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SidTri

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Everything posted by SidTri

  1. By next sat. you mean the 3rd? I'd be willing to try out a mock battle to help test it out.
  2. I remember when you mentioned this in TS. Adds scale to the game. Very interesting. Personally (only speaking for myself). I don't know that it would affect how I play or anything. I'd probably play the same. It would be fun to see how the map turns out after a month though. I would probably keep tabs on it. Intriguing. It reminds me of the multiplayer map for Shogun 2 Total War, if anyone played the multiplayer. Your clan could 'capture' territories on the physical campaign map by winning your individual multiplayer battles.
  3. Your name isn't Bill?!!! This entire time...I've been calling you Bill. Oh wait...I know what your name is, cause you're one of my subs, LOL. I just put two and two together based off your picture!
  4. Yah ^ I'm using dxtory and handbrake to compress. Dxtory makes a much smaller hit on fps than fraps. And I have a hard drive dedicated to recording, I don't play off the same drive I record on. I have shadowplay, and have used it, but haven't uploaded any of that footage yet. I'll let you know when it's shadowplay footage.
  5. I'm getting help uploading from my friend Matt who some of you know as Supermat24.
  6. My latest 3 videos including a rage inducing conquest round on Shanghai.
  7. I have a friend who has the G500 with the weights, he liked being able to adjust the weight of the mouse. But the buttons look a little busy to me. I don't see how you could easily click those 3 thumb buttons without accidentally hitting another one. I feel you'd mis-click a lot but maybe not. The 400 seems much more simple, and doesn't look like you'd have any trouble with the thumb buttons. (I like simple)
  8. Sorry Mouse, just saw your post. I use a Razer Mamba. Only 1400 dpi, Polling Rate of 500Hz. In game sensitivity is down to 10% now. I used to be at 20%. I've been lowering it slowly over the past few weeks or month. I plan on lowering it still. Because all mice are different, everyone uses different dpis, and in game sensitivities etc. The best way to find a standard to measure your sensitivity compared to others is to go in game, put your cursor on a feature (I use an edge or corner of a room) and do a 360 degree turn. Physically measure on your mouse pad the distance it took you to do the 360. I just measured mine. It takes me just around 5.6inches almost 5 and 5/8ths to do a 360. I just recently discovered that a lot of 'Pro' bf4 players use a MUCH lower sensitivity. Closer to 20 inches or more to do a 360, which is why I've decided to start lowering mine more.
  9. No problem. It's been fun recording and I've begun to edit my footage more and more, which I've never done before and I'm enjoying as well. Let me know if you have questions about what I do. Most of it is intentional, but not always, haha.
  10. In terms of SPM I can't really see anything you'd wanna change. Those were prob some decent SPM rounds for you. Maybe throw down ammo or health more often? Even while running. I do that a lot, and get random health points while I'm running around and some hurt friendly finds my health pack.
  11. My latest gameplay footage from about a week or so ago!
  12. LOL. I remember watching about the first 10 or so when I first heard about them. I hadn't watched any in a LONG time. I didn't realize they had made so many. I binged on the latest ones the other night. Thanks Bill, haha. I heard that xfactor and levelcap cameod in some. Now I understand where some quotes like 'bipod for my knife' come from, lol.
  13. My point is, you can actually get people to move up quicker and 'wake up' if they see a friendly running around safely on the opposite side of one of those C-D or C-B tunnels/entrances. The guys back inside C will realize that it's clear and start pushing through to B or D if you make your presence known. Otherwise, it might be 5 tubes later that they begin to realize they're not getting hit makers or kills and check the minimap and realize the fighting is now at B and D instead of in-front of C. And I didn't know the MP-APS didn't give you points, that's ridiculous. I'm surprised anyone uses it then at all.
  14. Related to this. It's very important to let your team know sometimes when routes are clear. When people get tunnel vision at C for instance on lockers. Multiple times, I've helped backrage B or D, and I then run to the entrance of C, or at the very least, make sure the rest of the team camping C entrance, can visibly see me running around where the enemy was just a second ago. Otherwise, people will stay stagnant for too long at C, thinking there are still enemies immediately infront of them when they could already be pushing to D or B.
