Jump to content
Come try out our new Arcade we just put up, new games added weekly. Link at the top of the website ×

Cobryis_XI

**- Inactive Registered Users
  • Posts

    534
  • Joined

  • Last visited

  • Donations

    0.00 USD 
  • Points

    0 [ Donate ]

Everything posted by Cobryis_XI

  1. Maybe could set up a script that disables sniper and minigun at low player counts. Although, the way those weapons are in the map you have to unlock barriers and you can't always do that with just 2 people..
  2. I've fixed a lot of issues and even added 1 new Zombie map and then another mod and yet we still aren't getting players.. What's up, what do I or other mappers need to do?
  3. Fuck you! Cry-Sam is a developer for Crytek Germany and he is someone that communicates with the modding community. Crytek UK is making the multiplayer, so he may be playing the alpha and not just a prototype.
  4. Cry-Sam has spoken: "Just had my first playthrough of the #Crysis2 MP. A LOT of fun, you guys are gonna love it :D" http://twitter.com/Cry_Sam Thanks Zezerii! This thread will grow with more info, obviously
  5. When he dies, those special abilities should go away, if not, it may be a hack..
  6. I didn't think I'd like this game, but now I think a Massively Multiplayer Online Racing Game (MMORG) is absolutely brilliant. Anyway, here is some stuff I'll show off: I created the cop car and the Red XI Sport car in the screenshot of KungPowMe>XI< jumping over me. The cop car was not easy to do because there are no text decals, so I made the word and the top lights all from little lines and half moons and shapes that were meant to make cool vinyll.
  7. Thanks for the suggestions. I don't see us using character models.. that would be the death of the mod. This is much easier for people to join if they can just hop in the server without having installed a mod. We are working on an NK to US ratio, and the code suggestion will be looked into by or DarkLite I assume. I make the maps dark because it A) is scary and gives the zombies an advantage in several ways. I can try to adjust the brightness to be a little more healthy for player eyes, but idk how well it will go. I am currently brainstorming ideas for a new and more accurate jumping system. Something much like you suggested.
  8. EVERYONE! I THINK FALL DEATHS HAVE BEEN 99% CURED -- for zombies, humans can die
  9. Jump_4 will now be possible with the ability to grab ledges
  10. Trust me, all I want to do is make ZOMBIES the most wanted team to be played. it's just hard getting there Oh, and i made the server cl_strengthscale 0, don't change that. I dont want zombies punching players away from them, makes it harder to kill since i can't get 1 hit kills...
  11. is working on the constant removal of weapons for zombies and the darkness stays. The level is supposed to be that dark in order to give the zombies some advantage.
  12. This server is running my latest player vs player zombie vs human level system(currently 1 level). It is in a horrifically buggy stage. Sitting- is doing some brilliant work on the server side to help out. St33l is working on a new map that should be better than Steel Mill and I will put my zombie flowgraph/programming in it. When me, Ray, and St33l got off last night, 4 people stayed, and then there was 2... but apparently later more people joined and the server has reached this point 10 hours later:
  13. I never plan on playing Black Ops, that's the joke -- that's why I showed a Crysis video and it's in the Crysis Wars thread
  14. Thanks for all you do. Its fun as hell to test maps with you and work with you on creating them. We are going to make a great team on Crysis 2 as clan. More members shall join us
  15. We should give clan members a Medal for being in the Armed Forces of any nation. ShadowLady gets a medal for her.. guns, so Hauptman should too. Cya Haupt
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.