mouselad Posted June 25, 2014 Member ID: 20902 Group: **- Inactive Registered Users Followers: 11 Topic Count: 136 Topics Per Day: 0.03 Content Count: 1279 Content Per Day: 0.31 Reputation: 819 Achievement Points: 9614 Solved Content: 0 Days Won: 0 Joined: 02/16/14 Status: Offline Last Seen: January 15, 2016 Birthday: 12/02/1982 Posted June 25, 2014 PATCH CHANGES This is what is included in this patch: Jet Tweaks All third person jet chase cameras retuned Different positions, chase behavior, 1P/3P/rear view instant switching, aligned with weapons and first person view, default FOV increased by 10 degrees Reticle added in jet third person view (levels the player field since some people already draw such on their monitors with sharpies to gain advantage) Added jet roll camera option Choose whether the jet third person chase camera rolls with the jet or not (BF2/BF3) Added an experimental drop shadow to 3P crosshairs It is now visible against bright background (e.g. clouds, sun, etc.) Animation Tweaks Reduced 3p hit reaction animation movement (head flinching) To move head less when damage is applied. First pass. . Obliteration Fixes Made obliteration bomb HUD icon show/hide every 10s/5s For the enemy bomb carrier, always shows up when the carrier gets into a vehicle. Added back round end timer pausing for Obliteration when a bomb is planted (time has run out) Added bomb carrier driver alert Bomb carrier jumps into the vehicle you are driving triggers message to driver Commander Fixes Increased the gunship cooldown for Commander to 60 sec. Bug fix Fixed edge case where a commander asset will never get “activated” for a team if it is under proxy attack (frozen state) . General Fixes Made both 40mm and M18 smoke grenades spawn more smoke quicker Also matches the “no spotting” bubble better – should be more usable in tactical situations. Lancang Dam VO and Alarm Changes No more repeating chinese lady! Added Caspian Border 2014 map to CTE map pool . Mini Initiative: UI Triage We are kicking off a mini-initiative to de-clutter and improve on the UI and tweaks starting with adding one of the most sought after features. It’s still a bit rough around the edges, but we wanted you to see it early! First pass of Triage system added Visualizes how long time a player is in revivable state for better prioritization Known issues are clipping text, and size is too big as well. X_Assassinator is the dev running this effort, I’ve opened a feedback thread specifically for UI here: Open UI-Triage Forum. DICE <3 RUSH We’ve listened to your feedback and this patch includes the first update to Zavod 311 map based on that. We are also adding another map to the pool – Operation Locker. OPERATION LOCKER CHANGES Small note:The fact that we’ve reduced the range of the radar sweep on attacker HQ + no commander should really benefit sneaky flanking on this map. I’ll be especially monitoring cover problems in feedback but any other feedback is of course welcome as usual. Adjusted defender combat area at base 1 to not allow them as close to attacker spawn Adjusted defender spawns at base 1 Adjusted attacker combat area at base 1 Moved MCOM 1A Added some cover around 1A & 1B Added some cover for attacker advancement in the main corridor towards base 2 Removed floating props after set piece event at base 3 Increased radius of pre destruction to make set-piece event happen automatically at base 3 Moved 3A & 3B further apart moved existing rush cover to support it Added collision to the side of the balconies to restrict player access at base 3 Moved defender spawns at base 3 backwards to not have them spawn too close to the objectives Moved 5A & 5B slightly ZAVOD 311 FEEDBACK CHANGES Moved attacker flags 1, 2, 3, 4 to avoid a bug with radar sweep object in flag prefab and also to reposition for better radar sweeps Fixed bug with a defender spawn on base 1 spawning outside of combat area Moved MCOM 1A and 1B slightly Added some cover around MCOM 1B and one piece of cover to 1A Fixed a floating rock close to base 1 Removed predestruction on building at base 2 Moved MCOM 2A and 2B slightly Added some cover around MCOM 2A and 2B Moved an emplaced AT at base 2 Moved an emplaced AT at base 3 Removed an emplaced AT at base 3 Removed MGL battlepickup at base 3 Levolution auto triggered at the start of the game Moved MCOM 3B Extended defender combat area at base 3 backwards a bit Very slightly extended attacker combat area on base 4 Zavod Vehicle changes Attacker transport helo now only allowed inside infantry combat area Attacker transport helo moved to start at base 3 instead of 2 Attacker MBT replaced with MRAP Attacker AAV replaced with IFV Defender MBT added for base 3 FEEDBACK To give your feedback – please visit the appropriate forum and post your opinions there! Patch is 3.88GB of size
Pheonixx420 Posted June 26, 2014 Member ID: 20925 Group: **- Inactive Registered Users Followers: 2 Topic Count: 10 Topics Per Day: 0.00 Content Count: 121 Content Per Day: 0.03 Reputation: 53 Achievement Points: 766 Solved Content: 0 Days Won: 0 Joined: 02/25/14 Status: Offline Last Seen: February 18, 2015 Birthday: 08/30/1980 Posted June 26, 2014 So is this for CTE or for the actual game? Seems kinda pointless if its for the CTE!!!
mouselad Posted June 26, 2014 Member ID: 20902 Group: **- Inactive Registered Users Followers: 11 Topic Count: 136 Topics Per Day: 0.03 Content Count: 1279 Content Per Day: 0.31 Reputation: 819 Achievement Points: 9614 Solved Content: 0 Days Won: 0 Joined: 02/16/14 Status: Offline Last Seen: January 15, 2016 Birthday: 12/02/1982 Author Posted June 26, 2014 So is this for CTE or for the actual game? Seems kinda pointless if its for the CTE!!! CTE, but if succesfull they will move them over to the actual game.. I'm glad they aren't using us for a test bed anymore.
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