mouselad Posted November 18, 2014 Member ID: 20902 Group: **- Inactive Registered Users Followers: 11 Topic Count: 136 Topics Per Day: 0.03 Content Count: 1279 Content Per Day: 0.31 Reputation: 819 Achievement Points: 9614 Solved Content: 0 Days Won: 0 Joined: 02/16/14 Status: Offline Last Seen: January 15, 2016 Birthday: 12/02/1982 Posted November 18, 2014 check it out diablo players. http://www.diablofans.com/news/48257-ptr-patch-2-1-2-datamined PTR Patch 2.1.2 datamined!Update 5:35 PM EST: Added ItemPassivePowerDescriptionsUpdate 5:46 PM EST: Added BuffTooltips, Hero, H2OLayoutUpdate 5:55 PM EST: Added Items.txt, Monsters, MonsterNamesUpdate 6:01 PM EST: Added new textures and ItemFlavor. Moved Skill changes to the bottom.The following information is datamined and may contain errors! None of this is official yet.We will be updating this post a lot while we continue datamining. New updates will be posted at the top, so check back often!Patch 2.1.2 which was teased on Blizzcon has appeared on the PTR servers and we've begun datamining!Note that it is not yet available to download for the public. String changes ItemPassivePowerDescriptionsDisclaimer: Item Passives are usually put on Rings for the sake of testing - chances are these will be put on other armor slots for the final version. ItemPassive_Unique_Ring_650_x1 - Your generators, Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow deal [{VALUE1}*100]% increased damage for every active Sentry. ItemPassive_Unique_Ring_717_x1 - Sentries cast your Hatred spender when you do and deal 100% increased damage.This is the Marauder 6P bonus. ItemPassive_Unique_Ring_724_x1 - Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for [{VALUE1} * 100]% weapon damage.This is the Sunwuko 4P bonus. P2_ItemPassive_Unique_Ring_008 - Whenever a gem drops, a gem of the type socketed into this item also drops. P2_ItemPassive_Unique_Ring_008 - Frenzy gains the effect of every rune. P2_ItemPassive_Unique_Ring_011 - Every {c_magic}{VALUE1} seconds, call down Bombardment on a random nearby enemy. P2_ItemPassive_Unique_Ring_014 - Locust Swarm is cast on a nearby enemy every second. P2_ItemPassive_Unique_Ring_016 - Energy Twister periodically pulls in an enemy within {VALUE1} yards. P2_ItemPassive_Unique_Ring_017 - TEMP P2_ItemPassive_Unique_Ring_018 - Exploding Palm's on-death explosion applies Exploding Palm. P2_ItemPassive_Unique_Ring_019 - Enemies hit by the decoy explosion take [{VALUE1}*100]% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush and Wave of Light abilities for 3 seconds. ItemPassive_Unique_Gem_017_x1 - Regenerates {c_magic}{VALUE1} Life per Second. ItemPassive_Unique_Gem_018_x1 - Gain X. P2_ItemPassive_Unique_Ring_023 - Enemies snared by your Entangling Shot take {c_magic}[{VALUE1}*100]% increased damage from all sources. ItemPassive_Unique_Gem_018U_x1 - Skills heal you for {c_magic}{VALUE1}% of your maximum Life for every second of cooldown. ItemPassive_Unique_Gem_017U_x1 - After not taking damage for 4 seconds, gain an absorb shield for [{VALUE1}*100]% of your total Life per Second. ItemPassive_Unique_Gem_016_x1 - Gain {c_magic}[{VALUE1}*100|1|]% non-Physical damage reduction. ItemPassive_Unique_Gem_016U_x1 - While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by [{VALUE1}*100]%. ItemPassive_Unique_Gem_019_x1 - Gain {c_magic}[{VALUE1}*100|1|]% melee damage reduction. ItemPassive_Unique_Gem_019U_x1 - While below [{VALUE1}*100]% Life, you may move unhindered through enemies. ItemPassive_Unique_Gem_020_x1 - Your overhealing from Life per Hit and Life per Second are applied as an absorb shield for up to {c_magic}[{VALUE1}*100]% of your maximum Life. ItemPassive_Unique_Gem_020U_x1 - Gain X. ItemPassive_Unique_Gem_021_x1 - Gain X. ItemPassive_Unique_Gem_021U_x1 - Gain Y ItemPassive_Unique_Gem_003_x1 - Monster kills grants {c_magic}+{VALUE1} experience. X1_Legendary_Potion_08 - Fears enemies within 12 yards for {c_magic}{VALUE1}{/c_magic} seconds. ItemPassive_Unique_Gem_003U_x1 - Level requirement reduced to 1. BuffTooltips Speed Pylon - Greatly increased movement speed. Can pass through enemies, damaging and knocking them up into the air. Can burst through walls summoned by Waller elites. Shield Pylon - Invulnerable to all damage and crowd control. All melee damage is reflected to attackers. Total reflected damage is unleashed as an explosion when the shield expires. HeroHealing renamed to Recovery The amount of Toughness you can recover every second in combat. Recovery is based on your Toughness and Healing. Healing: {s2} Life healed per Second. Healing is based on your Life per Hit, Life per Second, Life Steal, Life per Fury/Spirit/Wrath Spent, Life per Kill, and Health Globe Healing Bonus. H2OLayoutEach death in a Greater Rift increases your resurrection timer by {s1} seconds, to a maximum of {s2}. UIToolTips UpgradeableJewelInstructionsWeapon - Can be inserted into weapons with sockets. Items Unique_Gem_003_x1 - Gem of Ease Gem of Ease - Gem of Reduced Level Requirement Unique_Cloak_002_p1 - The Cloak of the Garwulf P2_Unique_Helm_001 - Broken Crown P2_Unique_BarbBelt_006 - The Undisputed Champion P2_Unique_Belt_008 - Belt of the Trove P2_Unique_Staff_003 - Wormwood P2_Unique_Bracer_006 - Gungdo Gear X1_Boots_norm_season_01 - Conqueror's Sabatons