Here are the main options I have to alter with this version of the mod. Nothing to do with speed
set scr_hns_scorelimit 3 // Score limit, default: 3
set scr_hns_nextmapmode 0 // Next map display, default: 0, 0 = Chat (default), 1 = Notification area, -1 = None
set scr_hns_nolastmodel 0 // If 1, then the last object won't be displayed for seekers, and the map time won't be restored to "scr_hns_hurrytime" seconds if only one hider left, default: 0
set scr_hns_readyup 0 // If 1, ready-up mode will be enabled - fine if you are playing with some friends
set scr_hns_roundtime 4 // Time delay before every round in seconds, default: 4
set scr_hns_maptime 20 // Map load time, default: 20
set scr_hns_hurrytime 60 // Beep alert will be played for seekers, this time before the end of seeking time. It also controls the time remaining, when only one hider left, default: 210
set scr_hns_warnkick 3 // After how many warns should a player be kicked
set scr_hns_afktime 30 // Inactivity time, default: 30
set scr_hns_mapvote 1 // Vote after the end of the map
set scr_hns_nomelons 0 // If 1, then it disables the melon-falling at the end of the map
set scr_hns_statprotect 1 // If 1, then it tries blocking transported stats - turn off on a home server
set scr_hns_newmelee 1 // If 1, then knifing will be like in Promod - if 0, then the default knifing method will be used
set scr_hns_visratio 1 // The ratio for the price of objects, which can be bought with visibility points (0.5 = half price)
set scr_hns_freevote 0 // If 0, players will only be able to vote on the 5 least played maps (only available when using 1.7a)
set scr_hns_fairvote 0 // If 1, the voting algorithm will choose the maps, which are played the least times, if 0, it will choose, which are played the longest time ago (only usable when scr_hns_freevote is 0); if you change it, remove the maps.hns file, otherwise you can get unexpected results!