0\hudIcon\compass_objpoint_dogs\killIcon\compass_objpoint_dogs\dpadIcon\compass_objpoint_dogs\ammoCounterIcon\compass_objpoint_dogs\hudIconRatio\1:1\killIconRatio\1:1\dpadIconRatio\1:1\ammoCounterIconRatio\1:1\ammoCounterClip\None\flipKillIcon\0\standMoveF\-1\standMoveR\0\standMoveU\-1.5\standRotP\0\standRotY\0\standRotR\0\duckedOfsF\-2\duckedOfsR\1\duckedOfsU\-0.2\duckedMoveF\0\duckedMoveR\1\duckedMoveU\-1.5\duckedRotP\0\duckedRotY\0\duckedRotR\0\proneOfsF\-3\proneOfsR\2\proneOfsU\0.8\proneMoveF\0\proneMoveR\1\proneMoveU\-1.5\proneRotP\0\proneRotY\0\proneRotR\0\posMoveRate\4\posProneMoveRate\10\standMoveMinSpeed\110\duckedMoveMinSpeed\60\proneMoveMinSpeed\0\posRotRate\5\posProneRotRate\10\standRotMinSpeed\110\duckedRotMinSpeed\60\proneRotMinSpeed\0\sprintOfsF\0\sprintOfsR\0\sprintOfsU\0\sprintRotP\0\sprintRotY\0\sprintRotR\0\sprintBobH\6\sprintBobV\8\explosionRadius\256\explosionRadiusMin\0\explosionInnerDamage\200\explosionOuterDamage\50\damageConeAngle\180\projectileSpeed\600\projectileSpeedUp\0\projectileSpeedForward\0\projectileActivateDist\0\projectileModel\\projExplosionType\grenade\projExplosionEffect\\projExplosionEffectForceNormalUp\0\projExplosionSound\detpack_explo_main\projTrailEffect\\projImpactExplode\0\canUseInVehicle\0\noDropsOrRaises\0\tagFx_preparationEffect\\tagFlash_preparationEffect\\adsDofStart\0\adsDofEnd\0\notetrackSoundMap\ This one is for the springfiels_mp WEAPONFILE\displayName\WEAPON_SPRINGFIELD\modeName\\playerAnimType\sniper\altWeapon\\AIOverlayDescription\WEAPON_RIFLEMAN\weaponType\bullet\weaponClass\rifle\penetrateType\large\impactType\bullet_large\inventoryType\primary\fireType\Single Shot\clipType\bottom\twoHanded\1\rifleBullet\1\armorPiercing\0\boltAction\0\aimDownSight\1\rechamberWhileAds\1\noADSAutoReload\0\noPartialReload\0\segmentedReload\0\adsFire\0\noAdsWhenMagEmpty\0\avoidDropCleanup\0\enhanced\0\bayonet\0\cancelAutoHolsterWhenEmpty\0\suppressAmmoReserveDisplay\0\laserSightDuringNightvision\0\blocksProne\0\silenced\0\mountableWeapon\0\autoAimRange\0\aimAssistRange\1000\aimAssistRangeAds\1500\enemyCrosshairRange\1000\crosshairColorChange\1\moveSpeedScale\1.5\adsMoveSpeedScale\1.5\sprintDurationScale\1\gunMaxPitch\30\gunMaxYaw\15\lowAmmoWarningThreshold\0.33\ammoName\springfield\maxAmmo\999\startAmmo\999\clipName\springfield_mp\clipSize\10\shotCount\1\dropAmmoMin\1\dropAmmoMax\5\reloadAmmoAdd\0\reloadStartAdd\0\damage\50\minDamage\40\meleeDamage\150\maxDamageRange\1500\minDamageRange\2000\playerDamage\30\locNone\1\locHelmet\1.5\locHead\2\locNeck\1.5\locTorsoUpper\1.5\locTorsoLower\1.1\locRightArmUpper\1\locRightArmLower\1\locRightHand\1\locLeftArmUpper\1\locLeftArmLower\1\locLeftHand\1\locRightLegUpper\1\locRightLegLower\1\locRightFoot\1\locLeftLegUpper\1\locLeftLegLower\1\locLeftFoot\1\locGun\0\fireTime\0.15\fireDelay\0\meleeTime\0.5\meleeChargeTime\1\meleeDelay\0.05\meleeChargeDelay\0.15\reloadTime\1.5\reloadEmptyTime\1.5\reloadEmptyAddTime\0\reloadStartTime\0\reloadEndTime\0\reloadAddTime\1.5\reloadStartAddTime\0\rechamberTime\0.87\rechamberBoltTime\0.35\dropTime\0.7\raiseTime\0.8\altDropTime\0\altRaiseTime\0\quickDropTime\0.25\quickRaiseTime\0.25\firstRaiseTime\0.8\emptyDropTime\0.35\emptyRaiseTime\0.35\sprintInTime\0.3\sprintLoopTime\0.7\sprintOutTime\0.3\deployTime\0\breakdownTime\0\nightVisionWearTime\0\nightVisionWearTimeFadeOutEnd\0\nightVisionWearTimePowerUp\0\nightVisionRemoveTime\0\nightVisionRemoveTimePowerDown\0\nightVisionRemoveTimeFadeInStart\0\standMoveF\0\standMoveR\0\standMoveU\-2.2\standRotP\0\standRotY\0\standRotR\0\standMoveMinSpeed\80\standRotMinSpeed\80\posMoveRate\6\posRotRate\6\sprintOfsF\5\sprintOfsR\-15\sprintOfsU\-15\sprintRotP\-20\sprintRotY\65\sprintRotR\-15\sprintBobH\10\sprintBobV\6\sprintScale\0.85\duckedSprintOfsF\0\duckedSprintOfsR\0\duckedSprintOfsU\0\duckedSprintRotP\0\duckedSprintRotY\0\duckedSprintRotR\0\duckedSprintBobH\0\duckedSprintBobV\0\duckedSprintScale\0.01\duckedMoveF\0\duckedMoveR\0\duckedMoveU\-1.7\duckedRotP\0\duckedRotY\0\duckedRotR\0\duckedOfsF\-0.5\duckedOfsR\0.8\duckedOfsU\-0.2\duckedMoveMinSpeed\20\duckedRotMinSpeed\20\proneMoveF\-55\proneMoveR\3\proneMoveU\-145\proneRotP\0\proneRotY\220\proneRotR\-200\proneOfsF\-2\proneOfsR\1.5\proneOfsU\0.8\posProneMoveRate\25\posProneRotRate\30\proneMoveMinSpeed\0\proneRotMinSpeed\0\hipIdleAmount\30\adsIdleAmount\2\hipIdleSpeed\1\adsIdleSpeed\0.8\idleCrouchFactor\0.75\idleProneFactor\0.4\adsSpread\0\adsAimPitch\0\adsTransInTime\0.25\adsTransOutTime\0.25\adsTransBlendTime\0.1\adsReloadTransTime\0.6\adsCrosshairInFrac\1\adsCrosshairOutFrac\0.2\adsZoomFov\50\adsZoomInFrac\0.5\adsZoomOutFrac\0.4\adsBobFactor\0\adsViewBobMult\0.2\adsViewErrorMin\0\adsViewErrorMax\0\hipSpreadStandMin\3\hipSpreadDuckedMin\2.5\hipSpreadProneMin\2\hipSpreadMax\7\hipSpreadDuckedMax\6\hipSpreadProneMax\5\hipSpreadFireAdd\1\hipSpreadTurnAdd\0\hipSpreadMoveAdd\5\hipSpreadDecayRate\5\hipSpreadDuckedDecay\1\hipSpreadProneDecay\1\hipGunKickReducedKickBullets\0\hipGunKickReducedKickPercent\0\hipGunKickPitchMin\80\hipGunKickPitchMax\85\hipGunKickYawMin\-35\hipGunKickYawMax\35\hipGunKickAccel\1000\hipGunKickSpeedMax\1200\hipGunKickSpeedDecay\100\hipGunKickStaticDecay\100\adsGunKickReducedKickBullets\0\adsGunKickReducedKickPercent\0\adsGunKickPitchMin\0\adsGunKickPitchMax\0\adsGunKickYawMin\0\adsGunKickYawMax\0\adsGunKickAccel\600\adsGunKickSpeedMax\600\adsGunKickSpeedDecay\100\adsGunKickStaticDecay\100\hipViewKickPitchMin\40\hipViewKickPitchMax\80\hipViewKickYawMin\40\hipViewKickYawMax\-40\hipViewKickCenterSpeed\1200\adsViewKickPitchMin\40\adsViewKickPitchMax\80\adsViewKickYawMin\40\adsViewKickYawMax\-40\adsViewKickCenterSpeed\1200\swayMaxAngle\5\swayLerpSpeed\5\swayPitchScale\0.1\swayYawScale\0.1\swayHorizScale\0.08\swayVertScale\0.12\swayShellShockScale\5\adsSwayMaxAngle\3\adsSwayLerpSpeed\6\adsSwayPitchScale\0.1\adsSwayYawScale\0.1\adsSwayHorizScale\0.1\adsSwayVertScale\0.2\fightDist\720\maxDist\730\aiVsAiAccuracyGraph\\aiVsPlayerAccuracyGraph\\reticleCenter\\reticleSide\reticle_side