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Hawk

***- Inactive Clan Members
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Posts posted by Hawk

  1. Ok, the math is off on this one.........23 beds, sleeps 28.

    3 king beds, 12 queen beds, 2 doubles and 5 singles 3+12+2+5=22.....not 23.

    And if you figure

    2 per king = 6

    2 per queen = 24

    2 per doubles = 4

    5 singles = 5

    That gives you 39 spots, not 28.  

     

    That being said.....I am always one that says I am going to the next XI Fest, but I honestly don't know if I can make these dates work.  We already have a family vacation planned the second week of October (Columbus Day weekend), to the Dells.  That's where the kiddos wanted to go.  Plus, the kids are already back in school in October, so I may have to bow out of this one... 

    Branson was an 8hour drive.  I could have made that one work.  This is an extra 4-5 hours and 300+/- miles.  

     

     

  2. So, @Sammy, I for one know what it takes to create a mod, to tweak a mod, to run a server, etc...  I've been doing it from the Return to Castle Wolfenstein days, up to and including Call of Duty 5: World at War.  This is prior to me joining XI.  I get it.  It's a ton of work.  It's a SHIT TON of time.  It will always come with criticism.  The best way to avoid that criticism is to ask in advance what people want in the mod, before putting a ton of time developing it.  You will NEVER make everyone happy.  That's just a fact of life.

    Here's the thing...I don't recall ever being "asked" for suggestions on what to add to the server.  Was there ever a post by you or anyone for that matter, stating that you were going to start working on a new mod and you needed input?  Did you ever ask people what they wanted to see in the mod, if they wanted the "extra shit" (as you put it), what gun changes they want, what game play changes they suggest, etc...?  Did you?  Because I know, I was on the server almost every day for hours on end prior to the new mod, and I was never asked.  Maybe you did.  I don't remember seeing it, being told about it, but I also did not check the site as often as I should have either.  I was asked to help "test" the new mod on a couple occasions.  Even during the testing phase, I did not like it.  Mostly because all of the "extra shit" messed with the game play.  It felt clunky.  It still does for me.  That's why I don't like playing on the server.  I do enjoy the old mod immensely.  However, two jobs, coaching my daughter's softball and playing newer games that are designed with all the extra stuff in mind, have taken me away from CoD4.

    Speaking about that "extra shit", this game was not designed with all that "extra shit" in mind.  It was never an option on the game.  People started implementing them in mods when those items started appearing in newer games.  Problem with implementing those into this mod is that THIS GAME IS NOT DESIGNED FOR ALL THE EXTRA SHIT!  It affects the game play adversely.  It is extremely noticeable when you jump from the newer mod into the older mod.  The older mod is super smooth.  It has SOME of the extra stuff, but not all of it.  There is just too much extra stuff, and I fear it bogs down the game.  That may be why people don't like it.  If they want all the extra stuff, they'll most likely go to a game that has it, was designed to have it and runs smoothly because it was designed to have it.

  3. 1 hour ago, Sammy said:

    Just a little post for those that complain that I added too much "shit" to the mod.  Thought about this but decided against it. For fairness it would require a friendly UAV to transmit package locations that it couldnt see.

     

     

    Now in actual fact, this was just something I hacked together for fun to see if the scripts for the SAM could actually do it. As you can see it worked quite well but not without a couple minor problems. Nothing insurmountable however. With some more work it would be able to fire at sentries, snipers on top of buildings, even other SAMs. Would be funny to see two SAMs attack each other if the circumstances were exactly right. Oh and any player trying to get the package would be killed along with it.

    But get out the popcorn and imagine the screaming. 😁

    Here's the thing that I don't think you understand......some people play this game for it's simplicity.  If people wanted all the "extra stuff", people would start playing the newer games that actually have that stuff in it, because those games are better at it to begin with....  Did you ever think of it that way?

  4. 7 minutes ago, Sammy said:

    Perhaps the poll should show who voted for what. In the interest of transparency.