  15. I finally am starting to get some BF4 footage up. I recently uploaded a round on Operation Locker. I know some people are probably interested in seeing how I play. If you have any questions about why I do what I do in the video hit me up. https://www.youtube.com/watch?v=Lu30PH_9mCc&list=UUzFOZUBi9nT92rSTS6Ma72A
  16. Ok. Take into account, it's always easier to see things in hindsight. :30-45. You were gunning on the LAV. This is just kinda minor, but it probably would have benefited your driver and your team more to help clear infantry on C. Obviously you want to take down the enemy air to keep them from flanking, clearing roofs etc, but the littlebird was a long way off, and the .50 cals in BF4 are notorious for doing diddly squat. You guys took a rocket hit around :45 and if you had been watching C, you may have prevented that from ever happening, plus you would've gotten the kill. You just focused a little too long on the littlebird probably. I noticed you were bursting a lot with it which is good. You want to avoid overheating to keep a constant stream of fire up. I also liked that you switched to 3rd person, even as the gunner to help spot potential C4ers. You typically want to be watching a direction OPPOSITE of where you're driver is facing in armor. When you are engaging engees in front of yourself, obviously shoot em, but if you think you're driver has it under control, be watching flanks and rear for C4 and good enees trying to get those critical flank shots. 1:21-1:29 You probably should have STOPPED to shoot the guy in the crushers at D at the 1:21 mark. Moving while shooting, ESPECIALLY with an LMG is a big NO NO in BF4 . Obviously, move if you're getting shot at, but at range, and if you have the drop on someone, stand still, you get much less bullet deviation and will be MUCH more accurate. Once you had killed him from behind the safety of the wall, you probably still would've seen the inf. on the minimap to your right, and you could have peaked that corner to take them out 1 by 1 from safety. Always be trying to minimize your angles of exposure. See image! hehe 1:38. Always check your spawn location before you hit that deploy button. I always wanna get into the action quick too, but you don't do yourself or your team any good by deploying in a dangerous position only to get killed right away. Whoever was in the woods at C would have been a safer spawn, and still would've gotten you into or near the action quick. You may have even spotted or gotten the kill on the enemy that ended up killing you through the C building if the walls were down by that point. 2:10-2:15. Always be checking your minimap, especially when there's a lull in the action. If you had, you would've noticed the littlebird chase going on behind you. You could have turned and gotten a potential quick multi-kill. 2:30. Be aware of where you are in relation to the enemy spawn. You put yourself in a dangerous spot, if an enemy tank had come from their spawn down the road behind you, you'd be dead. Also, if you had looked left, you may have spotted enemy inf. trying to push from their spawn toward the bomb. 3:00. Good job listening, and hearing the parachutes behind you. After you killed the first guy, you probably should have angled left and backed up, across the road, not straight backward. You never want to drive near an obstacle that a potential C4er or Engee with mines is hiding behind (remember that they can THROW over things). If you had chosen a wider route around the blocks, you probably never would've been hit and ended up being killed. 3:25. Be careful getting a one track mind or tunnel vision as I call it. You saw the LAV and wanted that C4 kill. If you had checked the minimap you would've realized there were infantry directly below you on bombsite A, and probably behind it in the road. You could've gotten a couple easy picks and had a safer route toward the back or flank of the LAV. And then you ran into one of my pet peeves with BF4, the grenade proof glass...it always gets me at the C tower on Lockers. 4:06. That angles of exposure, slices of pie thing again. You probably should've dropped straight down or further back, instead of landing in front of the enemy with no cover. 4:14. You probably hear and saw the DMR shots going off next to you. You should've at least checked to see if it was an enemy behind you. A few seconds later you can see an enemy coming from behind on the minimap. If you had looked, you may have been able to get a kill or two. 4:43-4:54. You had a great flank, but kind of wasted an opportunity at A LOT more damage. You could have effectively CLEARED the enemy from around the bomb. Try to be aware of what the enemy is thinking or aware of. You had just picked off a couple guys in the hallway, and missed another. Your rounds probably passed by the guy you missed, not to mention, you may have killed his squad mates. The enemy is now aware that you're behind them. You probably should've stayed in that spot to pick off the enemies that would turn around looking for you or even gotten up into the hallway or the room to the left of it. When you moved to your right, you completely exposed your back to the enemy that you had just shot at. Yes, you got a pick on the right, but got shot in the back in return. 