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Extreme+ V 2.5 Joker & Patmansan


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About This File

Mod by: Joker, Patmansan and the Extreme+ team

Website: mycallofduty.com & http://www.patmansan.com/smf/

 

Added: arcade style HUD points. Points added will flash on screen.
Added: end-of-game map vote reverse list mode.
Added: end-of-game map vote thumbnail system (requires thumbnail pack).
Added: bonus points for flag actions (CTF / CTFB / RBCTF).
Added: bonus points for killing spree (6 levels).
Added: knife only class.
Added: classes for modern weapons.
Added: modern long range sniper weapons.
Added: detailed spawn protection info on HUD (monitoring.cfg).
Added: fireworks flare type for the holidays.
Added: camo uniform for each team (optional mod; model limiter 1).
Added: camping range check. Players have to clear a pre-defined area.
Added: random parachutes (meaning of ex_parachutes changed in playercontrol.cfg).
Added: jukebox extension to allow player-specific tracks (now optional mod).
Added: dead player rise fx (in addition to sink fx).
Added: automatic auto-assign, optionally with predefined clan team.
Added: clan versus non-clan mode. Switchable via eXtreme RCON (playercontrol.cfg).
Added: exclude clan members from team balancing (only clantag 1; clancontrol.cfg).
Added: nade monitor: nades can trigger tripwires and landmines.
Added: nade monitor: nades can explode on impact (hold USE when throwing).
Added: nade monitor: limit smoke nades active on map.
Added: tripwires can trigger landmines and other tripwires.
Added: landmines can trigger tripwires and other landmines.
Added: rank system: option to show chevron only, or chevron and text (ranksystem.cfg).
Added: ability to add spawn points to a map.
Added: spawn delay for all game types, except DM, HM, LMS, LTS and SD.
Added: bonus points for kamikaze (gametypes.cfg).
Added: ready-up for all game types, except LMS (which is incompatible).
Added: configurable team balance delay.
Added: TKOTH: score limit and points for capture, takeover and hold.
Added: instant detonation setting for minefields (weaponcontrol.cfg).
Added: MeatBot (mbot) integration (optional mod; serversettings.cfg).
Added: flag announcer for CTF, CTFB and RBCTF.
Added: made weapon drop on fall var controlled (ex_droponfall; playercontrol.cfg).
Added: weapon limiter can optionally limit per team (weaponcontrol.cfg).
Added: weapons on back when secondary weapon system is turned off (playercontrol.cfg).
Added: vars to exclude game types from the end-of-map map vote (mapcontrol.cfg).
Added: nade fest mode (no weapons; only frag grenades).
Added: ability to skip damage lines in log (serversettings.cfg).
Added: killing spree ladder sounds (double, triple, multi, etc.) (monitoring.cfg)
Added: option to include bonus points when ranking up based on kills/deaths.
Added: variable to control connecting and disconnecting messages (miscfeatures.cfg).
Added: fully customizable health regen system (delay, rate, heavy breathing).
Added: option to show healthbar with COD health regen system.
Added: cinematic intro "powered by extreme+"

CHANGED AREAS:

Changed: game type scripts clean-up.
Changed: reworked weapon menu and loadout handlers.
Changed: strings from mod.str and welcome.str now in custom.str.
Changed: welcome messages as hud elements (top center; not in your face).
Changed: score limit minimum 0 to allow never ending map (with time limit 0).
Changed: max range for spawn protection set to 999.
Changed: allowed to swap sidearm when playing pistol-only class (including enemy weapons).
Changed: ex_forceauto to ex_autoassign (playercontrol.cfg).
Changed: slightly improved 72% scope overlay for modern sniper weapons.
Changed: freed 60 localized strings by removing hud ann. for firstaid and spawnprot.
Changed: kick monitor overhaul: inactive (dead) players to spec, then spec to kick.
Changed: flag carrier excluded from camping punishment.
Changed: drop health queue increased to 8 (was 4).
Changed: differentiate between minefields and ambient explosions (radiusDamage).
Changed: default settings for ambient fx to optimize out-of-the-box experience.
Changed: increased number of server messages to 20.
Changed: removed "waiting for players..." loops from DOM and ONS (use ready-up instead).
Changed: replaced gtsdelay by ready-up mode 1.
Changed: more granular precaching of strings to fight the localized string limit.
Changed: LMS: HUD repositioning. Dead players spawn as spec (able to spec duel).
Changed: moved GT specific settings from gt_common to gt script to avoid duplicates.
Changed: removed logopic feature (top left corner) for consistent clock placement.
Changed: removed grace period in round based game types (use ready-up instead).
Changed: kick replaced by disconnect for members check, inactivity check and redirect.
Changed: global weapon drop override when bots enabled.
Changed: moved testclient vars to serversettings.cfg (scr to ex).
Changed: eXtreme+ internal debug logging (serversettings.cfg).
Changed: removed pistols from modern weapons menu. Modern weapons support classes now.
Changed: if modern weapons active, sidearm will be modern too (no ww2 pistols anymore).
Changed: replaced self.pers["conquest"] with self.pers["special"] for cnq and rbcnq.
Changed: renamed most variables in healthcontrol.cfg for clarity.
Changed: blood and gore are now optional (see optional mod pack).