_small\reticleCenterSize\4\reticleSideSize\8\reticleMinOfs\0\hipReticleSidePos\0\adsOverlayShader\\adsOverlayShaderLowRes\\adsOverlayReticle\none\adsOverlayWidth\220\adsOverlayHeight\220\gunModel\viewmodel_mp_springfield\gunModel2\\gunModel3\\gunModel4\\gunModel5\\gunModel6\\gunModel7\\gunModel8\\gunModel9\\gunModel10\\gunModel11\\gunModel12\\gunModel13\\gunModel14\\gunModel15\\gunModel16\\handModel\viewmodel_hands_no_model\worldModel\weapon_mp_springfield_rifle\worldModel2\\worldModel3\\worldModel4\\worldModel5\\worldModel6\\worldModel7\\worldModel8\\worldModel9\\worldModel10\\worldModel11\\worldModel12\\worldModel13\\worldModel14\\worldModel15\\worldModel16\\worldClipModel\\knifeModel\viewmodel_usa_kbar_knife\worldKnifeModel\weapon_usa_kbar_knife_mp\idleAnim\viewmodel_springfield_idle\emptyIdleAnim\viewmodel_springfield_idle\fireAnim\viewmodel_springfield_fire\lastShotAnim\viewmodel_springfield_fire\rechamberAnim\viewmodel_springfield_rechamber\meleeAnim\viewmodel_knife_slash\meleeChargeAnim\viewmodel_knife_stick\reloadAnim\viewmodel_springfield_reload\reloadEmptyAnim\viewmodel_springfield_reload\reloadStartAnim\\reloadEndAnim\\raiseAnim\viewmodel_springfield_pullout\dropAnim\viewmodel_springfield_putaway\firstRaiseAnim\viewmodel_springfield_pullout\altRaiseAnim\viewmodel_springfield_pullout\altDropAnim\viewmodel_springfield_putaway\quickRaiseAnim\viewmodel_springfield_pullout_fast\quickDropAnim\viewmodel_springfield_putaway_fast\emptyRaiseAnim\viewmodel_springfield_pullout\emptyDropAnim\viewmodel_springfield_putaway\sprintInAnim\\sprintLoopAnim\\sprintOutAnim\\nightVisionWearAnim\\nightVisionRemoveAnim\\adsFireAnim\viewmodel_springfield_fire\adsLastShotAnim\viewmodel_springfield_fire\adsRechamberAnim\viewmodel_springfield_rechamber\adsUpAnim\viewmodel_springfield_ADS_up\adsDownAnim\viewmodel_springfield_ADS_down\deployAnim\\breakdownAnim\\viewFlashEffect\weapon/muzzleflashes/rifle_flash_view\worldFlashEffect\weapon/muzzleflashes/rifleflash\viewShellEjectEffect\weapon/shellejects/rifle_view\worldShellEjectEffect\weapon/shellejects/rifle\viewLastShotEjectEffect\\worldLastShotEjectEffect\\worldClipDropEffect\\pickupSound\weap_pickup\pickupSoundPlayer\weap_pickup_plr\ammoPickupSound\ammo_pickup\ammoPickupSoundPlayer\ammo_pickup_plr\breakdownSound\\breakdownSoundPlayer\\deploySound\\deploySoundPlayer\\finishDeploySound\\finishDeploySoundPlayer\\fireSound\weap_springfield_fire\fireSoundPlayer\weap_springfield_fire_plr\lastShotSound\weap_springfield_fire\lastShotSoundPlayer\weap_springfield_fire_plr\emptyFireSound\dryfire_rifle\emptyFireSoundPlayer\dryfire_rifle_plr\crackSound\\whizbySound\\meleeSwipeSound\melee_swing\meleeSwipeSoundPlayer\melee_swing_plr\meleeHitSound\melee_hit\meleeMissSound\\rechamberSound\gr_rifle_rechamber_3p\rechamberSoundPlayer\\reloadSound\gr_rifle_round_in_3p\reloadSoundPlayer\\reloadEmptySound\\reloadEmptySoundPlayer\\reloadStartSound\gr_rifle_open_3p\reloadStartSoundPlayer\\reloadEndSound\gr_rifle_close_3p\reloadEndSoundPlayer\\altSwitchSound\\altSwitchSoundPlayer\\raiseSound\weap_raise\raiseSoundPlayer\weap_raise_plr\firstRaiseSound\weap_raise\firstRaiseSoundPlayer\weap_raise_plr\putawaySound\weap_putaway\putawaySoundPlayer\weap_putaway_plr\nightVisionWearSound\\nightVisionWearSoundPlayer\\nightVisionRemoveSound\\nightVisionRemoveSoundPlayer\\standMountedWeapdef\\crouchMountedWeapdef\\proneMountedWeapdef\\mountedModel\\hudIcon\hud_icon_springfield_scoped\killIcon\hud_icon_springfield_scoped\dpadIcon\\ammoCounterIcon\\hudIconRatio\4:1\killIconRatio\4:1\dpadIconRatio\4:1\ammoCounterIconRatio\4:1\ammoCounterClip\ShortMagazine\flipKillIcon\1\fireRumble\sniper_fire\meleeImpactRumble\defaultweapon_melee\adsDofStart\0\adsDofEnd\15\hideTags\tag_bayonet tag_scope tag_grenade_mount tag_grenade\notetrackSoundMap\knife_stab_plr knife_stab_plr knife_pull_plr knife_pull_plr Knife_slash_plr Knife_slash_plr gr_springfield_bolt_back_plr gr_springfield_bolt_back_plr gr_springfield_bolt_front_plr gr_springfield_bolt_front_plr gr_springfield_bolt_down_plr gr_springfield_bolt_down_plr gr_springfield_bolt_up_plr gr_springfield_bolt_up_plr gr_springfield_clip_in_plr gr_springfield_clip_in_plr gr_springfield_clip_eject_plr gr_springfield_clip_eject_plr gr_springfield_clip_eject_plr gr_springfield_clip_eject_plr gr_springfield_shell_in_plr gr_springfield_shell_in_plr As you can see you can change just about anything you wish. Change it drop it back into the wepon folder that goes in the .IWD and back up to the server and your changes are live. So if you search the springfield setting for damage. "damage\50\minDamage\40\meleeDamage\150\maxDamageRange\1500\minDamageRange\2000\playerDamage\30\" if you were on a server with max damage at 1500 then went to a server where it was changed to maxDamageRange\2000\ your long shoots would now give you a kill. There is so much in these settings. I have found that some work others do not. So the game is not totally moddable but cod5 is close. There is also alot of cross over so by changing some settings it affects otehr settings like game clips. Clips are use to make walls less penatrable to projectiles. All sorts of little stuff losses or gains in altering the settings. So go look in your mod IWD in wepons/mp/ your choice. zThe file opens with most notepad style programs. Ask more once you begin to understand. I'll be happy to try and answer.2 points
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New Monster Truck Video
Hunter1948 reacted to StormCrow for a topic
The video I was lucky enough, again, to be in just dropped, its fast and hectic but ya can see me a couple times in it and clear in the last shot. Im wearing a red checkered shirt, leather vest and blue hat, can you spot me?1 point -
XtremeIdiots would like to wish all members celebrating their birthday today a happy birthday. Ricko (48)ramifin (60)Felixonte (52)concours (65)White_Dragon (70)iboomboom (39)1 point
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TS problem !
