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  1. Version 1.0.0

    7 downloads

    Here is my new sniper map Uboatbunker after a long time I hope you like the new map have fun ! Map Name : ubunker Consolenname : Uboatbunker Date of Release : 20.06.2020 Map Version : Final 1.0 Map size : medium Author : (PHk) Schenk steam : yellochayen Supported Gametype : Team Deathmatch / Only Sniper Mod Compatibility: extreme 2.9
  2. Schenk

    Arena3 / Sniper

    Version 1.0.0

    18 downloads

    Map Name : arena3 Consolenname : Sniperarena3 Date of Release : 06.05.2018 Map Version : Final 1.0 Author : (PHk) Schenk steam : yellochayen Supported Gametype : only Team Deathmatch is sniper map Mod Compatibility: extreme 2.9
  3. Version 1.0.0

    9 downloads

    Map Name : germanairfield Consolenname : German Airfield Date of Release : 06.05.2018 Map Version : Final 1.0 Author : (PHk) Schenk steam : yellochayen Supported Gametype : only Team Deathmatch is a sniper map Mod Compatibility: extreme 2.9
  4. Version 1.0.0

    8 downloads

    Map Name : desert_city Consolenname : Desert_city Date of Release : 06.05.2018 Map Version : Final 1.0 Author : (PHk) Schenk steam : yellochayen Supported Gametype : only Team Deathmatch is a snipermap Mod Compatibility: extreme 2.9
  5. Version 1.0.0

    9 downloads

    Sniper only Map Name : Desert/Valley Consolenname : desert_valley Date of Release : 28.11.2017 Map Version : Final 1.0 Author : (PHk) Schenk steam : yellochayen Supported Gametype : Team Deathmatch Mod Compatibility: extreme 2.9
  6. Version 1.0.0

    8 downloads

    Sniper only Map Name : Arena II Consolenname : mp_arena2 Date of Release : 28.11.2017 Map Version : Final 1.0 Author : (PHk) Schenk steam : yellochayen Supported Gametype : Team Deathmatch Mod Compatibility: extreme 2.9
  7. Schenk

    Sniper /Germany

    Version 1.0.0

    10 downloads

    Sniper only Map Name : Germany Consolenname : germany Date of Release : 28.11.2017 Map Version : Final 1.0 Author : (PHk) Schenk steam : yellochayen Supported Gametype : Team Deathmatch Mod Compatibility: extreme 2.9
  8. Version 1.0.0

    8 downloads

    Sniper only Map Name : container_port Consolenname : mp_container_port Date of Release : 11.11.2017 Map Version : Final 1.0 Author : (PHk) Schenk steam : yellochayen Supported Gametype : Team Deathmatch Mod Compatibility: extreme 2.9
  9. Schenk

    blue_sea sniper

    Version 1.0

    17 downloads

    Map Name : Blue Sea Consolenname : mp_blue_sea Date of Release : 14.10.2017 Map Version : Final 1.0 Author : (PHk) Schenk steam : yellochayen Supported Gametype : Team Deathmatch sniper only Mod Compatibility: extreme 2.9
  10. Schenk

    Church/Sniper

    Version 1.0.0

    12 downloads

    Map Name : church Consolenname : church Date of Release : 30.01.2018 Map Version : Final 1.0 Author : (PHk) Schenk steam : yellochayen Supported Gametype : Team Deathmatch Mod Compatibility: extreme 2.9
  11. Version 1.0.0

    14 downloads

    Map Name : open_sea Consolenname : open_sea Date of Release : 27.01.2018 Map Version : Final 1.0 Author : (PHk) Schenk steam : yellochayen Supported Gametype : Team Deathmatch Mod Compatibility: extreme 2.9
  12. Version 1.0.0

    16 downloads

    Map Name : Trainwreck Consolenname : trainwreck Date of Release : 27.01.2018 Map Version : Final 1.0 Author : (PHk) Schenk steam : yellochayen Supported Gametype : Team Deathmatch Mod Compatibility: extreme 2.9
  13. Schenk

    bunker_v/ Sniper

    Version 1.0.0

    9 downloads

    Map Name : Bunker/V2 Consolenname : bunker_v Date of Release : 27.01.2018 Map Version : Final 1.0 Author : (PHk) Schenk steam : yellochayen Supported Gametype : Team Deathmatch Mod Compatibility: extreme 2.9
  14. Schenk

    Hillsides/sniper

    Version 1.0.0

    21 downloads

    Map Name : Hillsides Consolenname : hillsides Date of Release : 28.11.2017 Map Version : Final 1.0 Author : (PHk) Schenk steam : yellochayen Supported Gametype : Team Deathmatch Mod Compatibility: extreme 2.9
  15. 143 downloads

