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Dragon

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Everything posted by Dragon

  1. I might be going on holidays so here is my updated maps in my FTP. Hopefully you can use them while I am gone from the net world. They are a lot of work and I did my best to improve performance in each map for now.These might be my last maps for a long time. And if I dont see you in the next few days before I am gone good luck with everything and keep Mixed and Hardcore rolling till I get back Thanks for everyones help have fun Sea Wolf 1.3 small combat map. hardcore Available Crypts 1.4- Harcore Available Sleepy Hollow 1.1 - Hardcore Available Area XI 2.7 - Improved performance , FPS, TOD and spawning strategy. Also cut out some parts. Best served in IA mode until larger populations occur.Full suit in all modes SW XI 1.4 - Improved performance. Made nuke easier. And added some spawns at check points. Best in IA mode for combat. Best in teams for racing. - This one will be available by late Wed Night or sooner. Look for it Xray if I am not around. - Full suit mode required Up Next Psitol Map For WiZiD..... - Available Friday
  2. I find that when stable, people join. Mixed should have a mix of custom and a couple solid classics to appease both. You take a risk with pure custom maps so you need about 1 or 2 stock or close to stock. We have been working on small combat maps and on a stable mod should keep people coming back. SO I would suggest working on unstable mods offline or direct tests or locked down tests. IF stability remains then it can recover. Until the server is no longer WIP you can only expect limited growth but enough traffic to prove stability. And then when switching to that mod make real sure it works and then release it. But trust has to be built and that takes time. Am I going to join this server and something is going to happen again? You dont want that dogma it s not worth the risk. Some of the most popular servers run the most basic maps and basic or no mod at all. So make sure the advances are not at the expense of the server reputaion for reliability. Thus locking server for tests is good. Another important thing is that people play once and a while XI try to get some peeps in server. Not just the same guy all the time some XI should at least attempt even a short visit each day could make a differnce. Once you have XI interested again in itself then an XI crowd draws more people in Once you have a couple people in it tends to get better. However you lashing could have been one on one. But it is also important to understand the urgency of correcting the problems before its too late. Also when you get maps make it set for a while wso peoploe know what they are getting If you could allow people to vote on next map that would help a lot also. Its hard to please everyone all the time. I did what I could and sent 4 maps .. 2 large 2 small. MIXED IS LIKE A PATIENT IN THE ER SO IT NEEDS SOME LOVE AND CARE BY EVERYONE CONCERNED.
  3. well the PS/TIA took the map a step back in redering. But it provides the key to make PS or TIA at any time. So I released what is now called XI_Kingdoms 2.1. It is a TIA/IA map I thought Id get this released in case anything happens to my net in the next while. I beleive this version will correct the rendering issues created by the PS/IA experiement. I also re strategized the map for TIA/ IA
  4. Version 2.4 is released and available. I restored the message system and TOD to previous config.
  5. OK sign my wife and I up. Dragon >XI< and AngelWings >XI<
  6. Ok so I leanred a lot from Area XI and this will have to be cut down to size as well. Ill see what I can do with this now with the lessons learned from the other map.
  7. Version 2.1 went well so I was happy. 2.2 will have 3 game rule sets available and the hole in the submarine ladder area blocked off. So this map could use this map for Power Struggle as an option for future versions. I was happy to see 2.1 overcome a lot of its former adveristies. It is a work in progress and can grow or adapt as needed.
  8. OK VERSION 2.0 COMPLETED!!!!!!!! This one should work as intended for all. - Renamed the folder to Area XI instead of 700 - Now under 100 megs unzipped --> Eliminated files and made enough cuts without effecting the feel of the map to much to get the map under 100 megs uncompressed. I did this based on that information that the engine cant handle extracting for everyone if over 100 megs not sure if stats are based on compressed or decompressed, but I will go by unzipped size to make sure just in case, - Re pathed the custom texture for all custom buildings -Cleaned up the paths and shortened them in custom - Fixed portal that telaports everyone. - Adjusted spawning points set to apartments hotel and plane -Adjusted weapons positions -Fixed some overly difficult hazards - Will need about 10 testers non public server to verify that the alert system is not overly spammy. I want it locked down so that others cant get the map folder. I do this because I would prefer hold on release to public so everyone doesnt have to delete old folders due to updates in case I have to modify after test. If the test goes well then release it to public.. -IF it works then Ill work on downsizing SW later
  9. I know what to do Ill rename the folder completly...what I have noticed is the downloading over the same map name causes lots of isses since the game does not copy over folders very well at all...so Im making a new folder which requires me to retexture the paths to custom assets
  10. well I uploaded a map version called 103a to my ftp folder there was one called version 103. before that I gave to xray. The only difference is that I deleted a bunker under the ground and a couple dumb rocks. This new version 103 would work as a IA map best since it has indicaters letting prople know what general area somone is heading. And in IA no one can get points for hiding hehe. Anyways I am in a better mood I reset myself see what happens. Later guys.