    I don't have a problem being transparent about it......I voted old.  The new mod combined with the release of Modern Warfare is the reason I stopped playing on the server.  There is just something about the newer mod that I don't like. Actually a few things about it.  I've been one that has been vocal about it to some of the admins, not here on the forums, but on other platforms (WhattsApp).  I was and still am willing to give it a try, I just think the older mod runs more smoothly and isn't congested with all the "extra crap" in this mod.  One of the things that made the older games nice (in my opinion), is the fact that there weren't a buttload of options, perks, settings, whatever.  you just played.  Didn't need to bind extra keys to steal killstreaks, drop trophy systems, etc...  The movement on the newer mod is just clunky.  The old mod ran smoothly, and definitely felt quicker and more responsive.

     

    Sammy, You do great work.  I just am not a fan of the newer mod.  BUT, that is only my opinion.  Being a past server admin of my old clan's server and helping tweak and run mods, I fully understand that you just can't please everyone.  Thank you for all your hard work trying to do just that.  

  5. On 6/13/2021 at 5:40 PM, Ruggerxi said:

    The old mod is up and running

    149.56.146.75:28960 >XI< MW2 Freezetag 146b9

     

    I just jumped in there to see the difference.  It's SOOOOOO much smoother.  It definitely feels like you run faster.  The jumping feels better, the weapons feel better.  Everything about that mod is just right.....  I know I for one will come back to play that mod again.

  6. How about go back to the old mod?  What was wrong with that one?  I haven't played much since this one was implemented.  Warzone helped that, but I'm just not enjoying this mod, now that I'm trying to give it a chance.

    If there is no chance of going back.........   Faster run speed, longer sprint time, lower jump height, get rid of killstreak stealing, make it so you don't lose your killstreak at the end of the round, fix the sounds of the guns (sound futuristic).....  I'm sure I can think of more.  I'll post when I think of them.

  7. Wow.  Josh, sorry to hear.  I'm happy that you dodged a bullet on that one.  She seems like the true definition of a "C U Next Tuesday".  Family is one of the greatest things you can do with your life.  Don't count it out yet buddy.  You just need to find the right girl.  You never know when or where you may run into her.  But you'll know it when you do.  Give some time for yourself.  Do things that make you happy.  It's usually when you aren't looking, that the magic happens.  Stay Strong my man!!!😎

  8. On 4/27/2021 at 7:25 AM, TheCheeseyCrusader said:

    I wont be able to join. My warzone account has been hacked. So now i have to wait 10 days to get a reply from activision

    Just start a new account.  Jump in with some of us and use our dropped loadout guns to rank them up.  

  9. On 4/22/2021 at 10:01 AM, Hoth said:

    This would be fun. We could try playing with a private server. If we don't have enough of a head count we could do some scoring based on multiple games like I have seen many tourneys ran. I would be game to play. Some of the most active players I see are @Hawk  @AthenA @Lunkster @ReaPeR and Boots (Don't see or know his name on the site) Also a simple one to run as well would be a duo gunfight tourney etc.

    I'M IN!!!!  Just let me know when and where!

  10. 14 hours ago, WldPenguin said:

    @Sammy, we played earlier this evening and found a few things to let you know about.  

    1.  Enemy tags show up throughout gameplay.  We used to only see an enemy's tag if they were frozen.  

    2.  When testing out the rc-defroster, no timer appeared for me.

    3.  Not sure if this is just for me, but not all inventory is unlocked.  I couldn't choose "trophy" and a couple of others.

    4.  Enemy in spawn message - is that staying?

    5.  There were several times that a message was rapidly appearing in the lower left area stating "lower message not defined"

    6.  It seemed that most if not all of us could not pick up weapons even after setting a key for it.

    7.  Defroster crossbow did not thaw anyone

    8.  The message "steal a killstreak from the enemy" pops up every time you are near a frozen player, even if you don't have the perk "heist", or if they do not have a killstreak to steal.

    9.  We can see the spawn protection countdown timer, but someone said they were shot while still in spawn protection, with several seconds remaining.

    Thanks for taking a look at our list - I know you've fixed a few of these already, but I just wanted to put everything we had from today's test.

    One thing I did notice about the defroster bow, is that it was actually able to kill people, while not being able to defrost.

    Also, when trying to pick up a weapon, even if you have a key bound for it, you are not able to pick up a weapon of a fallen soldier.

     

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