Yep here is my Config and map rotation..
//******************************************************************************
// Call of Duty 2 - eXtreme+ modification
// Version 3.0 FINAL
//******************************************************************************
//******************************************************************************
// Public Information
//******************************************************************************
sets sv_hostname "*RR^1MS*^3e^1X^7-Sni^1pers^3*"
sets _Admin "Jonny5"
sets _Email "
[email protected]"
sets _Website "http://www.rrmsclan.com"
sets _Location "US"
sets _Mod "^3e^1X^3treme^2+^7"
sets _ModVer "v3.0"
sets _ModUpdate "FINAL"
sets _INFO "Humans Only - No Bots"
sets _MAPS "18+ Custom Sniper Maps"
set scr_motd "Shoot To Kill... Really!"
//******************************************************************************
// Common Server Settings
//******************************************************************************
// Log Settings
set logfile "1" // 0 = no log, 1 = buffered, 2 = continuous
set g_log "games_mp.log" // Name of log file, default is games_mp.log
set g_logsync "2" // 0 = no log, 1 = buffered, 2 = continuous, 3 = append
// Memory options
set com_hunkMegs "512"
// Network options
//set net_ip "1.2.3.4" // Set your servers IP address
//set net_port "28960" // Set your port number
set net_noipx "1" // Allow ONLY tcp/ip protocol
// Server Network Mode
//set dedicated "0" // 0 = Listen, 1 = LAN, 2 = Internet
// Master servers
set sv_master1 "cod2master.activision.com"
set sv_master2 "cod2authorize.activision.com"
set sv_master3 "cod2master.infinityward.com"
set sv_master4 "cod2update.activision.com"
set sv_master5 "master.gamespy.com:28960"
set sv_master6 "master0.gamespy.com"
set sv_master7 "master1.gamespy.com"
set sv_gamespy "1"
// Password Settings
set rcon_password "hidden" // RCON must supply pw to use
set sv_privatePassword "" // Private slots, non-public slots
// The following can be used to lock out the server so that only those
// players that have been provide the password can connect. Good for
// matches, practices, etc.
set g_password ""
// Player slots setup
set sv_maxclients "18" // MAX server player slots, this is TOTAL player slots
set sv_privateclients "0" // Number of private player slots, maxclients - privateclients = public slots
// Ping
set sv_minPing "0" // MIN player ping on CONNECT. Any lower and player isn't allowed to connect
set sv_maxping "350" // MAX player ping on CONNECT. Any higher and player isn't allowed to connect
// Client Download Settings
// See included Quick Setup Guide for instructions.
set sv_allowdownload "1"
set sv_wwwDownload "1"
set sv_wwwBaseURL "http://rrmsclan.com/c2"
set sv_wwwDlDisconnected "0"
// Rate
set sv_maxRate "25000"
// FPS
set sv_fps "20"
// Drop inactive players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"
// AntiFlooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"
// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
// Temporary Ban duration, in seconds
set sv_kickBanTime "3600"
// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"
//******************************************************************************
// Misc (more settings in scriptdata\serversettings.cfg)
//******************************************************************************
set sv_allowAnonymous "0"
set g_antilag "0"
//******************************************************************************
// Diagnostics (more settings in scriptdata\serversettings.cfg)
//******************************************************************************
// server devmode 0 - 2
//set developer "0"
//set developer_script "0"
//******************************************************************************
// Signal PunkBuster
// The "wait" suppresses an error window if the COD2 Server Console fails to
// initialize due to fatal errors, like scripting errors. The error message is
// displayed in the console window, and the console can be closed normally.
//******************************************************************************
//pb_sv_enable
wait
//******************************************************************************
// Configuration Profiles (max 6, 0 - 5)
//******************************************************************************
set scr_profile_name_0 "eXtreme+ Normal Configuration"
//set scr_profile_name_1 "[profile_name]"
//set scr_profile_dir_1 "[profile_folder]"
set scr_profile_active "0"
//******************************************************************************
// Initialize DRM Configuration CVARS
//******************************************************************************
set scr_drm_cfg_1 "serversettings.cfg"
set scr_drm_cfg_2 "redirect.cfg"
set scr_drm_cfg_3 "clancontrol.cfg"
set scr_drm_cfg_4 "security.cfg"
set scr_drm_cfg_5 "wmdcontrol.cfg"
set scr_drm_cfg_6 "healthcontrol.cfg"
set scr_drm_cfg_7 "mapcontrol.cfg"
set scr_drm_cfg_8 "monitoring.cfg"
set scr_drm_cfg_9 "ambientfx.cfg"
set scr_drm_cfg_10 "miscfeatures.cfg"
set scr_drm_cfg_11 "playercontrol.cfg"
set scr_drm_cfg_12 "weaponcontrol.cfg"
set scr_drm_cfg_13 "ranksystem.cfg"
set scr_drm_cfg_14 "gametypes.cfg"
set scr_drm_cfg_15 "jukebox.cfg"
set scr_drm_cfg_16 "specials.cfg"
//******************************************************************************
// Execute Rotation CFG
//******************************************************************************
exec maprotation.cfg
and here is the Map Rotation
//******************************************************************************
// Call of Duty 2 - eXtreme+ modification
// Version 3.0 FINAL
//******************************************************************************
//******************************************************************************
// Map control settings
//******************************************************************************
// Automatically try to fix errors in maprotation.
