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Posted

True but it may be a month before it comes :D



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Posted

Ok now this video has got me a bit excited.  R1pper off of incrysis posted this and it got my spirits back up about crysis...if you can do this much on a console then I think pc will be fine.

 

 

The ending is very cool where he uses the decoy, cloaks, then stomps for a double kill.  It is definitely different from wars but I think I will enjoy it.



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Posted
Cygon

Ok now this video has got me a bit excited.  R1pper off of incrysis posted this and it got my spirits back up about crysis...if you can do this much on a console then I think pc will be fine.

 

 

The ending is very cool where he uses the decoy, cloaks, then stomps for a double kill.  It is definitely different from wars but I think I will enjoy it.

hellya LOL found this video a little ealier on youtube and at a german pc magazine...

 

looks nice to me...and its different for sure



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Posted

Two more videos from the same guy:

 

 

 

More of the same stuff basically, but I did notice the potential for sliding around corners does seem to increase speed slightly (which is double plus for me since I'm accustomed to strafing around corners to increase speed). 

 

A few observations so far in terms of gameplay:

There seems to be a significant increase in tactical depth, and tactics seem to be more important to be successful compared to crysis wars and other fps in general for that matter. 

There seems to be a slight decrease in skill depth, and skill seems to be less important to be successful compared to crysis wars but maybe more important than some other fps (ie cod).

It is too early to tell, but it seems that the suit modes are well balanced and the modules shown so far add more depth to the gameplay (ie the projection decoy)...lets hope crytek is still open to balancing several months after release.

 

A couple of things I am still concerned about:

The power jump and sprint still worries me.  I'm not sure I like having a delay on a power jump, but as long as it isn't too long it could make more sense to have to "charge" up a power jump.

I don't know if I like having walk or speed sprint...I like having walk, sprint, and speed sprint.  Also I think the speed sprint is a bit too slow considering many fps like counter strike already run at that speed...the nanosuit is supposed to make you sprint even faster.

I'm not sure how it will feel but if you are sprinting and you power jump you should continue on with the same momentum of the sprint and jump at a 45 degree angle, rather than vertically.  This is an issue I have with Wars too but I had hoped that they would have addressed it by now :(.

The pull up maneuver worries me because it appears that you might pull up unintentionally...which would be irritating if you are jumping near a ledge and you climb up accidentally.

Melee could be overpowered but surely they will patch that if necessary. 

Air strikes still make me worried, hopefully you can disable that feature server side.  At least they seem less problematic than cod. 

 

 



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Posted

looks like the demo is running on low to medium settings on consoles LOL

http://forum.beyond3d.com/showpost.php?p=1517029&postcount=1377

 

and I think the videos of the xbox demo dont look this bad 

cant wait to play it on very high here ...



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Posted

I'll still be on low probably :(

 

But maybe by the end of summer I can start building my new rig :D


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