    Mod creator: Kill3r Website: http://www.kill3rcreations.co.uk/index.php Features: ===================================================================== Auto turrets Laser mines Lock-on rockets Laser guided rockets Dark natter cannon EMP Grenades Freeze grenades Sticky proximity grenades Anthrax gas New quick chat menu options: Deploy Time Bubble Laser ON/OFF Third Person ON/OFF Left / Right handed weapon Change crosshair Status voices Invisibility cloak Deploy med station Place spawn beacon View stats Taunts Place teleporter New weapon sounds for: AK47 M4 G36C Mini Uzi AK74U P90 M249 SAW RPD M60 Winchester1200 M1014 M40A3 Sniper Dragunov Sniper Barrett Sniper Desert Eagle Grenade explosions New weapon models: RPG -> AT4 Rocket Launcher MP5 Red dot -> MP5 Red dot + silencer M4 Grenade launcher -> M4 Grenade launcher + eotech (square red dot thing) MP44 -> AR20 Carbine M40A3 Sniper -> erm... another sniper model New skins for: M16 AK47 M4 M249 SAW M9 USP .45 Silver Desert Eagle All camos have been changed apart from the digital and gold camos New helicopter models Loads of blood, bodies have a chance of gibbing when killed with an explsive, shotgun or Barrett .50cal Blood on your screen when hurt, and goes on other players screen if they are close enough Killing sprees Message center Damage modifiers Weapon spawn ammo changable Rage Ranks Challenges, weapon/perk unlocks and create-a-class, just like normal CoD4 Camo and challenges in ModWarfare mode Taunts Pain sounds Death sounds Vortex Portals Automatic M16 (only when no attachments are used) Automatic G3 (only when no attachments are used) End of match stats Extra ambient sounds Cars get damaged if you land on one and get hurt from the fall Night mode Spec the winner in UT3 style Ambient mortars Up to 11 Map vote Killcams that we were meant to get in 1.7 Ion cannon Mortar barrage Meteor shower Black hawk helicopter, when used you can fly around in it, use the mingiun and fire locking on rocket Binoculars are used to target the mortar barrage and meteor shower Lightning storms Status voices Invisibility cloak Stats Fully customizable taunts Auto assign only option Searchable dead bodies Anti camp system Med packs Med stations Kills and time remaining announcments UAV planes circle the map while UAV is active, UAV planes can also be shot down by the enemy team Options for perfectly still scopes while holding your breath Spawn beacons Admin commands And much more! Auto Turrets: Auto turrets automatically scan the area for nearby enemies, if an enemy is in range the turret will open fire on them. The damage and fire rate can be increased if the owner has the either the Stopping Power or Double Tap perks. Auto Turrets take 3 seconds to arm once deployed. Laser Mines: Once a laser mine is deployed, a beam will emit from it and travel across the map until it hits an object If the beam is broken by an enemy going in to it, he will instantly get blown up. Laser Mines take 2 seconds to arm once landing on a suitable surface. Locking-on Rocket Launcher: To lock-on with this, you must aim at a player until the lock-on bar reaches the end and says "LOCKED ON" The player that you are locking on to will receive a warning sign that apears on their HUD indicating that they are being locked on to. Lock-on rockets can also be used againt helicopters. Laser guided Rocket Launcher: Once a laser guided rocket has been launched, you have full control over where it travels too. To control the missiles just aim at the position where you want them to travel to. Dark Matter cannon: The damage of the Dark Matter Cannon is decided on how long you have charged it for, to charge the cannon up you hold fire while having it selected then release to fire. A number in the right hand side of you screen indicates the maximum damage that it will inflict on the enemy. Freeze Grenade: Freeze grenades replace flash grenades and are ideal for reducing a players vision and slowing them down EMP Grenade: The EMP Grenade is a very useful item, it can be used to disable enemy Auto Turrets, Laser Mines, Sticky Proximity Grenade, diable cloaking and decrease players visibility. Sticky Proximity Grenade: Proximity grenades will stick to any surface (apart from players), once it has stuck to a surface it will then watch for any enemies that come close to it, then detonate. Time Bubble: Time bubbles stop any kind of bullet and explosions from passing in or out of it. Time bubbles can also repel enemies that get too close. Vortex Portals: These spawn at random TDM spawns through out the match, if you go in one you get teleported to a random TDM spawn. Rage: To get Rage, you must get 10 kills with less than 3 deaths. While you have rage your health regenerates and your speed is increased. Spawn beacons: Spawn beacons allow you to have some control over where you respawn, if you have a beacon deployed when you repsawn you will spawn at a random spawn within a set radius of it instead of spawning near your team mates. Spawn beacons can also alert you when it "sees" ememy players nearby. Also includes: Freeze Tag gametype (v1.2) A modified SD game type, the SD bomb sites can be moved Installing: ===================================================================== Place mod.ff k3.iwd server.cfg k3.cfg k3_dmg.cfg k3_ammo.cfg modwarfare.cfg ctf.cfg ftag.cfg sd.cfg gametypes.cfg maprotation.cfg in Call of Duty 4/Mods/k3/ set the server's fs_game to k3 If you had a previous version of K3 and wish to keep your rank, use the same mod folder. Stuff Added/fixed: ====================================================================== [F] = Fixed [+] = Added [C] = Changed / improved [31/03/2008] v1: Initial release [01/05/2008] v1 -> v1.1: [F] Fixed the 128 weapon assets problem [+] No crosshiar and HUD flashes on and off when EMP'd [F] Normal crosshair now avalible [+] Damage modifiers [C] Changed health pack model (its my first good model made from scratch - made with MilkShape) [+] Health packs spin and float [F] Easier to see while in rage [F] Cant throw back sticky proxy nades [F] Laser mines damage down to 250, it was the players max health * 2 [+] Laser mines have different colour lasers depending whos teams it is (Allies = red, Axis = yellow) [+] Automatic M16 (only when no attachments are used) [F] Auto turrets can aim down now [+] Added commands for activation time on laser mines, auto turrets and proxys [+] Option to turn MGs off [F] It says when you get UAV and stuff now [+] Cars get damaged if you land on one and get hurt from the fall [+] Option to turn off the range finder, or only on while ADS [C] EMP and Freeze time depends on how far away from the center you are, it also accumalates so if you get EMP'd or frozen while already EMP'd or frozen, the time adds up [+] Added pain sounds [+] Extra ambient sounds - gun fire, distant helicopters ect. [+] Option to turn off freeze controls at start and end of rounds [F] Damage origin and direction improved for darkmatter, laser guided rockets, lasermines and auto turrets [+] New darkmatter options - min and max charge, what happens when it reaches max charge - reset, force fire or just stay at max [+] Darkmatter charge sound [C] When locked on to someone with lock-on rocket launcher, it says "LOCKED ON TO: [player name]" [+] Challenages, weapon/perk unlocks and create-a-class are avilable, just like normal CoD4 [C] Improved blood, gibs and gib physics [C] Moved rage bar from the bottom to the side [F] Fixed server log getting spammed from dvar settings and stuff [+] Sniper trails, like halo, though the trail doesnt go where the bullet goes... but its good enough [+] Added some kinda special teleporters called Vortex Porals (lol... watta name), these spawn at random TDM spawns through out the match, if you go in one you get teleported to a random TDM spawn [+] Added a night mode, black sky ect. [+] Spec the winner in UT3 style (winner can be the guy who got last kill or guy with highest score) [+] Match stats at end of the map [+] New barrel skins [+] New nightvision overlay [F] Reduced the number of xmodels loaded into the mod.ff... now loads more maps work And a number of other small things... [02/05/2008] v1.1 -> v1.11: [F] Script error when a player disconnects, forgot to put an endon in [F] Rage keeps from round to round instead of resetting [C] End of match stats changed from client HUD element to a global HUD element [C] Changed default setting for specing winner from off to guy who