// This will only happen once, until you restart the server.
// 0 = disabled (default)
// 1 = enable
//set ex_fix_maprotation "1"
// Randomize the map rotation
// This will only happen once, until you restart the server.
// WARNING: NOT EXECUTED IF MAP VOTING SYSTEM OR PLAYER BASED ROTATION ENABLED!
// 0 = disabled (default)
// 1 = enable
//set ex_random_maprotation "1"
// Rotate if server is empty for the set number of minutes
// 0 = disabled, max = 1440, default = 15
set ex_rotate_if_empty "15"
//******************************************************************************
// Player number based map rotation controller
//******************************************************************************
// Here you can set your server to use custom map rotations based on the amount
// of players in the server. As more people join the server, the game will use a
// different rotation. If enabled this will kick in after the first map and is
// checked again at the end of a map to ensure the amount of players is detected
// before the next map begins.
// WARNING #1: make sure you also set the player based rotation strings!
// WARNING #2: the server needs a map to start with. Either set sv_mapRotation
// to the exact same string as scr_small_rotation, or set a starting map at the
// very end of this file (don't forget to uncomment the "set" lines by removing
// the double slashes)!
// Master switch
// 0 = disabled (default)
// 1 = enable
//set ex_pbrotate "0"
// Looking for ex_pbrsmall and ex_pbrmedium?
// See mapcontrol.cfg, section "Player Based Map Control Settings" for more info.
// Player based map rotation
//------------------------------------------------------------------------------
// This cvar sets your small map rotation.
// Use it exactly like you would sv_maprotation.
//set scr_small_rotation ""
// This cvar sets your medium map rotation.
// Use it exactly like you would sv_maprotation.
//set scr_med_rotation ""
// This cvar sets your large map rotation.
// Use it exactly like you would sv_maprotation.
//set scr_large_rotation ""
//******************************************************************************
// Map Rotation
//******************************************************************************
// Normal map rotation
// WARNING: UNCOMMENT ONLY ONE! IF YOU ENABLE MORE, THE LAST ONE WILL BE ACTIVE!
//------------------------------------------------------------------------------
// Snipers Only: TDM Gametype
set sv_mapRotation "gametype tdm map winter1944 map mp_stadium map mp_switchessnipe map mp_tcadesertsnipe map mp_the_forest map mp_fearsnipers2 map mp_mhz_sa map mp_ranch_f map mp_ritterville map mp_rock_island map mp_spinners_f map ifis_egypt map sniper_town_lr map EST_WotsDaMatmata map free_port map islands map sps_desert_kiffa map mp_lock_v1"
//******************************************************************************
// Map rotation stacker
//******************************************************************************
// The sv_mapRotation string is limited to 1024 characters. If you need a longer
// map rotation, split your rotation into several lines by using the rotation
// stacker. You can add as many lines as you like, but always start at 1, and
// don't skip numbers (no gaps).
// WARNING: YOU STILL NEED TO SET THE BASE SV_MAPROTATION LINE ABOVE!
//------------------------------------------------------------------------------
//set sv_mapRotation1 ""
//set sv_mapRotation2 ""
//set sv_mapRotation3 ""
//******************************************************************************
// Map rotation control
//******************************************************************************
// Clear the current map rotation should one exist
// WARNING: LEAVE UNCOMMENTED AND EMPTY!
set sv_maprotationcurrent ""
// Starting Game Type
// You are NOT required to set this if you have game type directives in your
// map rotation string.
// Valid game types: chq, cnq, ctfb, ctf, dm, dom, esd, ft, hm, htf, hq, ihtf,
// lib, lms, lts, ons, rbcnq, rbctf, sd, tdm, tkoth, and vip
//set g_gametype "tdm"
// Starting Map
// You are NOT required to set this if you have set up the rotation strings
// properly, and kick-start the server with a map_rotate (either set below,
// or on the command line).
//map mp_carentan
// Making sure it rotates
// You are NOT required to set this if you have +map_rotate in the server's
// startup parameters (see command line or the GSP control panel), or if you
// are using the starting map above.
//map_rotate