In SF3, Mystical Ag's seed_chance is set to 0%, so it is impossible to get more than 1 seed from harvesting. Within the mod's default settings, this is 10%. I would like to see this config changed to something greater than 0, as it renders the seed re-processor functionally useless, and crafting seeds ad infinium is extremely tedious in a mod pack focused around growth into automation. I think changing seed_chance to between 1% and 5% would still require initially crafting many seeds to start, and automated farming could take over from there and fill out a farm.