got the last kill [18/05/2008] v1.11 -> v1.2: [F] Removed a secret "back door" [C] Turned down the engine volume on the new helicopter [+] Added dvars to set distances from objects such as the DOM flags where you cant deploy Time bubbles [+] Added a dvar so you can set the maximum range for the laser from laser mines [+] Added mortars that drop down randomly around the map or near players [+] Smoke grenades changed to Nerve gas [F] Vortexes go on the ground properly now [+] Added a dvar to change the range of the auto turrets [+] MP44 changed to AR20 Carbine [+] M40A3 changed to some other sniper model [F] When shot by an auto turret, the blood from the player goes the right way [+] Added a dvar so you can have the normal helicopter or the new one [+] Added dvars so you can turn the Freeze grenades and EMP greandes on or off [+] Added a marker thing that appears over enemy proxy nades for 2 seconds when they land, can be turned off [+] Added a broken glass effect on your screen when shot in the head [+] Added a dvar option so you cant ADS (Aim Down Sight) while not on the ground And a number of other small things... [12/08/2008] v1.2 -> v1.3 BETA: [+] The killcams that the PC CoD4 was meant to have in v1.7 are now in K3 New killcams work on auto turrets, rockets, laser mines, frag nades, proxy nades, the nades from grenade launchers, airstrikes, C4, claymores, ambient mortars, mortar barrages, meteors and all the normal stuff that they worked on before. [+] 5 Map vote [C] Changed auto turret default damage from 5 to 10 [F] Fixed if vortexes are turned off, players couldnt die [F] Time bubble life dvar fixed (couldnt be changed from 60 seconds before) [+] Added options for how much ammo players spawn with (each weapon and attachment can all have different ammo set) [F] Fixed script error with ambient mortars on some maps [+] More laser options - Always off / Client option / Force on with nightvision, client option when nightvision off / Only on with nightvision / Client option with nightvision, force off with no nightvision [C] Lock on rockets are now fully scripted, firing at players from far away will always hit... unless they get come cover [+] More kill streak rewards - UAV, Airstrike, Ion cannon, Mortar Barrage, Meteor shower, Helicopter, Blackhawk helicopter - when used you fly inside it and can shoot out of it (thanks to xhOlyx) [+] Binoculars are used to target the mortar barrage and meteor showers [F] Proxy nades are easier to destroy (better hit box/ bullet collision w/e) [F] MP44 image in the menus has been changed to the AR20 image [F] M40A1 image in the menus has been changed to the new sniper image (its a bit squashed :/) [+] Option to set proxy nades to have different colour lasers depending whos teams it is (Allies = blue, Axis = red) [F] scr_enable_music can now turn off the music at spawn [+] Auto turrets now have health, and can be repaired by the owner or other team mates [+] Option to keep laser mines, proxy nades and auto turrets after respawn [+] Added an option to turn off the fancy text and replace with the normal iPrintlnBold, this will greatly reduce the chance of getting the G_FindConfigstringIndex: overflow (309): <word/string here> error [F] End of match stats are now working [+] New HUD fuel and distance bars for laser guided rockets [C] Nerve gas has been changed to anthrax [+] More hit icon options - off / on / only icon / only sound [+] Option to have the hit icon colour change depending how much damage was done - full green = 0 damage, going up to full red which is 100 damage [+] Added an extra hit icon, if you shoot someone through a wall the bullet penetration icon will appear [+] Added an option to completely turn of bullet penetration [+] Camo has been added to ModWarfare mode [F] Headicons on proxy nades and laser mines are now always infront of them instead of above them [+] dvardef has been added, this allows the admin to turn certain options on or off for different gametypes and maps [+] Added options for turning lock on rockets, laser guided rockets and the dark matter cannon on or off [+] Changed ragdoll sounds, they have more of a "thud" when they land now [+] Added an Add to favs option in the menus [+] Challenges work on ModWarfare mode now [+] Added status voices from HL2, like "Major fracture detected" if you fall and get hurt alot (can be turned on or off via the quick chat menu) [+] New fire sound for the G36C [+] New grenade explosion sounds [C] Sniper zoom out is now the grenade button instead of use button [C] New laser mine model, isnt a C4 model anymore [C] All camos have been changed [C] The red dot in the red dot attachment has been changed [C] The red dot lens skin has been changed, some help from NovemberDobby with making it [C] The ACOG scope arrow has been changed to a red dot [F] Fixed knife delay time bug with the silenced G3 [C] Taunts have been moved to the .iwd so you can change them to whatever you want [F] Bomb squad perk works on the auto turrets, laser mines and proxy grenades now [+] Added a HUD thingy showing your current kill streak each time you kill someone (looks quite cool ^^) [+] Crazy melons! (just a crazy skin ) [F] mp_crossfire works with the BETA, but wont with the full v1.3 And a number of other small things... [21/03/2009] v1.3 BETA -> v1.4: [C] Scripts have be optimized (Reduces lag and server CPU load) [F] Numerous script runtime errors have been fixed [C] Blood and other FX optimized and added LOD to various models (Increases FPS) [+] Searchable dead bodies with customizable search messages [F] Fixed a time bubble bug were if you respawn just as it starts to disappear you cant deploy another one [F] Fixed bug if vortexes are turned off then you cant kill anyone [F] Fixed time bubble life dvar not working [C] Knife changed to a spiky club (Thanks to xh0lyx) [+] Blackhawk is now avaible, when used you go inside it and fire at the enemy below (Thanks to xh0lyx) [C] Auto turret, dark matter, new sniper and AR20 menu and kill icons improved [C] Laser guided rocket fuel and distance bars moved from the top to the center of the screen [F] Fixed sniper zoom out sometimes throws a grenade [+] Auto turrets now fire rockets at helicopters [+] Locked on rockets have a HUD icon above them [F] Fixed damage modifiers also effecting knife damage [C] Improved proxy player detection, proxys on ceilings and high places will now blow up when a player walks under it [+] Proxy grenades make a BEEP BEEP sound when an enemy player is close but not close enough to blow up [+] Added an option so hard point streaks dont reset when you die [+] Added anti camp system [+] Added med packs [C] Imporved health pack model [C] Improved rocket collision, the chance a rocket will go though the ground or object is almost 0, no matter how fast the rocket it travelling [+] Added options for laser mine damage - Kill the player who tripped the mine only / Radius damage where the beam is broken / Raduis damage from the acual laser mine [+] Locked on rockets can be shot down [+] Added a handle to auto turrets, looks better than having the hands inside the model [+] New blood FX [C] Vortex FX is more vortexy [+] New rocket model [+] New fire sound for AK74U [C] Changed fire sound for AK47 [+] Added auto assign only option [+] Fully customizable taunts [+] Added an invisibility cloak feature [+] Lockon rockets can now lockon to helicopters [+] Added a UAV plane that circles the map when a UAV is currently up, the plane can also be shot down to stop the enemies UAV [+] Players can now press their knife button to set the target origin for laser guided rockets once it has been fired [+] Added announcer saying number of kills remaining (DM and WAR only, 10, 5 and 1 kills) [+] Added announcer saying time remaining (5 min, 3 min, 2 min, 1 min, 30 secs then 10 - 1 secs) [+] Added an option for how long you can hold your breath for with snipers [+] Added an option to set perfectly still scopes for snipers when holding your breath [C] Improved night mode [+] Added ability to disarm enemy lasermines by looking at it and holding USE [+] Added stats menu And a number of other small things... [03/08/2009] v1.4 -> v1.5: [F] Fixed _teams.gsc problem (fixes the red line across your screen on some custom maps) [+] Added an option for setting number of time bubbles you can use per life [F] Fixed when disarming a lasermine while hurt you also start healing yourself [C] New blood splats on your screen [+] Added