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IJHicks

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Everything posted by IJHicks

  1. We got eaten... it's cheeses fault too busy counting....
  2. I would give my right arm for all the BF2 maps to be added as well as the jet and choppa handling and the old way to use the tv missiles...... consoles have ruined it and the fact that it has been a different team that did BF3 from BF2 and then a completely new team that did BF4 (probably explains why we ended up with the same bugs that BF3 started with....
  3. So looking at early April from the update on battlelog.... in the words of Archer...
  4. quality... yeah they spoke of this before and not releasing any DLC until the main game was fixed.... what happened.... oh yeah they released the DLC anyway.... *sigh face*
  5. Ed I think the best one would be an admin say to the entire server everytime Freelancer gets knifed ;-)
  6. R30 Server Update -Players will no longer be able to pick up deployed AA mines - Ok thats fine gets rid of the unlimited AA mine bug -Players will no longer be able to equip an AA mine together with rocket launchers - Oh wait thats about as much use as a chocolate fire guard, now they won't be used period as the only other things youll have in addition to the AA MIne are .... repair tool and normal mines..... -Fix for an issue where players could have two Javelin projectiles in the air at the same time - Ok bug fix its fine -Javelin damage has been reduced from 34% to 30% - Sack it lets super nerf the javelin requiring 4 shots again to get a kill all they had to do was the above bug fix and then it was fine... sorry but standing out in the open to get one missile off with this and keep it locked all the way to target get's you killed more than it should..... -Active Radar cone on the Ground Active Radar Missiles has been reduced from 5 degrees to 2 degrees - This is fine requires an actual aim at a target instead of blatting them off randomly -Reduced the resupply time of the Flares from 25 to 20 seconds - Much needed -Reduced the resupply time of the ECM from 30 to 25 seconds - Can't remember how long ECM lasts for so will wait and see -Increased the resupply time of Active Protection from 30 to 35 seconds - This was needed as AP was the goto gadget for vehicles maybe we will see some smoke being used now -Bullpup weapons with 1x sights should now all properly benefit from increased movement speed while aiming down the sight -Increased the damage of the CBJ-MS all ranges to better balance its low rate of fire -Reduced the direct damage of the Attack Helicopter Zuni rockets as they were slightly too powerful after the last adjustment - as a result that last increase has been toned down to 50% - Lets keep attack choppers still highly shit -Increased the side to side recoil of the AWS to balance it with other 800 RPM LMGs and keep its unique firing behavior -Reduced the damage of the FIM-92 Stinger and SA-18 IGLA to 35% from 45% against Scout, Attack Helicopters and jets - This is good -Toned down the helicopter flip caused by FIM-92 Stinger, SA-18 IGLA and Starstreak HVM-2 impacts - Toned down.... erm its a bug to flip it so how is toned down an actual fix...
  7. But as you can see battlelog lets me do it and I did that stream showing it possible in game too.... :-) It's a tad broken down to the fact it gives you an inbuilt range finder too.... just a pity the FLIR turns of when you zoom to 14x otherwise it would be the most complete and utter broken thing.
  8. I'd maybe just let everyone know when your streaming when in TS also not everyone likes being recorded so it will let them mute their mics etc..... me personally I don't care... most people can't understand me on TS half the time anyway ;-)
  9. This could prove interesting better mute teamspeak otherwise ears will bleed.... especially if cheese is about ;-)
  10. Ducky was doing an oustanding job of attempting this :-)
  11. Don't thinks so otherwise folk would die inside the tank to a top attack from Staff Shells and laser guided weapons.... worth a punt though.... but not quite as hilarious as paddling someone...
