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Everything posted by RickJames
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Arrienn Mazdarati Arrienn , Where in Michigan are you ? Mazdarati ~ West Bloomfield........You from MI as well Mazdarati? Holy shit I one of my military unit detachments was out in lansing, MI 377th Maint Co Det1. Where 56 of us deployed in 2005.
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Ruggerxi Same here in MN!! Weather is unbelievable, early golf season for me:) Just went last week golfing had a blast
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Here is where I am now registered now of course they want money: Dear Jason, Congratulations on your acceptance to receive Stage 1 - CCNA Remote Training. This is a 4 week CCNA remote training program that combines real world Cisco hands-on training and proven and effective certification training to get you fully certified as a Cisco Certified Network Associate (CCNA). The Stage 1 - CCNA Remote Training is valued at $1,995. 100% of the cost of the training is paid through a $1,995 Cisco Training Grant (Grant Candidates) OR through your employment success (Internship Candidates). Please note that you will be responsible for materials fee ($79 x 2) and exam fees. Materials fees are paid immediately to finish your registration process. Exam fees are paid directly to an authorized testing center at the time of exam testing. If you are not accepted to move forward OR choose not to move forward for any reason, you receive 4 weeks of CCNA remote comprehensive hands-on and certification training valued at $1,995 for FREE and part ways with no additional obligations or conditions. If you are fully accepted to move forward, 100% of your application, materials and exam fees will be fully reimbursed upon successful completion of your program obligations. Please ensure that you register (see below) before the registration deadline of Saturday, April 17, 2010. If you are not registered by the deadline, your access to this website will be cancelled. If you have any questions prior to registration, please feel free to contact one of the LAN/WAN Professional staff members listed on your "Home" page. Also note that we receive over 1,000 applications each month for a limited number of spots. For this reason, candidates desiring to begin their training within1 month should register immediately. Thank you for considering LAN/WAN Professional as your partner in your information technology career. We look forward to a long and mutually positive relationship. Sincerely,
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Be safe on your jorneys. Hope too see you back soon, Go take care of that buisness, and here is some panda luv for u:
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Welcome back Napi. Congrats on the promotion. Glad everything is going good for you, and hope too see you back in the game soon. Have a good day,
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Actually we are currently testing out maps to see which ones the idiots and guests will enjoy. Once we have a final rotation I will update the dl'r to the new rotations.
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HLSW is giving me a little headache today I will get the new rotation in the dl'r ASAP.
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We cant do nothing until there is a post in the appeals forums. Click HERE
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Here is a brief responce I got back from the company: Hello Jason, Thank you for the email. To be considered for this program you would need to submit an application and complete the Stage 1 – CCNA Training. We do this as an opportunity for your to “Test Drive” the program and for us to qualify you for full acceptance. Please submit an application on the link below and then review the information on the website you are give login credentials for for more information. I will then be in contact with you to review your qualifications in moving forward.