various options for knife [+] Added a med station [+] Added an option for setting the maximum number of auto turrets, lasermines and proxy nades a player can have deployed [C] Made sight on the AR20 carbine bigger [+] Added spawn beacons [+] Added options for setting number of points you get for things like headshots [+] Added a few admin commands [C] Can now have up to 10 maps in map vote + replay current map option [C] Changed rage fx [F] Fixed bug with cloak when turning it off [+] Added an option to disable destructible cars [C] Easier to lock on players at long range with locking on rocket laucher [C] New ion cannon fx [C] Changed airstrike bomb fx [+] Settings like laser, crosshair and thirdperson are saved and restroed each time you enter the server again [C] Changed rocket trail fx [C] Moved cloak and rage bars on the HUD around a bit [+] Added options for airstrike damage and radius [F] Fixed new helicopter minigun and rockets firing into the sky [C] Improved various fx [C] Can fire more then 1 laser guided missile [+] Added HUD stats for kills, headshots, knife kills and deaths [C] Managed to remove a model, some more custom maps may now work [+] Added an option to force third person on for everyone [+] Added an option to turn off damage info [+] Supports Rat House v2 (v1.4 would crash with G_FindConfigstringIndex: overflow (1598): 'fx name here') And a number of other small things... [06/08/2009] v1.5 -> 1.51: [F] Fixed error with CoD4 health regen enabled [F] Fixed error with DM forfeit [F] Fixed setting points you get for headshots ect not working in most gametypes [F] Fixed error with entity head icons while in DM [F] Fixed error when normal blood splats are turned off but blood splat caused by explosives turned on [+] Added an option for knife kill points [C] Changed blood splat options from just on/off to a chance of getting splats on your screen [+] Added an option for old style blood splats (old style = randomly placed / new style = a row of blood splats across the screen) [15/08/2010] v1.51 -> v1.6 [+] Added a sort of shield armour (acts like more health, but no knockback from damage and various other things) [+] Proxy sticky grenades now has their own model [+] New perk - Hacker, use this to steal other players devices like auto turrets, laser mines, claymores, C4 and proxy nades [+] New perk - Teleporter, placing 2 nodes allows team mates to teleport between them [+] New kill streak - Lightning storm [+] Overkill perk is now available in ModWarfare mode [+] Gold camo is now available in ModWarfare mode [+] Classes created in ModWarfare mode are now saved, you don't need to recreate your class each time you load a new map [+] Added an option for invisible spawn protection [+] Added an option for giving more points when you kill an enemy in mid-air [+] Added an option to set whether the lock on rocket follows players through walls or not [+] Added an option for knife only mode [+] Added the Apache helicopter, allies get the K3 helicopter and axis get the Apache [+] Added CTF gametype [+] Added an option for instant ion cannon firing [+] Added some new kill taunts [+] Added options for player based map rotations [+] Auto turrets can now fire rockets at players as well as helicopters [C] Modified the dark matter cannon and FX a little [C] Modified rocket smoke trail FX [C] Improved blackhawk, bugs should be fixed, now has a controllable minigun with locking on rockets [C] Improved sniper trails, if the sniper bullet hits a damageable entity (like a car or player) the trail will go to exactly where it hit [C] Improved HUD graphics like the health bar [C] Changed EMP, freeze and anthrax icons [C] Rocket types (lock on, laser guided, dark matter) have been moved to individual perks (ModWarfare mode only, non-ModWarfare uses the old pick screen) [C] Ion cannon now has its own kill icon (it used the air strike one before) [C] Improved killcam when watching auto turrets, rockets and stuff [C] Made various FX prettier, like the ion cannon and meteor shower [C] Various other improvements, bug fixes, additional features and options [F] Fixed laser guided rockets sometimes playing the default explosion effect on the wrong surface [F] Fixed the health bar being the wrong colour if max health wasn't set to 100 [F] Hopefully less chance of getting the CL_CGameNeedsServerCommand error when connecting [F] HUD is no longer stretched on wide screens [F] Fixed the M4 eotech having no red dot And a number of other small things... [15/08/2010] v1.6 -> v1.61 [C] Removed a weapon file that shouldn't have be in the mod [F] Typo in cloak script where trying to disable cloak in k3.cfg wouldn't work [16/08/2010] v1.61 -> v1.62 [+] Added options for disabling weapons for use with overkill [F] Fixed weapon selection for overkill not working properly [29/08/2010] v1.62 -> v1.63 [+] Added option for setting distance from CTF flag where you can't deploy a time bubble [F] Fixed teleporter being damageable by team mates [F] Fixed bug when turning shield off resulting in players not being able to die [F] Fixed crosshair turning back on when respawning [F] Fixed problems with non-ModWarfare mode Known Bugs: ====================================================================== Some stock maps do not work with this mod because of the 1000 loaded xmodel assets limit, the maps are: mp_citystreets mp_crossfire Some stock maps will kick all the clients for a Weapon Mismatch error on round restart or when restarted with \fast_restart, the maps are: mp_creek mp_showdown Ragdolls sometimes spaz out if the player was killed by a headshot (and sometimes explosives) so if you see artifacts, don't worry, its probably just a spazed out ragdoll Killcam view can only move on the up-down axis of the entity that killed you :/ CL_CGameNeedsServerCommand: A reliable command was cycled out. (just \reconnect if it happens) G_FindConfigstringIndex: overflow (309): <word/string here> If this happens alot, try changing k3_textmode in k3.cfg Credits: ====================================================================== NovemberDobby: Idea for rocket type menu from his CoD4 zombie mod menu (one of the older versions) Time Bubble model Getting .mb maya models to .XMODEL_EXPORT... mine just doesn't want to work for some reason, but now it does Various sounds and images xh0lyX: The club model (removed in v1.6) Idea and base script for the blackhawk helicopter PROJECT107: Opfor and marines glove and arm skins CrazyAnkles: SP to MP weapons - Silver Desert Eagle -> 2-Tone Desert Eagle RPG -> AT4 Rocket Launcher MP5 Red dot -> MP5 Red dot + silencer G3 -> Automatic G3 M4 Grenade launcher -> M4 Grenade launcher + eotech Zeroy: M21 Sniper -> M21 Sniper silenced + ghilled camo Ze Limper: SAW, M4 and M16 skins customcod.com Staff: First version beta testing A load of CoD:UO mods for some of the weapon sounds Helicopter model: http://www.turbosquid.com/3d-models/armoured-dropship-3ds/365212 Auto Turret model: http://www.turbosquid.com/FullPreview/Index.cfm/ID/302142 Dark Matter Cannon model: http://www.turbosquid.com/FullPreview/Index.cfm/ID/158859 Sniper model: http://www.turbosquid.com/FullPreview/Index.cfm/ID/274643 AR20 Carbine model: http://www.fpsbanana.com/models/335 The red dot on the red dot attachment: http://www.fpsbanana.com/skins/34030 The red dot on the ACOG attachment: http://www.fpsbanana.com/skins/34227 New barrel skins: http://www.clan-17rgp.com/index.php?file=Download&op=description&dl_id=7 New nightvision overlay: http://www.clan-17rgp.com/index.php?file=Download&op=description&dl_id=3 Laptop and monitor screen skins: http://blog.coleran.com/category/portfolio/screendesign Mariens spawn music: Feeder - Just a day Spetsnaz spawn music: Basshunter - Camilla Spetsnaz victory music: Basshunter - I Can Walk On Water Main menu music: Take me home - After Midnight Project Rage Music: Iron Maiden - The Trooper SAS spawn music: Steppenwolf - Born to Be Wild OpFor spawn music: Nickelback - Rockstar Marines victory music: Kool And The Gang - Celebration SAS victory music: ??? OpFor victory music: As I Lay Dying - Forever ====================================================================== KiLL3R Xfire: zak4000 / kill3rzor Email: [email protected] www.kill3rcreations.com All original and composed textures or assets in this modification remain property of the sources respective owners. The assets of this modification are for a non-commercial and non-profit purpose.
  16. 26 downloads

