OddJob001 Posted January 30, 2014 Member ID: 3113 Group: **- Inactive Registered Users Followers: 6 Topic Count: 245 Topics Per Day: 0.05 Content Count: 1228 Content Per Day: 0.25 Reputation: 722 Achievement Points: 9622 Solved Content: 0 Days Won: 1 Joined: 01/08/12 Status: Offline Last Seen: January 22, 2015 Birthday: 06/15/1980 Posted January 30, 2014 (edited) Official servers where the experience is set, map rotation's default size for the game mode is locked and can't be tweaked by vars.maxPlayers command. Enable packet loss logging in the dedicated server runtime logs "Netcode" fix to reduce network traffic Vars.vehicleSpawnDelay command will be executed at the end of the round or if the round is restarted. Adding validateVars to vars.unlockMode to return a nice "ReadOnlyOnRanked" message if the server is "official / ranked". Improved error handling on reporting statistical data. Fixed an issue where "skill" was calculated for commanders when quitting. Fix for issue of players becoming invisible after being killed on a ladder and revived "Netcode" fix to reduce network traffic "Netcode" fix to reduce network traffic "Netcode" fix to reduce network traffic "Netcode" fix to reduce network traffic hmmm Edit: No fucking wonder I couldnt figure out the damn vehicle spawns: Vars.vehicleSpawnDelay command will be executed at the end of the round or if the round is restarted. Edited January 30, 2014 by OddJob001
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