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Well TZU I gained almost 3,000 pts in 3dmark06 by overclocking my proc and video cards. Yes your temps will increase significantly
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I will be updating the COD5 Vietnam server today with a newer version. I will also be trying out a viatnam freeze tag gameplay with the server. Server maybe down throughout today while I perform these changes, but I will post once it is up and ready. Also on another note with the viatnam mod you get almost all the same weapons seen in cod4. CHANGE LOG... ADDED Single shot/alt fire--- alternate between semi and full auto fire with the altfire button. ADDED Cobra Helicopter flyovers to select maps Allow players to disarm/retrieve explosives from the map Control whether tracer bullets should be used when firing weapons Shows real time statistics (accuracy, k/d ratio, longest shot, etc) to the player in the top right corner of the screen Control if the player should drop the weapon when he/she takes damage CUSTOMIZE-A-PLAYER OPTIONS Enables the customize-a-player interface If enabled, player will only be able to edit the characters appearance on their first spawn ADDED 4 new gametypes for a total of 16( thanks to Openwarfare ): Retrieval Last Team Standing Last Man Standing Behind Enemy Lines Freeze Tag Assassination Capture and Hold Capture the Flag Free for All Domination Gun Game Headquarters Sabotage Search & Destroy Team Deathmatch War Current NAM:WAW Map List ( 14 Total w/ Many More in Progress ): Storm NVA Base Radio Relay - Updated download HERE An Binh - Duong Ong - Updated download HERE Siege - Updated download HERE Dug In Choke Point OverCong Ravine WaterWay - Updated download HERE Marsh - Updated download HERE Tunnels Lao Cai Arroyo - In progress Mash - In progress Saigon - In progress Code : Open Warfare 1.6.5 Updates (Since 1.6.2)- openwarfaremod.com - NEW: New option added to AMVS to generate the voting options based on the current server's rotation. - NEW: New map rotation control system (MRCS) to control the server's rotation based on number of players in the server. - NEW: New gametype Behind Enemy Lines. Check behindenemylines.cfg for more details. - NEW: New gametype Last Man Standing (LMS) based on Free-for-all. - NEW: New gametype Last Team Standing (LTS) based on Team Deathmatch. - NEW: New gametype Retrieval where the attackers need to retrieve two objectives from the map. - NEW: Added new variable to Assassination so only clan members can be chosen as the VIP. - NEW: Added new variable to Capture and Hold to control the respawn of players owning the flag. - NEW: Added a sudden death like Sabotage to Capture and Hold when scr_ch_chmode is set to "0". - NEW: Added support for team based weapons where each team will have access to certain weapons only. - NEW: An advanced Overtime module has been added to the mod to control an extra round when the game finishes in a tie. - NEW: Customize-A-Player Interface. Select between the 5 friendly models if the gametype is team based or the 10 friendly and enemy models that are loaded with the map if not team based. - NEW: Added new option in Freeze Tag to melt the iceberg to show unfreeze progress. - NEW: Added Previous and Next arrow buttons in the CAC Editor for easier and quicker navigation. - NEW: Added new option to black spectators' screens so they can't see the location of players in the server when they connect. - NEW: Added a GUID control system for tournaments where not registered GUIDs will be automatically disconnected from the server. - NEW: New variable to control dead chat has been added. - NEW: Added support for Last Man Standing, Last Team Standing, and Retrieval to Visual Mover. - NEW: Real time player statistics to show information to the player like accurary, k/d ratio, headshots, longest shot, melee kills, etc. - NEW: Added new variable for the AACP to take the gametypes and map names directly from the current map rotation instead. - NEW: Added new variable to AMVS to prevent players from voting the same map that just finished. - NEW: Redesign and implementation of the new visual mover and visual guide. - BEL support - Visual Guide is now a gametype. Visual Mover is separate module. - Internal Configuration Counter for Visual Mover - 2 reticle types for Visual Guide - Circle Effect or model of current item. - New Visual Guide Menu - Added and updated Visual Guide and Visual Mover dvars and configs - NEW: Added an option to control players illegally using clan tags. - NEW: Added variables to control the special effects and text display when objectives are captured, dropped, taken, etc. - NEW: Added new option in extended obituaries to show them only to the victim and the attacker. - NEW: Added new mode to CTF where players will have to return their flag to their base if captured by the enemy (Capture the Flag Back). - NEW: Added new variable to Retrieval to be able to increase the spawn time of defenders. - NEW: Added new variable to control the slots that will be reserved for clan members. - NEW: Added new option to display statistics at the end of the game. - NEW: Added new option to show the players the presense of a full admin or clan players in the server via the scoreboard. - NEW: Added an option to check for invalid Betty plants based on distance between the player and the Betty. - NEW: Added support for new stock maps from Map Pack 3. - CHG: Changed the AMVS