    Our new sniper map. Version: medium range Map size: Medium Game type: TDM ( sniper only ) Author website: http://www.fairfightclan.com
  17. Schenk

    mp_waveofsniper

    Version 1.0

    5 downloads

    This is my second sniper map Map name : Wave of Sniper Consolenname : mp_waveofsniper Creator steam : yellochayen Creator : Schenk Supported Gametype : only Team Deathmatch Mods tested : Extreme Mod 2.9
  18. loaderXI

    mp_sf_xmas2010

    Version Version : 1

    28 downloads

    Map name : mp_sf_xmas2010 ~SF~Xmas 2010 Creator : ~sf~DiCkE_bErTa Created date : 12/11/2010 Creator URL: www.sniper-friends.de Email : [email protected] Version : 1 Game Types: DM,TDM Map Size: SMALL Map compatible mods: Extreme Mod 2.4 - Call of Duty 2 Extreme Mod 2.5 - Call of Duty 2 Extreme Mod 2.6 - Call of Duty 2 The map takes place in a Christmas tree. In multiple buildings can make the great sniper duels. I hope you have fun with it. For sniper duels.Portals move you from gift box to gift box CHRISTMAS-SNOW
  19. 41 downloads

    A very nice sniper only map from TheStrus, now called the mapping beast ! It looks like sniper servers in Poland have great maps. Thank you, TheStrus Version: 1.3 Game type: TDM ( sniper only ) Author email: [email protected] Author website: http://www.majorbums.net
  20. loaderXI

    mp_cbs

    Version Version : Final

    43 downloads

    Map name : mp_cbs City Bridge Sniper Author/auteur: Capt.Com Game/Jeu: Call Of Duty 2 File name/Nom du fichier: mp_cbs.iwd Version: Final Email: [email protected] Website: http://www.codutility.com Released/Sortie le: October, 24th. 2008 Game Types: TDM,SNIPER ONLY,NO CROSS Map size : SMALL,MEDIUM Map compatible mods: Extreme Mod 2.6 - Call of Duty 2 Tested on TDM sever plays well
  21. 14 downloads