5:52. Target prioritization. Maybe you weren't aware that it was an enemy dropping in front of you, but obviously, you should always shoot the biggest threat. 6:10. Angles of exposure and target prioritization again. You should've stayed inside, behind window-frames and the cover of the floor infront of you. You could've done a quick scan and seen the enemies behind the wall and statue. You exposed yourself to an enemy to shoot another and got killed for it. 6:20. This is kinda small, but when trying to C4 vehicles, try not to stand directly infront or behind them. All they have to do is move forward or back and they'll run you over. You also should always be ready for an enemy to jump out to try to shoot you. When you know it's a 1 person vehicle like the AA tank, you can always jump in immediately and steal it from them which you could've done to the assault guy that jumped out of his AA tank to kill you and that other support. 6:53. Hug either corner of the doors on elevators (you'll see this in my footage as I start to upload). Do your slices of pie and check your roof! if you had, you could've kept that entire enemy squad from deploying on that roof 7:28. It looks like your secondary is laser guided? Don't only use your primary when in dogfights. Once the enemy have used their countermeasures, use your rockets. Protip I learned from watching Widgitybear, probably one of the best littlebird pilots in BF4. When using heatseakers, lock onto the enemy chopper, which will usually force them to use their countermeasures (at least if they're using ECM). Once the ECM is activated immediately switch over to your cannon, burst fire them down, and immediately switch back to heatseakers and shoot both. You'll get an immediate double hit with the heatseakers, switch back to primary and keep bursting them down until their dead. If you're accurate, you're first burst, and the 2 missiles should've nearly killed them. Your second burst should finish them. In your case, you probably should've avoided trying to fight their littlebird so close to the enemy spawn where their AA tank probably is. 8:12. You may have been able to jihad quad the enemy AA tank. 8:39. This kinda comes down to play style preference. But be careful about blindly going for the bomb. Most enemies are focused on that damn thing, which means when you're standing near it, you become a huge target. I wanna be careful what I say here, b/c I don't want to change how people play if you enjoy playing the objective. But there are smart ways of playing the gametype and less smart ways of playing the gametype. I myself, rarely go for the bomb, unless I KNOW, or am fairly certain, that it's safe to pick up, and there's a good clear route to a bombsite. But I get accused of playing TDM on every gametype by my friends, so take that as you will, haha. I would've gone to the crest of the bridge and shot the enemies approaching the bomb. Or even driven the quad to the opposite end of the bridge, planted C4 on it, and tried jihading their LAV. B/c their LAV was close to the bomb, they could've had someone grab it, jump in the LAV, and away they go to your bombsites. Needless to say, you should've shot that engineer before jumping off the bridge and you got lucky he didn't see you or was reloading, or whatever he was doing. 9:43. You probably should've either tried pushing across the road while you had a chance, or going up the elevator and jumping down into B or over to C. When you have the bomb, you don't want to be stagnant, b/c that lets the entire enemy team converge on your position. Remember that when you have the bomb, they know where you are! You can't hide. 9:59. Slices of pie! 10:31. Slices of pie! This doesn't apply only horizontally but vertically as well. You stood way to close to the wall. You could've stood back a foot or two, still had a clear shot, and minimized exposing yourself to enemy fire. 10:54-11:21. This comes down to playstyle, haha. I for one wouldn't try to use the attack heli as a transport for the bomb. I have seen it happen, and I've seen it work, but, you were SO exposed! I kept waiting for an RPG to hit you while you sat by the bridge. It looked like you considered taking on their heli at first, but decided to go straight for the bomb (I think your first thought was better ), haha. And after you've killed their heli, THEN go for the bomb if you want. 11:28-11:45. A couple options that I saw. You could've helped clear the enemy behind you, by peaking the corner that you ran behind. You ended up getting unlucky with the timing of his TOW. Sometimes the best thing to do is to wait. You could've tried to set a C4 trap at that corner and baited the LAV into it. Who knows, it may have worked. But you were in a rough spot, and probably should've tried to take cover in the concrete blocks and wait for engineer support to take out the LAV. 12:15. Slices of pie! Checking corners and minimizing your angles of exposure from behind the block to your right may have let you kill that recon. 