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IJHicks

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Everything posted by IJHicks

  1. Command & Conquer series C&C:Generals is one of my favourites.....
  2. Feb 13 PC Game Update Notes -General stability improvements -Fix for an issue where spawning into, or switching to, a gunner seat in an IFV/MBT sometimes could cause the game to crash -Fix for missing sound in Team/Squad Deathmatch -Fix for an issue in the Defuse game mode, where a bomb carrier would be permanently spotted -Decreased the rate at which the kill card would incorrectly display 0 health, while the enemy was clearly alive -Fix for an invisible wall that was incorrectly present in one of the fallen concrete pipes on Zavod 311 -Fix for an issue where bullet impact sounds weren’t properly matching the actual number of impacts -Fix for an issue where the “Draw” message would not display on-screen once a Conquest round ended with both teams having the same amount of tickets -Fix for an issue where long IDs wouldn’t scroll on dog tags -Fix for missing grass physics in terrain Mantle -Fix for a crash that would occur when activating full screen in portrait mode -Fix for stuttering that could appear during video sequences on multi-GPU PCs -Fix for a memory system leak that could cause stalls, which would result in frames taking longer to process -Reduced the amount of stalls that occurred when running with high graphics setting that require more GPU memory than is currently available -Fixed screenshots on multi-GPU PCs So it wasnt a major patch just a patch to fix the patch to fix BF4.....
  3. Or a boat I think this may stop them being used in the slightly deeper water for taking out attack boats... I think they missed a trick with staff shells.... they didn't meed a damage reduction par se they just have to sort the bug where you can pretty much fire the staff then flick to normal and fire that with no re-load/cooldown 25% seems a bit much I think and I can't quite remember but the staff does a flat 25 damage for every hit so a 25% drop in damage is 18.75... I have a feeling they will make it a straight 20 damage or if they have any sense they will...... As to helicopter survivability... with it no longer being flipped, zuni and gun damage increase you should in theory be able to flare and do a drive by shooting on the MAA and take it out in 1 run and with the gunner damage buff I think infantry will melt from the damage on the gun ... the issue with some servers having low survivabilty are down to vehicle spawn being quicker anything less than about 80% means when you die by the time your ready to spawn back in the MAA is almost respawned. But it's all pretty much speculation I'll hold of on exactly how badly they buff nerf stuff when I get to sit down and play it ;-)
  4. My honest opinion is they are looking for information on things which are pointless and don't need changes... Its Dice/EA trying to look good for doing something and just making themselves look stupid(er) Edit now these are some good changes http://blogs.battlefield.com/2014/01/bf4-balancing-vehicles/ UPCOMING VEHICLE TWEAKS Aircraft and Anti-Aircraft 1) Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4. The total carried missiles were making it impossible for helicopters to use counter measures to avoid the MAA’s attacks. 2) Reduced the velocity of the MAA’s default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON. This reduction reduces the distance projectiles will travel and should prevent situations where the MAA could engage enemy vehicles without leaving its protected home base. The damage of the cannons remains unchanged, and aircraft, especially helicopters, should remain wary of getting too close to a MAA. 3) Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed. 4) Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired. The missiles were previously too easy to aim at long range, making them a guaranteed hit and a clear advantage over the other missile types. 5) Increased the direct damage done by the Attack Helicopter’s gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change. 6) Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types. 7) Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS. These weapons were too effective against infantry with a higher splash, making them a clear choice over the 7.62 MINIGUNS in all combat situations. The 25MM CANNONS are intended to give the Scout Helicopter some measure of effectiveness against vehicles, at a clear trade off in effectiveness vs. infantry. Tanks and Anti-Tank 1) Reduced the “intelligence” of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. This keeps the MBT LAW in its role of an easy to use, fire and forget weapon available to all Engineers, while also balancing it with the other rocket launchers in favor of skilled AT shots. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed. 2) Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds. 3) Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. Players will now need to be craftier when placing the M2 SLAM in order to get the full damage potential of this ambush anti vehicle weapon. This change is to primarily counter a tactic of placing 3 mines in the same spot to guarantee a kill on any vehicle passing within 6m. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE. 4) Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.
  5. Jay are you a sniper... long walk eh ;-)
  6. Castlemilk.... did the company you where working for supply a stab vest and bodyguard?
  7. Alrighty Folks I'm bored in work for another 6 minutes so thought I'd pull my finger out and say hello.... before I head back home to chib a few of you in the hardcore eu BF4 server :-) IJHicks Thats post number 1 ED now where's all the birthday pages ;-)
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