X1_chestArmor_norm_season_01 - Conqueror's Cuirass X1_Gloves_norm_season_01 - Conqueror's Gauntlets X1_Pants_norm_season_01 - Conqueror's Legguards Unique_Gem_017_x1 - Molten Wildebeest’s Gizzard Unique_Gem_018_x1 - Stone of Heresy Mutilation Guard - Gem of Magic Damage Reduction Unique_Gem_019_x1 - Mutilation Guard Unique_Gem_020_x1 - Shen's Delight Unique_Gem_021_x1 - Gem of X Unique_Gem_016_x1 - Esoteric Alteration HealthPotionLegendary_08 - Bottomless Potion of Fear Monsters Treasure_Goblin_B - Odious Collector Treasure_Goblin_C - Gem Hoarder treasure_Goblin_H - Malevolent Tormentor p2_Ghost_A_JarOfSouls - Tartus P2_TreasureChild_B - Vault Peon MonsterNames RareGenericPrefix053 - Lylirra RareGenericPrefix054 - Nevalistis RareGenericPrefix055 - Grimuku ItemFlavor Unique_Gem_003_x1 - This stone twinkles with low level light, inviting its bearer to dream of higher ambitions. Unique_Cloak_002_p1 - The cloak of one with an affinity toward wolves. P2_Unique_Helm_001 - The ancient crown of Rakkis, first ruler of Westmarch. P2_Unique_BarbBelt_006 - Few in this world can truly be called champions. P2_Unique_Belt_008 - Rumors have persisted for centuries that the crusaders maintain a secret bunker in Kehjistan, filled with ancient relics of unbelievable power. When the need is great, Crusaders are allowed to borrow one of these relics. The existence of this crusader belt would seem to confirm the existence of this bunker. P2_Unique_Staff_003 - The poisonous hatred of many a man was harnessed to create this staff. P2_Unique_Bracer_006 - "Cover your wrists in righteousness that you may strike with the will of the gods." —Tenets of the Veradani Unique_Gem_020_x1 - “I made a very pretty gemstone once, to use should I ever come to face Dirgest, but I was hungry so I traded it for spiced meats and some wine. Those meats were excellent!”-Covetous Shen Unique_Gem_017_x1 - The gizzard of the molten wildebeest evinced such extraordinary properties when steeped in the correct mixture of alchemical reagents that the animals were hunted to extinction long ago. Unique_Gem_018_x1 - “The Mage Lord has no vision. He called my ideas a subversion of the natural order and forbade this gem’s creation. I can only assume there is a Jaq`taar Assassin searching for me even now.”-Darum, formally of the Vizerei Mage Clan Unique_Gem_019_x1 - Chau Thanh of Guozhi designed a gem which would transport the pain and suffering of a physical attack to an undisclosed location. When asked about the ultimate destination of this damage, she would simply smile and mutter “Well deserved. Well deserved.” Unique_Gem_016_x1 - Chuanyang of Xiansai designed a gem which would transport magical energies from their target to the workshop of his greatest competitor, Chau Thanh. He created several copies of this gem before he mysteriously disappeared. HealthPotionLegendary_08 - “If I learned one thing from my years in the dungeons it’s this: fear is a great motivator. We all need some fear in our lives!” - Royal Apothecary Jentulf at his reinstatement ceremony. Skill changes Barbarian Frenzy Vanguard : Movement speed bonus while under Frenzy increased to 25% (up from 15%). Demonhunter Night Stalker Your primary skills generate an additional 4 Hatred. (reworked from Critical Hits have a chance to restore 1 Discipline) Custom Engineering : Now also increases the maximum amount of Sentry Charges. (Datamined text says that it's increased "to 2", but that may be a typo and charges are increased "by 2", for a total of 4 Charges with the Passive) Multishot Suppression Fire : Knockback the first 2 enemies hit (reworked from Gain 1 discipline for each enemy hit) Spike Trap Echoing Blast : Now deals Cold damage (reworked from Poison). Grenade Cold Grenade : Now does Cold damage and Chills enemies. (reworked from Poison - Gas Grenades). Chakram Serpentine : Now does Cold damage (reworked from Poison) Sentry : Cost changed to 20 Hatred (down from 30) / Now gives a charge every 8 seconds and can have up to 2 charges stored at a time. Smoke Screen : Cooldown is now 3 seconds (up from 2). Vanishing Powder : Now removes the Discipline cost but increases the cooldown to 8 seconds. (reworked from dealing Poison damage) Evasive Fire Parting Gift : Now leaves behind a Physical damage bomb (from Poison) and changes Evasive Fire's damage into Physical. Templar Inspire : Wrath generated changed to 1 per second (down from 2.5). WitchDoctor Haunt Poisoned Spirit : Haunt now deals Poison damage and affected enemies take 20% more damage from all sources (reworked from slowing enemies). Wizard Hydra : Now deals 105% weapon damage (down from 195%). Disclaimer: we do not have the actual context for the Hydra changes - there is likely a reason why their damage is being lowered, maybe a reworked passive or new legendary. Frost Hydra : Now deals 135% weapon damage (down from 275%). Lightning Hydra : Now deals 135% weapon damage (down from 305%). Blazing Hydra : Now deals 105% weapon damage (down from 185%). Mammoth Hydra : Now deals 295% weapon damage (down from 400%). Arcane Hydra : Now deals 130% weapon damage (down from 245%). Energy Armor Force Armor : Now the amount absorbed cannot exceed 100% of your Maximum Life. (added) tsw 8.5 1
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