
Jonny5
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The only main folder I made was the one on my redirect in that c2 folder. If you connect to my server it will say this for the redirection so I know it's correct. http://rrmsclan.com/c2/main/rrms_2.iwd I also found a section in that eXtreme guid you posted where it talks about the soundaliases folder of every custom map loaded on the server. Just like I do with my Call of Duty 1 and United Offensive servers. But no luck with that either. SO I'm just gonna let this go like it is for awhile and hope for the best! lol. Thanks for all your help Mikel!
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I have +map_rotate in my command line. Also have dedicated 2 in the command line. I put the // in front of it to shut them off. The map rotation is only showing around 350 characters when i paste it in a blank page and view file properties.. says 347 characters. Here is my command line +set fs_savepath D:\TCAFiles\Users\hidden\hidden\ +set dedicated 2 +set net_ip 45.45.238.229 +set net_port 28960 +set sv_maxclients 18 +set fs_game rrms_ext2 +exec server.cfg +set sv_punkbuster 0 +map_rotate
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Yep here is my Config and map rotation.. //****************************************************************************** // Call of Duty 2 - eXtreme+ modification // Version 3.0 FINAL //****************************************************************************** //****************************************************************************** // Public Information //****************************************************************************** sets sv_hostname "*RR^1MS*^3e^1X^7-Sni^1pers^3*" sets _Admin "Jonny5" sets _Email "[email protected]" sets _Website "http://www.rrmsclan.com" sets _Location "US" sets _Mod "^3e^1X^3treme^2+^7" sets _ModVer "v3.0" sets _ModUpdate "FINAL" sets _INFO "Humans Only - No Bots" sets _MAPS "18+ Custom Sniper Maps" set scr_motd "Shoot To Kill... Really!" //****************************************************************************** // Common Server Settings //****************************************************************************** // Log Settings set logfile "1" // 0 = no log, 1 = buffered, 2 = continuous set g_log "games_mp.log" // Name of log file, default is games_mp.log set g_logsync "2" // 0 = no log, 1 = buffered, 2 = continuous, 3 = append // Memory options set com_hunkMegs "512" // Network options //set net_ip "1.2.3.4" // Set your servers IP address //set net_port "28960" // Set your port number set net_noipx "1" // Allow ONLY tcp/ip protocol // Server Network Mode //set dedicated "0" // 0 = Listen, 1 = LAN, 2 = Internet // Master servers set sv_master1 "cod2master.activision.com" set sv_master2 "cod2authorize.activision.com" set sv_master3 "cod2master.infinityward.com" set sv_master4 "cod2update.activision.com" set sv_master5 "master.gamespy.com:28960" set sv_master6 "master0.gamespy.com" set sv_master7 "master1.gamespy.com" set sv_gamespy "1" // Password Settings set rcon_password "hidden" // RCON must supply pw to use set sv_privatePassword "" // Private slots, non-public slots // The following can be used to lock out the server so that only those // players that have been provide the password can connect. Good for // matches, practices, etc. set g_password "" // Player slots setup set sv_maxclients "18" // MAX server player slots, this is TOTAL player slots set sv_privateclients "0" // Number of private player slots, maxclients - privateclients = public slots // Ping set sv_minPing "0" // MIN player ping on CONNECT. Any lower and player isn't allowed to connect set sv_maxping "350" // MAX player ping on CONNECT. Any higher and player isn't allowed to connect // Client Download Settings // See included Quick Setup Guide for instructions. set sv_allowdownload "1" set sv_wwwDownload "1" set sv_wwwBaseURL "http://rrmsclan.com/c2" set sv_wwwDlDisconnected "0" // Rate set sv_maxRate "25000" // FPS set sv_fps "20" // Drop inactive players set sv_timeout "300" set sv_zombietime "1" set g_inactivity "0" set g_inactivityspectator "0" // AntiFlooding Settings set sv_floodProtect "1" set sv_reconnectlimit "3" // Anti Cheat Settings set sv_disableClientConsole "0" set cl_autocmd "0" set sv_cheats "0" set sv_pure "1" set g_banIPs "" set g_no_script_spam "1" // Temporary Ban duration, in seconds set sv_kickBanTime "3600" // In-game voice communication system set sv_voice "0" set sv_voiceQuality "1" set voice_deadChat "0" set voice_global "0" set voice_localEcho "0" set winvoice_mic_mute "1" //****************************************************************************** // Misc (more settings in scriptdata\serversettings.cfg) //****************************************************************************** set sv_allowAnonymous "0" set g_antilag "0" //****************************************************************************** // Diagnostics (more settings in scriptdata\serversettings.cfg) //****************************************************************************** // server devmode 0 - 2 //set developer "0" //set developer_script "0" //****************************************************************************** // Signal PunkBuster // The "wait" suppresses an error window if the COD2 Server Console fails to // initialize due to fatal errors, like scripting errors. The error message is // displayed in the console window, and the console can be closed normally. //****************************************************************************** //pb_sv_enable wait //****************************************************************************** // Configuration Profiles (max 6, 0 - 5) //****************************************************************************** set scr_profile_name_0 "eXtreme+ Normal Configuration" //set scr_profile_name_1 "[profile_name]" //set scr_profile_dir_1 "[profile_folder]" set scr_profile_active "0" //****************************************************************************** // Initialize DRM Configuration CVARS //****************************************************************************** set scr_drm_cfg_1 "serversettings.cfg" set scr_drm_cfg_2 "redirect.cfg" set scr_drm_cfg_3 "clancontrol.cfg" set scr_drm_cfg_4 "security.cfg" set scr_drm_cfg_5 "wmdcontrol.cfg" set scr_drm_cfg_6 "healthcontrol.cfg" set scr_drm_cfg_7 "mapcontrol.cfg" set scr_drm_cfg_8 "monitoring.cfg" set scr_drm_cfg_9 "ambientfx.cfg" set scr_drm_cfg_10 "miscfeatures.cfg" set scr_drm_cfg_11 "playercontrol.cfg" set scr_drm_cfg_12 "weaponcontrol.cfg" set scr_drm_cfg_13 "ranksystem.cfg" set scr_drm_cfg_14 "gametypes.cfg" set scr_drm_cfg_15 "jukebox.cfg" set scr_drm_cfg_16 "specials.cfg" //****************************************************************************** // Execute Rotation CFG //****************************************************************************** exec maprotation.cfg and here is the Map Rotation //****************************************************************************** // Call of Duty 2 - eXtreme+ modification // Version 3.0 FINAL //****************************************************************************** //****************************************************************************** // Map control settings //****************************************************************************** // Automatically try to fix errors in maprotation. // This will only happen once, until you restart the server. // 0 = disabled (default) // 1 = enable //set ex_fix_maprotation "1" // Randomize the map rotation // This will only happen once, until you restart the server. // WARNING: NOT EXECUTED IF MAP VOTING SYSTEM OR PLAYER BASED ROTATION ENABLED! // 0 = disabled (default) // 1 = enable //set ex_random_maprotation "1" // Rotate if server is empty for the set number of minutes // 0 = disabled, max = 1440, default = 15 set ex_rotate_if_empty "15" //****************************************************************************** // Player number based map rotation controller //****************************************************************************** // Here you can set your server to use custom map rotations based on the amount // of players in the server. As more people join the server, the game will use a // different rotation. If enabled this will kick in after the first map and is // checked again at the end of a map to ensure the amount of players is detected // before the next map begins. // WARNING #1: make sure you also set the player based rotation strings! // WARNING #2: the server needs a map to start with. Either set sv_mapRotation // to the exact same string as scr_small_rotation, or set a starting map at the // very end of this file (don't forget to uncomment the "set" lines by removing // the double slashes)! // Master switch // 0 = disabled (default) // 1 = enable //set ex_pbrotate "0" // Looking for ex_pbrsmall and ex_pbrmedium? // See mapcontrol.cfg, section "Player Based Map Control Settings" for more info. // Player based map rotation //------------------------------------------------------------------------------ // This cvar sets your small map rotation. // Use it exactly like you would sv_maprotation. //set scr_small_rotation "" // This cvar sets your medium map rotation. // Use it exactly like you would sv_maprotation. //set scr_med_rotation "" // This cvar sets your large map rotation. // Use it exactly like you would sv_maprotation. //set scr_large_rotation "" //****************************************************************************** // Map Rotation //****************************************************************************** // Normal map rotation // WARNING: UNCOMMENT ONLY ONE! IF YOU ENABLE MORE, THE LAST ONE WILL BE ACTIVE! //------------------------------------------------------------------------------ // Snipers Only: TDM Gametype set sv_mapRotation "gametype tdm map winter1944 map mp_stadium map mp_switchessnipe map mp_tcadesertsnipe map mp_the_forest map mp_fearsnipers2 map mp_mhz_sa map mp_ranch_f map mp_ritterville map mp_rock_island map mp_spinners_f map ifis_egypt map sniper_town_lr map EST_WotsDaMatmata map free_port map islands map sps_desert_kiffa map mp_lock_v1" //****************************************************************************** // Map