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Posted (edited)

  • Official servers where the experience is set, map rotation's default size for the game mode is locked and can't be tweaked by vars.maxPlayers command.

Enable packet loss logging in the dedicated server runtime logs

"Netcode" fix to reduce network traffic

Vars.vehicleSpawnDelay command will be executed at the end of the round or if the round is restarted.

Adding validateVars to vars.unlockMode to return a nice "ReadOnlyOnRanked" message if the server is "official / ranked".

Improved error handling on reporting statistical data.

Fixed an issue where "skill" was calculated for commanders when quitting.

Fix for issue of players becoming invisible after being killed on a ladder and revived

 

  • "Netcode" fix to reduce network traffic

  • "Netcode" fix to reduce network traffic

  • "Netcode" fix to reduce network traffic

  • "Netcode" fix to reduce network traffic

hmmm

 

Edit:  No fucking wonder I couldnt figure out the damn vehicle spawns:  

  • Vars.vehicleSpawnDelay command will be executed at the end of the round or if the round is restarted.

Edited by OddJob001

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