OddJob001 Posted December 16, 2013 Member ID: 3113 Group: **- Inactive Registered Users Followers: 6 Topic Count: 245 Topics Per Day: 0.05 Content Count: 1228 Content Per Day: 0.25 Reputation: 722 Achievement Points: 9622 Solved Content: 0 Days Won: 1 Joined: 01/08/12 Status: Offline Last Seen: January 22, 2015 Birthday: 06/15/1980 Posted December 16, 2013 The game update for PC is now live. Please read down below for change notes. We’ve rolled out a new PC game update and will continue to make improvements based on your feedback. The update includes fixes with the aim to increase the general stability of the game, and eliminates bugs that you may have experienced. It also includes an improvement to the so-called “Netcode”. UPDATE: We have noticed that players who have SLI enabled on their graphics card may experience graphical flickering. Also, we're looking into the issue where the revive bar would get stuck on-screen in some instances. Both of these have our attention, and we're investigating them. Dec 16 PC Game Update Notes -Fix for a crash that would cause the game to stall, resulting in a sound loop. This should eliminate most of the problems relating to this. -Fix for the SUAV (introduced in the China Rising expansion pack) not exploding when hitting enemy soldiers. While these indeed should be deadly, they were never designed for “roadkilling” opponents. -Fixed one of the issues related to the so-called “Netcode” (see below for details) -Fix for player tags not always showing when needed to, resulting in players shooting team members. -Fix for graphical flickering appearing on terrain. -Fixed the instance where players suddenly would transition into Spectator Mode while playing the Defuse game mode. -Fix for a Defuse bug where none of the teams would win a round by letting the timer run out. -Fix for players getting stuck in the revive screen after being killed. -Fix for players getting stuck in the kill camera after being revived. -Fix for the game mode specific ribbons being counted twice in the multiplayer progression. -Made NVidia 331.82 or later driver versions mandatory for all players. -Disabled DirectX 11.1 on NVidia cards that have outdated drivers. -Fixed driver version not being properly detected on NVidia Optimus systems. -Fixed a minor crash that could occur when bringing up the scoreboard. -Fix for the issue where the game would get stuck in loading screen when players tried to join a Second Assault map without actually owning Second Assault. “Netcode” improvement We’ve addressed the so called “Kill trading”. This refers to when two players fire at each other and, seemingly, both die at the same time. The time window where a bullet could cause damage from an already dead player is now calculated as intended, decreasing the timeframe when players with high latency could get a kill, even though they should be dead according to the server.
OddJob001 Posted December 20, 2013 Member ID: 3113 Group: **- Inactive Registered Users Followers: 6 Topic Count: 245 Topics Per Day: 0.05 Content Count: 1228 Content Per Day: 0.25 Reputation: 722 Achievement Points: 9622 Solved Content: 0 Days Won: 1 Joined: 01/08/12 Status: Offline Last Seen: January 22, 2015 Birthday: 06/15/1980 Author Posted December 20, 2013 Dec 20 PC Game Update Notes Fix for terrain flickering when using SLI/CrossFire setup Fix for three of the top crash issues on the PC platform Fix for case when soldier can die with 1 HP instead of 0 Fix for the issue where the revive UI could be permanently shown after accepting a revive again, please sticky
OddJob001 Posted January 13, 2014 Member ID: 3113 Group: **- Inactive Registered Users Followers: 6 Topic Count: 245 Topics Per Day: 0.05 Content Count: 1228 Content Per Day: 0.25 Reputation: 722 Achievement Points: 9622 Solved Content: 0 Days Won: 1 Joined: 01/08/12 Status: Offline Last Seen: January 22, 2015 Birthday: 06/15/1980 Author Posted January 13, 2014 Jan 13 PC Game Update Notes -Various fixes for improving general stability -Fixed a memory leak issue occurring after level shutdowns, which could result in a out-of-memory crash in longer play sessions -Additional fix for the “sound loop” deadlock when running High/Ultra graphics settings -Added a warning for using Legacy AMD drivers that were out of date -Fixed a player feedback timing issue where blood was appearing before other damage indicators, and before damage was actually done -Fixed a bug where players’ rank icons on the scoreboard would not be updated -Fix for Asian users unable to start Battlefield 3 and Battlefield 4 on Windows 8.1 -Normalized repair rates across all vehicles. -Fixed problem with killer health in kill card not being correctly updated (showing 100% health even though the soldier was hurt) -Fix for friendly marker not always showing when needed to, resulting in players shooting team members -Fixed a bug where a Main Battle Tank Coaxial HMG ammo box was occasionally blocking the driver’s camera -Increased damage by 25% for the Stealth Jet 20mm cannons. -Stealth Jets now have more similar handling attributes to each other. F35 & J-20 are slightly more agile, Su-50 is less agile. -Attack Jets now have more similar handling attributes to each other, and all 3 are now slightly less agile than earlier -Fixed camera glitch when switching weapons while moving in crouch -Fixed an occasional bug where players could experience intermittent engine sound dropouts when driving wheeled IFVs -Fix for player spawning under the map when deploying on Lancang Dam -Fixed flickering in map and minimap on Rogue Transmission and Operation Locker (please sticky me)
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