FIXED AREAS:

Fixed: hud.menu was wrong in initial 2.4 release (already fixed in 2.4 release packages).
Fixed: extreme game type description on loadscreen (fix available on request).
Fixed: suicide nades exploding when switching teams.
Fixed: turrets also had burst mode.
Fixed: knives not allowed when using weapon classes other than knife only.
Fixed: range hud element not destroyed when killed.
Fixed: binoculars had zoom out, but no zoom in (now excluded from zoom code).
Fixed: never ending IHTF game type.
Fixed: no compass background when compass background changer turned off.
Fixed: glock had stock fire sound.
Fixed: jukebox not compatible with game type start delay (gtsdelay).
Fixed: teambalancing on balanced teams.
Fixed: auto-assign not working right sometimes.
Fixed: game objects tweaks (missing tower on farmhouse when playing CNQ or RBCNQ).
Fixed: some turrets missing in certain game types.
Fixed: iprintlnFIXED in RBCTF causing log errors.
Fixed: weapon limiter not resetting weapon status.
Fixed: team scored point when player is forced to switch team using RCON.
Fixed: log errors from unexecuted setweaponarray().
Fixed: DRM map sizing messed up when playing round based game types.
Fixed: log errors from LIB game type.
Fixed: parachuting into the jail when playing LIB.
Fixed: able to throw a nade when jumping in jail (LIB).
Fixed: bleeding from friendly fire when turned off or set to reflect.
Fixed: log errors from LMS game type.
Fixed: pps42 mode icon overlapped healthbar (now disabled).
Fixed: consecutive kill not reset when dying from own grenade or ambient fx.
Fixed: global reload sound for Dragunov and AK74.
Fixed: map vote memory saving procedure unable to get passed first map.
Fixed: some HUD elements were (still) misaligned.
Fixed: small medi kits don't heal (kits heal 30, 60 and 90 health points now).
Fixed: sound issues in DOM and ONS.
Fixed: DOM and ONS displaying "Last Round" every round.
Fixed: bots stuck as spectator when auto-assign was turned on.
Fixed: weapon disable/enable procedures use wrappers to allow stacked calls.
Fixed: team points given when healing a teammate (not good for CTF).
Fixed: rcon actions from one menu could carry over to next on Apply.
Fixed: rotating motd sometimes not rotating.
Fixed: built-in nades not removed from maps if restricted.
Fixed: error when rotate-if-empty time matches map time limit.
Fixed: CNQ objectives HUD (CNQ requires CNQ maps).
Fixed: losing weapon when reselecting primary OR secondary (not AND).
Fixed: bonus points for ihtf made game last only a minute.
Fixed: picking up secondary weapon on class based maps. Now swaps primary.
Fixed: overlapping intro music and end-game music/stats music/map vote music.
Fixed: wrong player in damage logging for friendly fire settings 2 (stock bug).
Fixed: no attacker in damage logging for friendly fire settings 3 (stock bug).
Fixed: tripwire progress bar was set to a fixed 5 seconds.

RELEASE NOTES:

Do not copy over scripts or configuration files from an old version!

The Blood (gore) and Jukebox features require integration of an optional mod now.

If you want to enable the following features, you MUST download the OPTIONAL MODIFICATIONS too:
- Blood (Gore)
- Camouflage Uniforms (playercontrol.cfg)
- Jukebox
- Long Range Rifles
- Map Vote Thumbnails
- MeatBot Integration (serversetting.cfg)
- Modern weapons (weaponcontrol.cfg)

Do not turn on these features unless you have the required optional modifications downloaded, integrated and uploaded to the fs_game folder on your server. If you fail to do so, the features will not work properly and (most likely) crash your server!
Instructions on how to enable the optional mods are included in the archive.

If you put more than 64 maps on the server (use the map rotation stacker feature for that), the map name will not display right. It will display the long name, like mp_gob_rats, instead of Gob Rats. There is an arena file limit in the game that we have no control over. The server will work though.

The cinematic intro is a last minute addition which has not been tested thoroughly. If you experience startup, lockup or timing problems (client side), please disable this feature in miscfeatures.cfg, and try again.

Some of the modern weapons models are still misaligned. Nothing we can do about it.

Hope you all enjoy it!


What's New in Version 06/06/15 01:52 PM   See changelog

Released

No changelog available for this version.


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