13:07. Slices of pie! You could've stayed in or near that doorway as a quick escape to cover, while seeing through the doorway that the enemy came through. That is the PERFECT situation for an LMG. You would've had a small doorway to shoot at in which the enemy HAS to come through to approach the bomb from that direction. You could've netted several kills and potentially stayed alive. 13:36. Slices of pie! You could've set up to peak that corner. You may have gotten several more kills, from the guys that were inside the garage. You were being too aggressive here basically. Which can work if you have the friendly support, but you were almost by yourself and up against multiple enemies. If it had been me. I probably would've used the pillars at 13:30 to help peak the enemies in front of you, and then moved up to that doorway and corner. Once the two enemies around the corner were dead, I would've addressed the enemy behind you on the minimap. Once he was dealt with, I'd turn back to the inside of the garage. 14:17. I guess you thought he was friendly, haha. It happens to all of us at one point or another, believe me. 14:25. We should talk about your sensitivity sometime. It looks like it may be a little high. Or maybe you should just try to do slower more controlled bursts. When you have the drop on the enemy, TAKE YOUR TIME! You don't need to rush, it's better to aim slower and get the kill in 4 seconds, instead of shooting fast, and letting them get away. Those guys didn't know you were there, you could've slowed down, lined up your shot on center mass, small controlled bursts, and you could've had them all. 15:42. Slices of pie! Check your corners! Finally, you did great at throwing down ammo. That's awesome to see a support player actually giving ammo. Work on your angles of exposure, and taking your time to aim for controlled bursts on upper/center mass, especially when the enemy is unaware you're even there. Hope this doesn't come off too critical. Believe me when I say I watch my own footage and see dozens of things that I should've/could've done differently.
  17. Look through these. http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&N=100007709%2050001402%204017&IsNodeId=1&name=EVGA I have the GeForce GTX 670 FTW, and am VERY happy with it. I don't like overclocking things because I like to keep the load and temperature down. I like things to last. I've had my GTX 670 for over a year, probably closer to a year and a half. I will probably keep it for another year or more before upgrading. A GTX 670 will cost you though. I can run BF4 on mostly medium quality with CONSISTENT frames above 60. It's usually closer to 100 as long as you stay above 30 you're fine. I have been recording recently using dxtory and am still NEVER dropping below 60 frames. Don't go below 2 Gigs of RAM on the card. See how the cards in the 150ish range on newegg compare to cards like the GTX 670 on the site that Archie linked.
  18. My latest video! First video I've posted in a long time. This was scrim footage from when I tried out with xfactor's Minions. This is more competitive footage than anything. I was nervous and way too damn timid. I started to relax part way through after getting some kills and gaining some confidence. https://www.youtube.com/watch?v=N7ttZmBDEns&list=UUzFOZUBi9nT92rSTS6Ma72A Keep in mind that these players could or do all play professionally now. BrettFX who was killing me a lot is now a member of Nexus I believe and casts a lot of competitive games. https://www.youtube.com/user/aarontvh1/videos I'm not sure what Blueprinted is up to, but he was actually their default little bird pilot, but still a very good inf. player. TroyeH is one of the best shots I've seen in battlefield. He was recruited into rivaL shortly after captaining The Minions and since is playing competitively for team Exertus. https://www.youtube.com/user/troyehh/videos HeheJeff was one of The Minions solid infantry players. https://www.youtube.com/user/apocryphala/videos Boogie was a solid inf. player on The Minions as well.
  19. I actually found a solution. I have to use AVIMux which comes with dxtory to combine the video stream with the audio streams. Once combined, I just handbrake the file and I have my video compressed for youtube!
  20. Is anyone familiar with the program handbrake? I'm trying to start uploading gameplay footage to youtube but am having issues encoding multiple audio tracks. I have been recording with dxtory, which requires you to record multiple audio tracks: 1 for gameplay and TS (headphones in my case) and 1 for my mic. When I try to encode my footage, I have to add both tracks. There are multiple audio codecs I can choose from: AAC (avcodec), AAC (FDK), HE-AAC (FDK), MP3, AC3, Auto Passthru, AC3 Passthru, DTS Passthru, DTS-HD Passthru, AAC Passthru, and MP3 Passthru. I've tried running both tracks in the same codec, and I only get 1 track to come out. I've tried running multiple combinations, each track with a diff. codec, and it's always the same result. Only 1 track ends up encoded. I end up with either only my own voice and no gameplay noise or other TS users, or only gameplay and other speakers and not myself. Any ideas or suggestions would be appreciated. Odd, could you ask your mate who is familiar with handbrake what he does?
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