  12. March 6th Patch: hidden changes -new vehicle disable mechanic: previously if a vehicle is reduced to 10% or lower, it'd start burning up and behave like BF3 disabled mechanic. if you repair them past 10%, they'll stop burning up and recover normally. now there's a new variable called "ClearDisabledDamageThreshold", which is generally set 50% higher than the disabled threshold. this means that for a MBT or IFV, to get them to stop burning up, you have to repair them past 15%. -AS VAL damage nerf: min damage 17->16. the AS VAL is now a 7 hit kill at long range. -AS VAL bullet velocity nerf: 320->300 -MTAR reload buff: tactical reload 2.5->2.4 -MTAR bullet velocity nerf: 570m/s->540m/s, 320m/s->310m/s suppressed -F2000 suppressed bullet velocity nerf: 380m/s->310m/s -F2000 1.6x sight adjustment: now can be affected by FOV scaling -F2000 laser sight fixed: now properly aligned -F2000/bullpup ARs still have buggy ADS strafe speed ironsights on F2000 now has fast ADS strafe. RDS still moves slow. not sure about other bullpup ARs. -L85 ROF nerf (not really a secret): 800->750 -M60E4 bullet velocity nerf (inb4 vip3r) 610->560, 380->310 suppressed -GOL ROF nerf: 63->60 -DAO-12 is now bad: ROF 220->200 flechette pellet spread 2.5->3.0 flechette pellet count 12->9 -MP7 changes: bullet velocity 470->420, 280->260 suppressed tactical reload 2.6->2.5 long reload 3.0->2.9
  13. Couple of my opinions on what I have unlocked. Spare time Sniper Reward: AR160 Assault Rifle Not that great unless you want lots of kill assists.... feels like I'm shooting a BB gun.... Swiss Cheese Reward: AWS LMG It's pretty good in a sense of the 100 round magazine which makes reloads quicker than its equivilent belt fed counterparts, similar to M249 in most aspects. Curve Ball Reward: SW40 Revolver Handgun It's pish, do not use, the 44 magnum is still far superior seeing as they fixed the fire delay. Multi Tool Reward: M320 3GL Commedy gold, basically its like the 6 shot grenade laucher but comes with 3 rounds with 1 reload which reloads substantially faster than the pick up 6shot.... get an ammo monkey and it makes you a god.... Death from Below Reward: AA Mine Fun to use as it allows you to have an AA launcher and a normal AT launcher.... or grab a manpad and if you can fake the chopper into dropping its countermeasures and you then deploy both and fire off your own... garunteed kill on anything less than a transport heli. Almost unlocked the new engy weapon still need to can some boats in 1st. The new Recon only DMR should be good as it will let you take the longer range scopes but tbh I think using the GOL/M98B will still be superior
  14. CTF far better than commander mode. Commander mode is completely broken anyway with I think at best 2 second cooldown between 1 UAV finishing and another becoming ready, also if one team gets a commander and the other doesn't it makes it pretty unbalanced. If the commander mode was the same as BF2 I'd have gone with that but sadly, they made a gimick for people using tablets, I genuinly thought they where going for the same as BF2 but with the addition to the comander of having a tablet to quickly do orders etc on the fly while they still contributed asinfantry in game.
  15. http://www.youtube.com/watch?feature=player_detailpage&v=b30BY5UXO9Q Who said assault never got an anti tank weapon....
  16. I've done slight edits to it for personal ones with the same theme if you want your flag behind it... just ping me a message with flag and I'll do what I can..... I like my Scottish saltire.... it causes so much rage when I kill people.... usually killingman ;-)
  17. And EA Servers are down top notch work from a shower of cah hunts
  18. http://www.battlefield.com/battlefield-4/expansion-packs/naval-strike Battlefield 4™ Naval Strike takes the intense and dramatic water-based combat introduced in Battlefield 4 to four all-new maps set in the South China Sea. Blow open a crashed passenger plane and capture fishing villages across the tropical Lost Islands. Drop a submarine on your foes as you infiltrate a naval base or rush between shipping docks and rocky islands on the massive Wave Breaker map. Wage war across stormy seas in the largest ocean stretch in a Battlefield map yet with Nansha Strike. Storm an abandoned cliff-side resort, or get lost in the breathtaking vistas in Operation Mortar. Naval Strike also introduces five new weapons, the amphibious hovercraft vehicle, ten assignments and the all-new Carrier Assault mode, which is an homage to the fan-favorite, Titan mode from Battlefield 2142. KEY FEATURES •4 all-new multiplayer maps set in the South China Sea ◦Lost Islands ◦Nansha Strike ◦Wave Breaker ◦Operation Mortar •5 weapons all-new to Battlefield 4 •Introducing the amphibious hovercraft vehicle •2 additional gadgets ◦3GL (3 grenade launcher) attachment for the Assault class ◦Anti-Heli Mine; an aircraft disabling projectile for the Engineer class Carrier Assault game mode which is a re-imagining of the classic Battlefield 2142 Titan Mode 10 new assignments with unlocks for each Carrier Assault .... if they get this remotely like titan mode it might prove to be a good laugh.... bad points 3GL thats a grenade launcher with 3 grenades loaded at a time in real weaponary terms http://www.youtube.com/watch?v=IP_GTx4o134 they will probably come out with the grenades are less powerfull but considering they took 3 months to come to the conclusion they need to reduce the blast on V40s.... I don't hold out much hope..... Anti Heli Mine.... like we really need more AA... but if based on real weapon terms its a big godamn claymore.... http://defense-update.com/products/a/AHM.htm
  19. http://www.youtube.com/watch?v=Qf63D4EQtV8&feature=youtu.be&t=56s And Naval Strike being released pretty much less than a month later... means either Second Assault is shite and bug riddled or they know it won't sate all the hormonally challenged teenagers. I'm going to assume Second Ass halt won't be deployed live to the servers till non beta testers... sorry non premium players get it on the 4th (I don't mind rather a full server than an empty 1)
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