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TweakeR

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About TweakeR

  • Birthday 12/30/1980

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  1. Bigmeandean Tweaker are you asking in comprison to normal mods or what? First of all good to see ya man, long time no see. Just from what ive seen on mod settings and server variables. Alot of these things can be changed in scrip, i was just wanting to know the values for various things. From what I've read they may be listed in a config file, but i dont know anything about hosting a server so thats just a guess. For instance, since there is no fall damage on our server, i guess there is a line that would say: fall_damage "0" Also im particuarly curious about the changes done to the weapons, like the M16 is auto rather than 3 round burst, and the masive mag on the G36. Technical stuff intrests me. Bigmeandean, i hope i can catch ya in a game sometime, later.
  2. I'm just curious what all settings have been tweaked on our ACE mod COD4 server. So far as i can tell, the movement speed is up (from what to what?), of course the custamizeable loadout, no M21(no biggie), medkits, all bullets really hurt, short laststand... Some of the info im most curious about is on the weapons, like the G36 has a massive magazine capacity comared to other assault rifles, same goes for some sniper rifles. Im just curious about some of these nitty gritty techinical details.
  3. I came across an interesting forum topic elsewhere that had this video and posed this question: How do you handle a knife wielding attacker less than 20 feet away, do you draw your firearm? This is an interesting topic for anyone that has ever had law enforcement or CQB training. The question even spans into the gaming world. How often have you found yourself with a finger on your melee button when you round a blind corner or staircase just in case you encounter a threat . http://rutube.ru/tracks/79100.html?v=208affa6ab241bcb5a97a4dd310dfbaa
  4. Who cant say "Wow to that. While getting my degree in applied physics and electonics, i wanted to build something similar but my professor said it would be a nightmare of logistics. For that platform to have over a half million $ budget, i'd agree. I like the paintball force feed back, thats something i didnt consider, although one of my final projects was a remote controlled Airsoft machinegun. I wonder how they incorperate other functions of gameplay such as weapon switching, use, grenade, etc.. My personal feelings is that you could rewire the buttons of a keyboard to wearable harness with buttons relocated to apropriate places, but i have always been partial to canibalization of parts. This concept can be extended to large buttons on the ground for movement and actions like jumping, crouching or going prone, but this method only allows a fixed frame of reference (faces only one direction) which is fine for a single projector as your screen. The gun/view interface is interesting, an acellerometer(in phone) on gun determines camera direction and aiming. This setup is impressive in a 360 degree viewing enviroment. Now if only they had something that could be rail mounted to any real/airsoft rifle that reads trigger pull and uses accelerometers in the same way the phone is to control sight/aim, as well has other buttons for aiming down sights like theirs or have your reload button at the bottom of a magazine well. I figure a true hardcore simulator will put life like weapons in your hands. Anyway i know any critiques about this monster system is meaningless. I'd give someone left nut for that system no doubt and im really glad someone has taken the time and massive bankroll to take the concept of a FPS simulator to the gaming world.
  5. For me, one of the most enduring aspects of this game is the level user creativity allowed. Everything from our clan servers with different game mods, to the endless choices of user created maps. I personally was physically sickened with the sequels and their attempts to limit servers (server selection in MW2), and the concept of the DLC map packs costing a quarter of the price you already paid for the game to get a few maps and some where rehashes of previous game maps. But I am glad the tradition is still alive among this community. I hope the server admins might endulge me in bringing some of the maps not currently in rotation back. Some of my favorates are: bpu_shack (bullet proof underwear) chicago city homeroom kgb office krutzenfleig the rock sharqi_day bismark ( a really cool battleship ) sparta tempest xi_islandv2 Im sure some folks will remember these, and some will enjoy getting to check em out the first time. Please continue with more posts if you remember some cool maps from the past. <TweakeR>
  6. I did some digging around in the server statistics from Ultraserver and found the map rotation. This link should patch you through: http://ultrastats.xiladders.com/cod4_ace/rounds.php?id=dm&serverid=1 <TweakeR>
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