jointz reacted to KaptCrunch for a topic
this Issue is closed for I let Legi tell you the hardware were up to date issue was overwolf. we removed overwolf from PC and game not crash between maps. hope that clears things for other users having issues your welcome Legi1 point -
TS problem !
lazymarcky reacted to legi_istra for a topic
Hello all friends Just to say THANKS to KaptCrunch for hallp me with my TS problem he resolve it ,THANKS one more Now I can be with you in TS im happy1 point -
XtremeIdiots would like to wish all members celebrating their birthday today a happy birthday. P!nk (45)hardcore (55)1 point
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Happy 4th
NuTzOpaNts reacted to KaptCrunch for a topic
an to fellow Candians happy 1st of July and Americans on the 4th1 point -
I humbly welcome Outsider to the clan. Outsider is an awesome person and a talented COD4 player! Cheers, Frank1 point
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24 stock maps/others for Halloween made by dadda2 put in 6/30/2022 by LOCO map mp_eerier map mp_psycho map mp_backlot map mp_bloc map mp_lab map mp_broadcast map mp_carentan map mp_hollow map mp_cargoship map mp_citystreets map mp_oukhta map mp_convoy map mp_countdown map mp_graveyard map mp_farm map mp_creek map mp_gvft map mp_xi_overgrown map mp_vacant map mp_hhk_ballroom map mp_showdown map mp_howling_night map mp_cave map mp_shipment Server Restarted 5:50pm PST Enjoy1 point
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2022-07-01 Birthdays
Dot80 reacted to major-mark63 for a topic
Happy birthday to a great bunch!!!! now 70 Dragon youll have to be serious now!! LOL1 point -
2022-07-01 Birthdays
lazymarcky reacted to Dot80 for a topic
Happy Birthday Dragon and all have a great day.1 point -
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Please Welcome Outsider To Our Clan
lazymarcky reacted to rexbowan for a topic
Welcome to the Clan1!1 point -
Willing to pay for time / info session on modding and damage COD4
loaderXI reacted to Wardogs411 for a topic
well different guns do different types of damage, thats one of the main things. In the coding a headshot does 150% of the base damage while body is basic 100% Now perks do change that, stopping power reduces dmg taken by 25%, while the armor seems to be a bit bugged and counts full body + head as a extra 75% protection. Me and sharpe use the armor penetration perk which gives us a extra dmg % of 50% on targets. then again like i said it all depends on gun dmg, silencer reduces range and dmg taken by 25%. Some perks do add up while others doesn't, and also as they said. Ping difference is a big deal aswell. Cos i've noticed myself that sometimes hits don't even register when they should have, because ping doesn't register the person there. Even if its only a split second different, it can mean between a kill or being killed.1 point -
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Happy Birthday @P!nky! (sry, a little bit late)1 point
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Please Welcome Outsider To Our Clan
rexbowan reacted to lazymarcky for a topic
Welcome to XI Family Outsider1 point -
Thanks everyone, I will see you out there in the killing fields.1 point
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My wife has been going on and on for the last 6 months about how she wanted to get a new Mini Cooper…she had one about 10 years ago and wanted it back. So on the sly I was able to figure out what colors she wanted and I factory ordered her a new electric Mini Cooper a few months ago. I just got the update that it’s at the port now. This is gonna be epic when I take her out for lunch one day soon….and wind up at the Mini dealer to collect her new car.1 point
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The Baby Pic game is live, come and play
NuTzOpaNts reacted to Ruggerxi for a topic
Also you don't know how many you have right or wrong until I send out the results.1 point -
That is a sweet looking vehicle! You did well! If you wanna surprise me someday I'll take a Tesla Plaid S black on black1 point
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Aww bless you even managed to put yourself in the picture, and i see you've treated yourself to some new wheels.1 point