rotation stacker //****************************************************************************** // The sv_mapRotation string is limited to 1024 characters. If you need a longer // map rotation, split your rotation into several lines by using the rotation // stacker. You can add as many lines as you like, but always start at 1, and // don't skip numbers (no gaps). // WARNING: YOU STILL NEED TO SET THE BASE SV_MAPROTATION LINE ABOVE! //------------------------------------------------------------------------------ //set sv_mapRotation1 "" //set sv_mapRotation2 "" //set sv_mapRotation3 "" //****************************************************************************** // Map rotation control //****************************************************************************** // Clear the current map rotation should one exist // WARNING: LEAVE UNCOMMENTED AND EMPTY! set sv_maprotationcurrent "" // Starting Game Type // You are NOT required to set this if you have game type directives in your // map rotation string. // Valid game types: chq, cnq, ctfb, ctf, dm, dom, esd, ft, hm, htf, hq, ihtf, // lib, lms, lts, ons, rbcnq, rbctf, sd, tdm, tkoth, and vip //set g_gametype "tdm" // Starting Map // You are NOT required to set this if you have set up the rotation strings // properly, and kick-start the server with a map_rotate (either set below, // or on the command line). //map mp_carentan // Making sure it rotates // You are NOT required to set this if you have +map_rotate in the server's // startup parameters (see command line or the GSP control panel), or if you // are using the starting map above. //map_rotate
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I gave that a shot and still the same thing. I have 3 map packs and I only downloaded 2 of them this time. Instead of all 3. lol so thats a plus! I shouldnt ever have to edit anything with these map packs as all the maps are good to go but 1 i think.. It's not the greatest map but I do not have it in the rotation. So other than that I dont plan on doing anything else to those particular map packs.
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Yes sir I have the fs_game folder outside of the main. On its own. rrms_ext2 On my redirect I have http://rrmsclan.com/c2/main and http://rrmsclan.com/c2/rrms_ext2 In my config I have this set sv_allowdownload "0" seta sv_wwwDownload "1" seta sv_wwwBaseURL "http://rrmsclan.com/c2" seta sv_wwwDlDisconnected "0" Look and sound about right?
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BUDMAN reacted to a post in a topic: Server side question
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I did a little compromising and decided to go with 3 map packs with a total of 18 custom sniper maps. I did the steps like you told me with the cod2 folder on my website (mine is c2). Inside that C2 folder is a main folder and my mod folder. The main holds the map packs and the mod folder of course holds my 2 mod files. I deleted all my maps from my personal main and mod folder and went to connect to my server to test it and it makes me download all 3 map packs. Which wasn't terrible. I downloaded everything in under 30 secs and was in the server and ready to rock. So I'm good with that! Thanks for all your help guys I appreciate it. Bobby (Jonny5)
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Spartacus reacted to a post in a topic: Server side question
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Well i followed your steps and everything downloads like it should. I made a cod2 folder, with a main folder inside that for the maps, and my fs_folder as well for my mods. But I am still being forced to download the custom maps directly after downloading the mod files. I am using the original server.cfg that came with the eXtreme mod. set sv_allowdownload "0" seta sv_wwwDownload "1" seta sv_wwwBaseURL "http://rrmsclan.com/cod2" seta sv_wwwDlDisconnected "0"
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Actually what I'm asking is if there's a way to only have clients download custom maps as they are needed. I noticed when I put custom maps on my server I have to download every one of them before I connect to the server. Even though a stock map is running at the time. CoD1 allows you to create a soundaliases folder on the server with a csv file of each custom map inside. This made it to where clients only had to download a custom map while it was running instead of all at once. Which sucks for people with slower internet connections.
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I rent my server from a company so it's a Linux server.
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Hello extreme idiots! I was wondering if someone could help me out with a server issue I am having. I have some custom maps on my server but players have to download them even if a custom map is not currently running. In Call of Duty 1 and United Offensive you could make them download the custom maps only when the server was running them by placing a soundaliases folder inside the fs_game folder with all custom maps listed inside. Anything like this possible on CoD2?