to allow a player to leave the server during the map voting process. - CHG: Removed scr_visual_mover_random_config dvar. - CHG: Added a new variable to the visual mover to supply the game with how many configurations a map and its corresponding gametype have. - CHG: All visual mover configuration (item) dvars will now have a "_<#>" at the end starting at 0 or 1. - CHG: For visual mover blank or " " dvars are no longer needed for each configuration. - CHG: Moved some dvars from the mover.cfg to all the mover/gametype folders. Provided descriptions of these variables and examples for each gametype. - CHG: Removed the old mover written by BionicNipple. - CHG: The head model for the VIP player in Assassination will change now. - CHG: New option added in S&D to still show both bomb sites to the defenders even when one has been disabled. - CHG: Re-aligned the images on the map loading screen and replaced the default clanlogo.iwi image. - CHG: Reduced number of image resources (2 sponsor logos were removed and simplified the health bar image) - CHG: All the server variables will reset now on ruleset activation or deactivation. - CHG: More than one life can now be set for LMS and LTS. - CHG: Added logging capabilities to the Advanced Map Voting System. - CHG: Added new option in Retrieval to control the auto reset time of objectives. - CHG: Added new master variable for Admin GUIDs so they need to be entered only once. - CHG: Added distance traveled statistic to real time statistics as well as the end of game statistics. - CHG: Added variable to control public matches where the server password missing and the /record match reminders will not be shown. - CHG: When the blackscreen is enabled for spectators the screen will automatically be active also when a gametype with number of lives is being played and the player has used all the available lives. - CHG: A non-pistol weapon can also be forced on the VIP now in Assassination. - CHG: The player destroying the bomb in Search & Destroy will receive a "defuse" score. - CHG: Added a timer to CAP so players only have x amount of seconds in the interface - Added player protection while in CAP Interface - Text for CAP now shows for as long as CAP is available - BUG: Fixed an issue with an internal variable in AVMS having more than 1024 characters if a the rotation contains a lot of maps. - BUG: Allow combination of winner gametype and default map when the winner gametype was the default gametype. - BUG: Fixed an issue where distance was not being calculated for players that were in Last Stand. - BUG: Fixed a problem with the visual mover. Some maps were using tanks of different fields than Treyarch's stock tank settings. Example mp_foy. Tanks used _flm in names. - BUG: Fixed a problem with automatic map fast restarts. - BUG: Fixed an issue where players could switch to weapons while destroying the bomb in Search & Destroy. - BUG: Fixed a problem with setting the next map via the AACP in round based games where map voting was not being skipped. - BUG: Fixed a problem where the pulse was active during last stand. - BUG: Fixed a problem with hiding scores in TDM always. - BUG: Fixed a problem with sd_sdmode "1" where the proper icons where not being set after the bomb was planted. - BUG: Fixed a problem with resetting the day cycle at the beginning of each round or map. - BUG: Fixed a bug where the winner in Gun Game was not properly showing when the time limit was reached. - BUG: Fixed a problem with custom maps using 8 HQ locations in KOTH that was preventing the game to create an extra object location icon. - BUG: Fixed an infinite loop in auto balance where none of the players from the team with more players could be auto-balanced. - BUG: Fixed all the special effects with explodable barrels. - BUG: Fixed a problem with setting the VIP's health in Assassination higher than the game's health. - BUG: Fixed a problem with the visual mover. Some maps were using tanks of different fields than Treyarch's stock tank settings. Example mp_foy. Tanks used _flm in names. - BUG: Fixed resolution ratio problems in OW_CAC_EDITOR.
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oooooooooobaby TrackMania makes me hmmmmm
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Server locked...
RickJames replied to WHITEBOY's topic in Call of Duty 2's Call Of Duty 2 Discussion
Server Restarted. Thank you for the post we will check into this. -
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To All you Idiots, With the present world economy in the shitter I started thinking "Is there any jobs out there that I feel that I can grow in instead of working for these rink E dink employeers." I have searched the internet looked at local job offers and there is not much of nothing out there, but I may have found my calling. Now there is no guarentee that I will be accepted, but you know I will try my ass off. The job I stumbled accross is the Cisco Certified Internetwork Expert (CCIE) Internship program. The nice thing is there will be no money comming out of my pocket during the training period, but they must accept me for the program. What advice can you Idiots give me on this? How should I approach this? The supposive pay scale is: Months Level Compensation 1 - 3 CCIE Intern $30,000 Per Year 4 - 9 CCIE Professional $36,000 Per Year 10 - 12 CCIE Engineer $60,000 Per Year After Internship CCIE Consultant $72,000 - $120,000+ Per Year Thanks, RickJames>XI<ADM