    Map name : mp_valley_of_giants_v2 Valley of Giants V2 Creator : {OSD} tek9 - {OSD} Batty1589 Created date : 26/01/2007 Email : [email protected] or [email protected] Website : www.osdb-clan.com Game Types : DM,TDM,CTF,SD Map Size : LARGE Map compatible mods: Extreme Mod 2.4 - Call of Duty 2 Extreme Mod 2.5 - Call of Duty 2 Extreme Mod 2.6 - Call of Duty 2 Very good Sniper Map very Large map as everything is made for Giants ~__~ Also has 3 Sniper Towers to kill from two that are connected by a bridge on the top and connected by the 2nd floor as well
  22. loaderXI

    mp_boneyard4

    Version Valley Sniper

    19 downloads

    Map name : mp_boneyard4 Boneyard Valley Sniper Creator : ‡Ü߇_Dragon-A Created date : 29/10/2006 Email : [email protected] Website : WWW.UBCLAN.NET Game Types : DM,TDM,SNIPER ONLY,NO CROSS,MEDIUM RANGE Map Size : MEDIUM Map compatible mods: Extreme Mod 2.4 - Call of Duty 2 Extreme Mod 2.5 - Call of Duty 2 Extreme Mod 2.6 - Call of Duty 2 All are contained in this file mp_boneyard1 arena type game sd dm tdm ctf mp_boneyard2 outdoor map sd dm tdm ctf mp_boneyard3 arena type game snipers only dm tdm mp_boneyard4 outdoor map snipers only dm tdm
  23. loaderXI

    mp_boneyard3

    Version Valley Sniper

    25 downloads

    Map name : mp_boneyard3 Boneyard Valley Sniper Creator : ‡Ü߇_Dragon-A Created date : 29/10/2006 Email : [email protected] Website : WWW.UBCLAN.NET Game Types : DM,TDM,SNIPER ONLY,NO CROSS,MEDIUM RANGE Map Size : MEDIUM Map compatible mods: Extreme Mod 2.4 - Call of Duty 2 Extreme Mod 2.5 - Call of Duty 2 Extreme Mod 2.6 - Call of Duty 2 All are contained in this file mp_boneyard1 arena type game sd dm tdm ctf mp_boneyard2 outdoor map sd dm tdm ctf mp_boneyard3 arena type game snipers only dm tdm mp_boneyard4 outdoor map snipers only dm tdm
  24. 119 downloads

