Jump to content
Come try out our new Arcade we just put up, new games added weekly. Link at the top of the website ×

Spooky

**- Inactive Registered Users
  • Posts

    13
  • Joined

  • Last visited

  • Donations

    0.00 USD 
  • Points

    0 [ Donate ]

About Spooky

  • Birthday 01/01/1970

Spooky's Achievements

  1. Hello there once again. Due to the recent changes to the ticket losses for assets, TSA games can end now rather quickly (as well as TC games). I would suggest to increase the ticket count slightly, e.g. to 250 for TSA and 600 for TC.
  2. Could you set the TSA maps back to 200 tickets again?
  3. I think adding more custom maps is not a problem. Huntress did run a lot of custom maps now as well and as you know, Huntress is full most of the time . The autodownloader makes it easy enough and for most people the size of the map is not that much of a problem. Btw. could you exchange TSA_Sandblasted with TC_Sandblasted maybe?
  4. I hope you are back already . Server needs to be updated to 0.5.4
  5. One other thing: the ticket count on TC maps is now 200, which makes them rather quick.. I think the previous setting was 500 (for TC) or even 750?
  6. Hmm... RDL_Vitos released two new custom maps recently again, TSA_CanyonPro and TSA_Plains. But I haven't played them yet. People like TC_Warzone I think. I personally do not like it that much . You could also try TC_Snowblind. Originally this map played quite horrible, but Ivaan completely revised it and I think it's worth a try now. Maybe add TC_Snowblind? Oh and also TC_Mirage, so that we have more TC maps? // for some reason the forum forgets, that I have subscribed this thread, hmm.
  7. There seems to be a problem on TC_TR (or possibly DeathValley as well?). It does not run in ticket mode, but in score mode: http://dl.dropbox.com/u/2309215/ScreenShot0055.jpg The TSA maps were fine so far as I played them. They were all running in their proper ticket mode. // yeah, same thing happens on TC_DeathValley
  8. Can't find the post right now, really hard to find on the forums... was just a single post by a dev that explained how you can change the player count. It has to be configured in one of the XMLs that contains the per-map configuration, I think. Maybe until we find it you should remove the SA maps from the rotation, SA is not designed for anything above 16. Not much fun.
  9. I am finally back from my vacation. I hope I will be able to play on it tonight . Btw. does the player count limit actually change when the map switches to one of the SA maps?
  10. X-RayXI Spooky Hello again Unfortunately the server still suffers from those connection problems Spooky thanks for the feedback you gave me and always answers my questions. I hope you can make a list of maps/gametype here, and I will add them. Just because you help me so much. Thx for that opportunity . I'd propose the following map list: TSA_Mirage (to keep a traditional map ) TC_DeathValley (most favorited map in this poll) TSA_Badlands (very beautiful and well made map by Ivaan, which also has no significant gameplay issues) TC_ThunderRift (also favorited by many) TSA_Marshes (which I personally dislike, but other still enjoy it and it would act as a contrast to the previous TC_Marshes in the level rotation) I generally enjoy TC more than TSA, but I think such a map rotation is well rounded. Regarding map time and ticket counts: I think the current configuration should be kept (ticket based TSA with 200 tickets, etc.). I am also a fan of SA_Jungle and SA_HelsGate, but I think mixing SA maps with other maps leads to more crashes of the server, as far as I know. It also requires some more configuration of the server. Afaik it's possible to have a different player count for certain maps, a dev posted that somewhere. I'd recommend a player count of 12 for SA maps. "Unfortunately" I am going on vacation for 3 weeks on Friday, so if you actually implement this, I won't be able to enjoy it (yet) .
  11. Hello again Unfortunately the server still suffers from those connection problems
  12. Also read your statement on the MWLL forum, thx again
  13. Hello there, I don't know if the admin of the XI MWLL server (XRayXI?) already knows, but since a few days the server is basically "broken". Every 30 or 60 seconds, the server does not respond for a few seconds (Crysis shows the connection problem cross then), making it basically unplayable (that's why always only a few people are on the server recently). Other than that, I'd like to provide some feedback on its current state. The adjustments XRayXI made (from the feedback on the MWLL forum) with the reduced ticket count for SA games are great . Its current level rotation is not so bad either. I generally dislike TSA, but the ticket based mode (with the lower ticket count) makes it more fun, at least for me. The level rotation has not been changed for a while now, maybe you could throw in one or two other TC maps? May be use this poll as a reference http://forum.mechlivinglegends.net/index.php?topic=15142.15 (I'd like TC_DeathValley of course, or even TC_ThunderRift ). I am also a fan of SA, but I think it causes too much trouble on the server, when mixed with other maps.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.