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IJHicks

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Everything posted by IJHicks

  1. nottingham wonderdog will be the same I expect
  2. yip had a quick chat with deemer last night when I was on for a bit
  3. Get me added if you're playing [XI]IJHicks_XI
  4. Freelancer doesn't care about being rambo he just wants the knife with the bayonet lol
  5. If anyone is interested in learning or playing on Sunday 16th I'll be getting a few games on the go. Hit me up on steam. http://steamcommunity.com/profiles/76561197963746800
  6. 64 would defo be good for the new maps looking at them they are HUGE!!!!
  7. At last BF2 style chopper flying used to love the obligatory barrel roll to dodge tv guided missiles back in the day...
  8. Only 6 in engineer GodSpeed... join the dark side and rpg choppers ;-) GodSpeed if you need teamwork grab a few like minded folk into the tactical channels where the amount of piss take banter won't take over your tacticool squad, I've nipped into the tactical channels a couple of times to get a bit of tactics on the go..... but as Oneill says we're a bunch of idiots... even the tactical channel will end up in stupidity and hilarity....
  9. There's 2 steam groups..... think they are mainly CoD based.....
  10. I've added you for games of CoH 1 or 2, just grab me anytime your up for a game and see me online, if I'm not on ts I will jump on.
  11. right click on BF4 within origin and select check for updates. All done now.... just need to wait on servers to update... but I'm away to work now anyway ;-)
  12. Patch is now available for download currently getting it at 20mb/s :-)
  13. BATTLEFIELD 4 WILL RECEIVE A NEW GAME UPDATE ON PC, SEP 30. MULTIPLAYER WILL BE UNAVAILABLE STARTING 10 AM CEST / 1AM PDT, FOR APPROXIMATELY AN HOUR IN PREPARATIONS FOR THIS. ----------------------------- Patch Highlights ----------------------------- Fall Patch Highlights So what are we improving? First of all: the final fix list for the Fall Patch is fairly massive and will be released when the patch goes live. The full patch notes will contain all changes in more detail. In the meantime however, here are some of the Fall Patch highlights that you can expect: Game modes - Rush (All base game maps except Dawnbreaker), Obliteration, Capture the Flag, and Carrier Assault. Added the Obliteration Competitive sub-game mode Sight Improvements - Close & Medium range sight reticles no longer affected by weapon firing animation, AKA “Visual Recoil” - Improved visibility for red glowing reticule pieces against bright backgrounds Player Movement - Now almost identical to BF3 movement – with BF4 animation sets - Dampened third person hit reactions for player head HUD clarification pass - De-cluttered and made customizable a plethora of HUD options to make BF4 look the way you want it to (within reason) Revive mechanic - Made revives much more robust, easier to understand with new UI art and included a new “fully charged” paddle sound. “Netcode” - Lowering the setting for how much time difference is allowed when damaging other players (addressing trade kills and behind cover kills where high pings are involved) - An automatic High Frequency Update setting is now the default for all users - Added High Frequency update support to PlayStation 3 and Xbox 360 platforms - Additional improvements to bullet damage delays between clients compared to Netcode Patch Weapon attachment changes - Muzzle Brake: Reduced the overall impact of this attachment. Both its positives and negatives have been reduced - Heavy Barrel: Lowered the buff it gave to minimum moving spread and moved some of that bonus into reduced spread increase. Should be a good option for longer range tap firing - Lasers: Small buff to standing hip-fire accuracy Weapon changes Note that this list contains an excerpt – the upcoming patch notes will have a detailed list. - Bullet velocity increases: Improved bullet velocity for Slugs and nearly all suppressed weapons. Selectively improved base velocity for weapons that were too slow for their intended range - Damage Model: Many weapons have had their maximum and minimum damage adjusted slightly. It may take 1 extra bullet to kill at extremely close engagements and long range combat - Trigger Delay: Removed from all revolvers - Adjustments to slower rate of fire weapons to make them easier to use at longer ranges vs higher ROF weapons - Carbines and PDWs now have unique bullpup modifiers that give improved bonuses over the rifle counterpart - Ammo: Gave more ammo to the weapons that were short a mag compared to their counterparts - DMRs: Audio when being shot at by a DMR has been improved - SKS and M39EMR no longer allow you to hold breath - Grenade capacity lowered and resupply times increased.
  14. I've got a big head... All the girls love it... so does Jay... I think everyone needs to take a step back and a few deep breaths. Let's have a look at it.. US are keeping their soft porn server EU are taking minimap off to go hardcore porn your still going to get your fix of proper hardcore and soft core from both servers and not splitting the hard core players over 1 large server and 1 small server. Thus is it not better to play in the larger hc server (before anyone shouts about small maps I have always seen bf games as large maps with combined arms) Also as to hackers it's easier to catch a hacker when minimap is off as there's less of a not sure if he saw him on minimap when he pre fired while walking round the corner.
  15. Thats pretty much what has been done with the removal of the minimap, think that was the only difference except hit markers which is currently still on in the EU server.... when they work (Welcome to battlefield....) I know there will be a few complaints about the minimap going, but from the games I played, a lot of people didn't even notice it was gone until someone got the cheese and WHINE out :-) On a side note losiong the smaller proper HC server and having a larger 48/50 proper HC server (with spectator slots for my perving... I mean hack watching needs) in my mind is better, hell maybe we can increase the slots if it all works out.
  16. Is this going to get run on the Hardcore or softcore server? I vote Hardcore so that communications are a must as opposed to a game of shoot the doritos
  17. Game 1 - Game 2 - Game 3 - I'll post the rest when they go live... Might be an idea to have a spectator slot purely for recording
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