    Mod by: Joker, Patmansan and the Extreme+ team Website: mycallofduty.com & http://www.patmansan.com/smf/ Added: arcade style HUD points. Points added will flash on screen. Added: end-of-game map vote reverse list mode. Added: end-of-game map vote thumbnail system (requires thumbnail pack). Added: bonus points for flag actions (CTF / CTFB / RBCTF). Added: bonus points for killing spree (6 levels). Added: knife only class. Added: classes for modern weapons. Added: modern long range sniper weapons. Added: detailed spawn protection info on HUD (monitoring.cfg). Added: fireworks flare type for the holidays. Added: camo uniform for each team (optional mod; model limiter 1). Added: camping range check. Players have to clear a pre-defined area. Added: random parachutes (meaning of ex_parachutes changed in playercontrol.cfg). Added: jukebox extension to allow player-specific tracks (now optional mod). Added: dead player rise fx (in addition to sink fx). Added: automatic auto-assign, optionally with predefined clan team. Added: clan versus non-clan mode. Switchable via eXtreme RCON (playercontrol.cfg). Added: exclude clan members from team balancing (only clantag 1; clancontrol.cfg). Added: nade monitor: nades can trigger tripwires and landmines. Added: nade monitor: nades can explode on impact (hold USE when throwing). Added: nade monitor: limit smoke nades active on map. Added: tripwires can trigger landmines and other tripwires. Added: landmines can trigger tripwires and other landmines. Added: rank system: option to show chevron only, or chevron and text (ranksystem.cfg). Added: ability to add spawn points to a map. Added: spawn delay for all game types, except DM, HM, LMS, LTS and SD. Added: bonus points for kamikaze (gametypes.cfg). Added: ready-up for all game types, except LMS (which is incompatible). Added: configurable team balance delay. Added: TKOTH: score limit and points for capture, takeover and hold. Added: instant detonation setting for minefields (weaponcontrol.cfg). Added: MeatBot (mbot) integration (optional mod; serversettings.cfg). Added: flag announcer for CTF, CTFB and RBCTF. Added: made weapon drop on fall var controlled (ex_droponfall; playercontrol.cfg). Added: weapon limiter can optionally limit per team (weaponcontrol.cfg). Added: weapons on back when secondary weapon system is turned off (playercontrol.cfg). Added: vars to exclude game types from the end-of-map map vote (mapcontrol.cfg). Added: nade fest mode (no weapons; only frag grenades). Added: ability to skip damage lines in log (serversettings.cfg). Added: killing spree ladder sounds (double, triple, multi, etc.) (monitoring.cfg) Added: option to include bonus points when ranking up based on kills/deaths. Added: variable to control connecting and disconnecting messages (miscfeatures.cfg). Added: fully customizable health regen system (delay, rate, heavy breathing). Added: option to show healthbar with COD health regen system. Added: cinematic intro "powered by extreme+" CHANGED AREAS: Changed: game type scripts clean-up. Changed: reworked weapon menu and loadout handlers. Changed: strings from mod.str and welcome.str now in custom.str. Changed: welcome messages as hud elements (top center; not in your face). Changed: score limit minimum 0 to allow never ending map (with time limit 0). Changed: max range for spawn protection set to 999. Changed: allowed to swap sidearm when playing pistol-only class (including enemy weapons). Changed: ex_forceauto to ex_autoassign (playercontrol.cfg). Changed: slightly improved 72% scope overlay for modern sniper weapons. Changed: freed 60 localized strings by removing hud ann. for firstaid and spawnprot. Changed: kick monitor overhaul: inactive (dead) players to spec, then spec to kick. Changed: flag carrier excluded from camping punishment. Changed: drop health queue increased to 8 (was 4). Changed: differentiate between minefields and ambient explosions (radiusDamage). Changed: default settings for ambient fx to optimize out-of-the-box experience. Changed: increased number of server messages to 20. Changed: removed "waiting for players..." loops from DOM and ONS (use ready-up instead). Changed: replaced gtsdelay by ready-up mode 1. Changed: more granular precaching of strings to fight the localized string limit. Changed: LMS: HUD repositioning. Dead players spawn as spec (able to spec duel). Changed: moved GT specific settings from gt_common to gt script to avoid duplicates. Changed: removed logopic feature (top left corner) for consistent clock placement. Changed: removed grace period in round based game types (use ready-up instead). Changed: kick replaced by disconnect for members check, inactivity check and redirect. Changed: global weapon drop override when bots enabled. Changed: moved testclient vars to serversettings.cfg (scr to ex). Changed: eXtreme+ internal debug logging (serversettings.cfg). Changed: removed pistols from modern weapons menu. Modern weapons support classes now. Changed: if modern weapons active, sidearm will be modern too (no ww2 pistols anymore). Changed: replaced self.pers["conquest"] with self.pers["special"] for cnq and rbcnq. Changed: renamed most variables in healthcontrol.cfg for clarity. Changed: blood and gore are now optional (see optional mod pack). FIXED AREAS: Fixed: hud.menu was wrong in initial 2.4 release (already fixed in 2.4 release packages). Fixed: extreme game type description on loadscreen (fix available on request). Fixed: suicide nades exploding when switching teams. Fixed: turrets also had burst mode. Fixed: knives not allowed when using weapon classes other than knife only. Fixed: range hud element not destroyed when killed. Fixed: binoculars had zoom out, but no zoom in (now excluded from zoom code). Fixed: never ending IHTF game type. Fixed: no compass background when compass background changer turned off. Fixed: glock had stock fire sound. Fixed: jukebox not compatible with game type start delay (gtsdelay). Fixed: teambalancing on balanced teams. Fixed: auto-assign not working right sometimes. Fixed: game objects tweaks (missing tower on farmhouse when playing CNQ or RBCNQ). Fixed: some turrets missing in certain game types. Fixed: iprintlnFIXED in RBCTF causing log errors. Fixed: weapon limiter not resetting weapon status. Fixed: team scored point when player is forced to switch team using RCON. Fixed: log errors from unexecuted setweaponarray(). Fixed: DRM map sizing messed up when playing round based game types. Fixed: log errors from LIB game type. Fixed: parachuting into the jail when playing LIB. Fixed: able to throw a nade when jumping in jail (LIB). Fixed: bleeding from friendly fire when turned off or set to reflect. Fixed: log errors from LMS game type. Fixed: pps42 mode icon overlapped healthbar (now disabled). Fixed: consecutive kill not reset when dying from own grenade or ambient fx. Fixed: global reload sound for Dragunov and AK74. Fixed: map vote memory saving procedure unable to get passed first map. Fixed: some HUD elements were (still) misaligned. Fixed: small medi kits don't heal (kits heal 30, 60 and 90 health points now). Fixed: sound issues in DOM and ONS. Fixed: DOM and ONS displaying "Last Round" every round. Fixed: bots stuck as spectator when auto-assign was turned on. Fixed: weapon disable/enable procedures use wrappers to allow stacked calls. Fixed: team points given when healing a teammate (not good for CTF). Fixed: rcon actions from one menu could carry over to next on Apply. Fixed: rotating motd sometimes not rotating. Fixed: built-in nades not removed from maps if restricted. Fixed: error when rotate-if-empty time matches map time limit. Fixed: CNQ objectives HUD (CNQ requires CNQ maps). Fixed: losing weapon when reselecting primary OR secondary (not AND). Fixed: bonus points for ihtf made game last only a minute. Fixed: picking up secondary weapon on class based maps. Now swaps primary. Fixed: overlapping intro music and end-game music/stats music/map vote music. Fixed: wrong player in damage logging for friendly fire settings 2 (stock bug). Fixed: no attacker in damage logging for friendly fire settings 3 (stock bug). Fixed: tripwire progress bar was set to a fixed 5 seconds. RELEASE NOTES: Do not copy over scripts or configuration files from an old version! The Blood (gore) and Jukebox features require integration of an optional mod now. If you want to enable the following features, you MUST download the OPTIONAL MODIFICATIONS too: - Blood (Gore) - Camouflage Uniforms (playercontrol.cfg) - Jukebox - Long Range Rifles - Map Vote Thumbnails - MeatBot Integration (serversetting.cfg) - Modern weapons (weaponcontrol.cfg) Do not turn on these features unless you have the required optional modifications downloaded, integrated and uploaded to the fs_game folder on your server. If you fail to do so, the features will not work properly and (most likely) crash your server! Instructions on how to enable the optional mods are included in the archive. If you put more than 64 maps on the server (use the map rotation stacker feature for that), the map name will not display right. It will display the long name, like mp_gob_rats, instead of Gob Rats. There is an arena file limit in the game that we have no control over. The server will work though. The cinematic intro is a last minute addition which has not been tested thoroughly. If you experience startup, lockup or timing problems (client side), please disable this feature in miscfeatures.cfg, and try again. Some of the modern weapons models are still misaligned. Nothing we can do about it. Hope you all enjoy it!
  25. 106 downloads

