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Extreme+ V 2.6 Joker & Patmansan


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About This File

Mod By: Joker, Patmansan and the Extreme+ team

Website: mycallofduty.com and http://www.patmansan.com/smf/

 

 

ADDITIONS:

Added: female model Diana (playercontrol.cfg).
Added: gunship (like the AC130 in X4) (wmdcontrol.cfg).
Added: gunship kills and deaths on statsboard.
Added: gunship status icon (see status icon control for ranksystem).
Added: mod is sv_fps friendly now. Supports sv_fps from 10 to 1000.
Added: if mbots and Diana enabled, 25% chance an mbot will be female model.
Added: variable to move map vote to right (like statsboard).
Added: crybaby punishment (eXtreme+ RCON player control).
Added: possibility to run ranksystem without WMD (ex_rank_wmdtype in ranksystem.cfg changed!).
Added: option to upgrade or downgrade WMD when rank changes.
Added: switch to enable or disable killtriggers (security.cfg).
Added: meatbot control in eXtreme+ RCON menu (instead of script control).
Added: command monitor "switch side" procedure also handles bots now.
Added: option to allow clan members to select team in autoassign mode 2.
Added: flag recover time to ihtf (scr_ihtf_flagrecovertime).
Added: possibility to have knife as secondary weapon on pistol-only class.
Added: option to turn off voiceover on CTF, CTFB and RBCTF flag events (gametypes.cfg).
Added: better callvote control, incl. menu blocking if disabled (serversettings.cfg).
Added: bleeding shock controlled by setting (healthcontrol.cfg).
Added: ability to save sniper zoom levels into server memory file.
Added: more cinematic intro control (play once, play on connect only, play always).
Added: flag captures and flag returns on statsboard.
Added: intermission time setting (serversettings.cfg).
Added: option to show/skip statsboard when using cmd monitor "set endmap" (monitoring.cfg).
Added: drop flag feature (holding MELEE and pressing USE) (gametypes.cfg).
Added: option to add radio spawnpoints (maps\mp\gametypes\_mapsetup_chq_hq.gsc for CHQ and HQ).
Added: eXtreme+ RCON can cache the PIN to avoid re-entry after map changes.
Added: weather effects (rain or snow) on stock and custom maps.
Added: option to hide objectives when in killcam mode.
Added: status icon for "in jail" (LIB).
Added: status icons control for ranksystem (ranksystem.cfg).
Added: flag position adjustment to fix hidden flag bug on linux.

CHANGED AREAS:

Changed: wmdcontrol.cfg cleanup; moved rank system related settings to ranksystem.cfg.
Changed: interface enhancements rcon menu.
Changed: general code and cfg cleanup; better weapon precache management.
Changed: add to favorites now visible after connecting (not only after spawning).
Changed: default setting for damage log lines is now OFF (serversettings.cfg).
Changed: removed code that blocked switching to spectators in esd, lms, lts, rbcnq, rbctf, sd.
Changed: auto-pickup of dropped weapon when drop is not allowed (sidearm or enemy weapon pickup).
Changed: default MaxAmmo restored for all weapon files. For 999 MaxAmmo, apply the maxammo mod.
Changed: possibility for pistol-only class with knife sidearm (not vice versa).
Changed: frag and smoke randomizer does not give a minimum of 1 anymore.
Changed: ranksystem demotion can now take away (some) nades and landmines (ranksystem.cfg).
Changed: improvements in mbot code.
Changed: replaced cl_stance command and menus bind, stand, crouch, prone, redirect by clientcmd.menu.
Changed: moved _landmines.gsc to extreme folder (now _ex_landmines.gsc).
Changed: moved _redirect.gsc to extreme folder (now _ex_redirect.gsc).
Changed: moved _switch_scopezoom.gsc to extreme folder (now _ex_longrange.gsc).
Changed: combined _ex_longrange.gsc and _ex_longrange_hitloc.gsc.
Changed: combined _ex_mbot.gsc and dumb bots code (maps\mp\gametype\_teams.gsc) in _ex_bots.gsc.
Changed: moved a couple of procedure calls from game type scripts to _ex_varcache and _ex_main.
Changed: removed bleed message HUD elements and localized strings (only iprintln/iprintlnbold now).
Changed: removed MW from sniper zoom levels, because they took LR settings anyway.
Changed: new memory system, combining all memory files into one (added _ex_memory.gsc).
Changed: enhanced command monitor "set endmap" (now displays scoreboard).
Changed: ex_endmusic_time obsolete. See intermission time in serversettings.cfg.
Changed: firstblood.str incorporated into obituary.str.
Changed: removed gweapon.str. Now works with usingAn() function and weapon.str.
Changed: HTF waypoint and objective management.
Changed: renamed maps\mp\gametypes\_mapsetup.gsc to _mapsetup_dom_ons.gsc (DOM and ONS).
Changed: renamed maps\mp\gametypes\_mapzones.gsc to _mapsetup_tkoth.gsc (TKOTH).
Changed: status icons control defaults to NOT show rank system icons on specific game types.
Changed: map and playarea dimensions are now in game[] vars (no recalc on round based games).
Changed: all wait statements now have their time value checked for FPS adjustment.