  11. I guess one thing I could do to this map when I have the patience is remove all custom veg and castles and replace the castle with solid pytmids and reg veg then the map would go from 130 to about 30-40 megs. I do have a vegitation restore from way back somehwere. But doing this kills the art I had envisioned. Not sure what to do here.
  12. In other words the only way to solve it so 100 percent instead of 60-70 percent getting the map to dl properly is to remove custom assests completely and after that its not the same map so I wont bother at all
  13. Sorry I got so mad. Im just really dissapointed in that custom assests dont work for all. Taking out all the custom assets takes the heart of the map out. Im really sad to hear this but not so angry any more. Thanks for feedback but the news is grim as I dont not know how to get 40 percent to work for them. So I guess thats the end of it for this map. I tried anyways take care and Im not mad at you like I said Im just really mad at the Cry Engine for not working like it shuold for all and wasting countless hours of my time.
  14. BIG UPDATE 1.03 OK Version 103 available Changes: 1. Rules should be Instant Action and not TIA 2. An alert system indicating when somone goes in a general area. The spam isnt too bad except just on start if there is a group. The reason it is done this way is so people have a general sense of where to go find action. 3.Spawning location changes into residential areas and plane only. This way spawn groups are more condensed to start. and everyone will have to travel to get a VTOL and other goodies 4. The TOD will be more day than night. Now only a fraction of night at 545 AM till 4 pm. This way its easier on the fps for those with lesser machines and will provide more visability to find a target. 5. People with 200 ping may experience some lag or something but in NA should not be a problem. The FPS isnt any worse than SW original in the town valley at the worst point in both maps. 6.Hazards adjusted as needed 7. More vehicals to get around in 8.A Tactical Nuke Alert 9. A radioactive prototype factory 10. Docks and a boat race start and finish with some checkpoints
  15. 1. THE NEW SERVER SETUP IS WORKING SWEET SO FAR PLAYED MOST OF THE NIGHT. iTS THE STABILITY WE NEED TO GET PEOPLE BACK. 2. THE SERVER REALLY NEEDS A REBORN IDENTITY NAME LIKE REMIXED SERVER OR SOMETHING NEW TO GET FOLKS ATTENTION AND UNDERSTAND IT IS UPDATED. Soothsayer and I were thinking the same thing the other night. 3. Mabye smaller maps like Aztec could be shorted to 15-20 min instead of 30?
  16. Anyways I put version 3a up on FTP its in fair anough shape to run and test on server while we wait for Cygon to have time to finish all the many things he has. So I posted it there in case you guys done see me this week and I would like you guys to please try it on server ... the main issues is castle walls and figuring out strategy of the map as in spawning etc. But I wont know this until I see folks play it.
  17. You distrust for proximity triggers has no validity whatsoever lol.
  18. Um I did that flowgraphing for 2 hours only to realize that I had proximuty trigger which have time delay built in the boxes. SO I burnt 2 hours making a FG additions when I just had to check the boxes of the triggers and set it .... DOH Just thought Id let you know for future reference. Mabye you need that kind of FG for area triggers but proximity you just have to check the box lol Yeah ILl pack that. I fixed a lot of spam and landscaping to fit the castles and the version will be out Sunday at some point earlier in the day.
  19. hmm I messed up sitting duc's name in the map so a smiple fix
  20. Cygon I know I gave you 2a and cry but I did 2b last night fixing the things I saw wrong. So I need to catch you before you start working on it - I patched the hole in the mountain - I think I fixed the problem by the one spot river in day flicker - I switched all the announcments to client only lol - the time of day was slightly adjusted minutley -deleted the box with no material -found some more objects hiding below the map and dleted them - straitened out and made better sound areas in some areas -clicked the client server off on all announments except mabye 1 -added spanws -shaved off almost 20 megs by deleted uneeded material -add some traps a few other things -added small road OK LOOK FOR BETA3B on FTP, If you need to test ill leave my server on. you know the password
  21. OK thanks for letting me know. Ill see about the bug fixes this coming week then when I am free and just rename the header
  22. Yeah this Monday when I am back we can try the beta I have.
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