    Mod By: Joker, Patmansan and the Extreme+ team Website: mycallofduty.com and http://www.patmansan.com/smf/ ADDITIONS: Added: female model Diana (playercontrol.cfg). Added: gunship (like the AC130 in X4) (wmdcontrol.cfg). Added: gunship kills and deaths on statsboard. Added: gunship status icon (see status icon control for ranksystem). Added: mod is sv_fps friendly now. Supports sv_fps from 10 to 1000. Added: if mbots and Diana enabled, 25% chance an mbot will be female model. Added: variable to move map vote to right (like statsboard). Added: crybaby punishment (eXtreme+ RCON player control). Added: possibility to run ranksystem without WMD (ex_rank_wmdtype in ranksystem.cfg changed!). Added: option to upgrade or downgrade WMD when rank changes. Added: switch to enable or disable killtriggers (security.cfg). Added: meatbot control in eXtreme+ RCON menu (instead of script control). Added: command monitor "switch side" procedure also handles bots now. Added: option to allow clan members to select team in autoassign mode 2. Added: flag recover time to ihtf (scr_ihtf_flagrecovertime). Added: possibility to have knife as secondary weapon on pistol-only class. Added: option to turn off voiceover on CTF, CTFB and RBCTF flag events (gametypes.cfg). Added: better callvote control, incl. menu blocking if disabled (serversettings.cfg). Added: bleeding shock controlled by setting (healthcontrol.cfg). Added: ability to save sniper zoom levels into server memory file. Added: more cinematic intro control (play once, play on connect only, play always). Added: flag captures and flag returns on statsboard. Added: intermission time setting (serversettings.cfg). Added: option to show/skip statsboard when using cmd monitor "set endmap" (monitoring.cfg). Added: drop flag feature (holding MELEE and pressing USE) (gametypes.cfg). Added: option to add radio spawnpoints (maps\mp\gametypes\_mapsetup_chq_hq.gsc for CHQ and HQ). Added: eXtreme+ RCON can cache the PIN to avoid re-entry after map changes. Added: weather effects (rain or snow) on stock and custom maps. Added: option to hide objectives when in killcam mode. Added: status icon for "in jail" (LIB). Added: status icons control for ranksystem (ranksystem.cfg). Added: flag position adjustment to fix hidden flag bug on linux. CHANGED AREAS: Changed: wmdcontrol.cfg cleanup; moved rank system related settings to ranksystem.cfg. Changed: interface enhancements rcon menu. Changed: general code and cfg cleanup; better weapon precache management. Changed: add to favorites now visible after connecting (not only after spawning). Changed: default setting for damage log lines is now OFF (serversettings.cfg). Changed: removed code that blocked switching to spectators in esd, lms, lts, rbcnq, rbctf, sd. Changed: auto-pickup of dropped weapon when drop is not allowed (sidearm or enemy weapon pickup). Changed: default MaxAmmo restored for all weapon files. For 999 MaxAmmo, apply the maxammo mod. Changed: possibility for pistol-only class with knife sidearm (not vice versa). Changed: frag and smoke randomizer does not give a minimum of 1 anymore. Changed: ranksystem demotion can now take away (some) nades and landmines (ranksystem.cfg). Changed: improvements in mbot code. Changed: replaced cl_stance command and menus bind, stand, crouch, prone, redirect by clientcmd.menu. Changed: moved _landmines.gsc to extreme folder (now _ex_landmines.gsc). Changed: moved _redirect.gsc to extreme folder (now _ex_redirect.gsc). Changed: moved _switch_scopezoom.gsc to extreme folder (now _ex_longrange.gsc). Changed: combined _ex_longrange.gsc and _ex_longrange_hitloc.gsc. Changed: combined _ex_mbot.gsc and dumb bots code (maps\mp\gametype\_teams.gsc) in _ex_bots.gsc. Changed: moved a couple of procedure calls from game type scripts to _ex_varcache and _ex_main. Changed: removed bleed message HUD elements and localized strings (only iprintln/iprintlnbold now). Changed: removed MW from sniper zoom levels, because they took LR settings anyway. Changed: new memory system, combining all memory files into one (added _ex_memory.gsc). Changed: enhanced command monitor "set endmap" (now displays scoreboard). Changed: ex_endmusic_time obsolete. See intermission time in serversettings.cfg. Changed: firstblood.str incorporated into obituary.str. Changed: removed gweapon.str. Now works with usingAn() function and weapon.str. Changed: HTF waypoint and objective management. Changed: renamed maps\mp\gametypes\_mapsetup.gsc to _mapsetup_dom_ons.gsc (DOM and ONS). Changed: renamed maps\mp\gametypes\_mapzones.gsc to _mapsetup_tkoth.gsc (TKOTH). Changed: status icons control defaults to NOT show rank system icons on specific game types. Changed: map and playarea dimensions are now in game[] vars (no recalc on round based games). Changed: all wait statements now have their time value checked for FPS adjustment. FIXED AREAS: Fixed: obituary missing BAZOOKATK_MSG_1 (was duplicate BAZOOKA_MSG_1). Fixed: obituary "using a brick" message on WMD team kills. Fixed: default setting for ex_hqpoints_playerneut and ex_hqpoints_playercap in cfg wrong (2). Fixed: default setting for rank system related vars from wmdcontrol.cfg. Fixed: preset rank max in _ex_security was 12 instead of 8. Fixed: mbots respect nade settings now. Fixed: mbots weapon g43_sniper_bot had adsOverlayShader set to "70%" Fixed: wrong message when changing mbot speed ("skill" instead of "speed"). Fixed: invalid soundalias for bleed sounds "generic_pain" (mode 1). Fixed: pain and death sounds not always playing (randomInt base 0 instead of base 1). Fixed: ammo hud always red, indicating low ammo (related to MaxAmmo setting; see maxammo mod). Fixed: weapon class enabled without sidearm: secondary to primary swap gave full ammo. Fixed: ex_bleedmsg mode 2 and 3 were mixed up. Fixed: got rid of some localized string errors. Fixed: blood-on-screen errors when pop helmet enabled and blood on screen disabled. Fixed: mbot mode will stay ON in developer mode on unsupported maps. RELEASE NOTES: Do not copy over scripts or configuration files from older versions! If you want to enable the following features, you MUST download the OPTIONAL MODIFICATIONS too: - Camouflage Uniforms (playercontrol.cfg) - Blood (Gore) - Female model Diana (playercontrol.cfg) - Gunship (wmdcontrol.cfg) - Jukebox (jukebox.cfg) - Long Range Rifles (weaponcontrol.cfg) - Map Vote Thumbnails (mapcontrol.cfg) - MeatBots (serversetting.cfg) - Modern weapons (weaponcontrol.cfg) Do not turn on these features unless you have the required optional modifications downloaded, integrated and uploaded to the fs_game folder on your server. If you fail to do so, the features will not work properly and (most likely) crash your server! Instructions on how to enable the optional mods are included in the archive. If you put more than 64 maps on the server (use the map rotation stacker feature for that), the map name will not display right. It will display the long name, like mp_gob_rats, instead of Gob Rats. There is an arena file limit in the game that we have no control over. The server will work though. The cinematic intro is a last minute addition which has not been tested thoroughly. If you experience startup, lockup or timing problems (client side), please disable this feature in miscfeatures.cfg, and try again. Some of the modern weapons models are still misaligned. Nothing we can do about it. Hope you all enjoy it!
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