FIXED AREAS:

Fixed: obituary missing BAZOOKATK_MSG_1 (was duplicate BAZOOKA_MSG_1).
Fixed: obituary "using a brick" message on WMD team kills.
Fixed: default setting for ex_hqpoints_playerneut and ex_hqpoints_playercap in cfg wrong (2).
Fixed: default setting for rank system related vars from wmdcontrol.cfg.
Fixed: preset rank max in _ex_security was 12 instead of 8.
Fixed: mbots respect nade settings now.
Fixed: mbots weapon g43_sniper_bot had adsOverlayShader set to "70%"
Fixed: wrong message when changing mbot speed ("skill" instead of "speed").
Fixed: invalid soundalias for bleed sounds "generic_pain" (mode 1).
Fixed: pain and death sounds not always playing (randomInt base 0 instead of base 1).
Fixed: ammo hud always red, indicating low ammo (related to MaxAmmo setting; see maxammo mod).
Fixed: weapon class enabled without sidearm: secondary to primary swap gave full ammo.
Fixed: ex_bleedmsg mode 2 and 3 were mixed up.
Fixed: got rid of some localized string errors.
Fixed: blood-on-screen errors when pop helmet enabled and blood on screen disabled.
Fixed: mbot mode will stay ON in developer mode on unsupported maps.

RELEASE NOTES:

Do not copy over scripts or configuration files from older versions!

If you want to enable the following features, you MUST download the OPTIONAL MODIFICATIONS too:
- Camouflage Uniforms (playercontrol.cfg)
- Blood (Gore)
- Female model Diana (playercontrol.cfg)
- Gunship (wmdcontrol.cfg)
- Jukebox (jukebox.cfg)
- Long Range Rifles (weaponcontrol.cfg)
- Map Vote Thumbnails (mapcontrol.cfg)
- MeatBots (serversetting.cfg)
- Modern weapons (weaponcontrol.cfg)

Do not turn on these features unless you have the required optional modifications downloaded, integrated and uploaded to the fs_game folder on your server. If you fail to do so, the features will not work properly and (most likely) crash your server!
Instructions on how to enable the optional mods are included in the archive.

If you put more than 64 maps on the server (use the map rotation stacker feature for that), the map name will not display right. It will display the long name, like mp_gob_rats, instead of Gob Rats. There is an arena file limit in the game that we have no control over. The server will work though.

The cinematic intro is a last minute addition which has not been tested thoroughly. If you experience startup, lockup or timing problems (client side), please disable this feature in miscfeatures.cfg, and try again.

Some of the modern weapons models are still misaligned. Nothing we can do about it.

Hope you all enjoy it!


What's New in Version 06/06/15 01:52 PM   See changelog

Released

No changelog available for this version.


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