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Posted

Hey guys, been trying to get ahold of Nos or King to bring this up, but I found a setting in sign shop that may allow durability items to be sold.

 

https://dev.bukkit.org/bukkit-plugins/signshop/tickets/195-how-to-setup-sell-shop-but-ignore-durability/

 

 

I'm thinking from the looks of this, if you were to change the buy variable in the config to takeVariablePlayerItems{acceptdamaged}, that it may help with the selling of items with charge.  Dunno if you guys saw this already and have tried.

 

Thanks!



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Posted

no i havent seen this i am looking at the config now. I will add it in to the buy section for players that way you should be able to sell items with durability. let me know if this fixes the issue.



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Posted

after looking at this more im not sure if this fix will affect the problem we have. this fix was made specifically for the [isell] sign to be able to receive damaged items, so i am not sure if me adding it to the buy section of the config will have any effect on the behavior of the buy signs. It is added just let me know



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Posted

after looking at this more im not sure if this fix will affect the problem we have. this fix was made specifically for the [isell] sign to be able to receive damaged items, so i am not sure if me adding it to the buy section of the config will have any effect on the behavior of the buy signs. It is added just let me know

 

Thats kinda what I got from the post, but I figured its worth a try, depending how they programed it, it may just be a variable flag in a generic matching function.  Its worth a try at least.



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Posted

So I setup a new shop for atomic disassemblers and the first one I tried did sell at 0 power, at full power it wouldnt sell, going to try again when my crashed client actually loads.


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