New Modern Warfare Matchmaking Service Will "Definitely" Reshape PC Community In a webcast this morning, Robert Bowling revealed the existence of IWNet, a matchmaking service Infinity Ward will operate beginning with Modern Warfare 2. But it ends dedicated servers, and fundamentally changes the culture of the game's PC community. Bowling,the Infinity Ward community manager, said IWNet makes multiplayer moreaccessible to the PC community on Modern Warfare 2, replacing the needfor dedicated servers that are hosted and managed by players. But thehardcore PC crowd to whom he was talking, on BASHandSlash.com'swebcast, did not take the news in a completely positive light.
"The silence you hear is because we've got a community right nowstructured such a way that relied on having dedicated servers," one ofBASHandSlash's moderators told Bowling.
"You're definitely reshaping the way the community has been set up," another said later.
"Definitely," Bowling acknowledged.
Here's the score: by building up its own matchmaking service ridingshotgun with Steam, "you can get in and play with players your samerank," Bowling said. However, "You're completely reliant on IWNet andthere is no dedicated server or server list. You rely on IW Net formatchmaking and your games, but you still have your private matches."
The level of control over those matches allows players to set a widearray of parameters and rules for the game. But community features suchas clans, and the high level of customization available in hosting amodded game or custom map on one's own dedicated server, face anuncertain future, if not their end outright.
"Custom content, after the fact, keeps the game alive for us a lot longer," one of Bowling's questioners said.
"This is the first time we've ever done something like this,obviously," Bowling said, "and I know the team has huge plans for whatIWNet develops into, and this is just the beginning. It's hard for meto speak personally towward IWNet, because that is a code heavyproject."
Bowling reminded that this method of multiplayer delivery alsoallows Infinity Ward "a lot more control and structure for the PCversion. From a development standpoint, it's very good on how we canaccess and update the PC community."
But before this is taken as the definitive end of modding and custommaps, Bowling clearly said "I don't have those answers yet," when askedfurther about how IWNet would affect that aspect of PC Modern Warfareplay.
The entire conversation is archived here,and Bowling comes in at the 1:39:00 mark (that's one hour, 39 minutes).If this matters to you I definitely encourage listening to all of whathe has to say before reacting.
But the news is not being taken well. The BASHandSlash guys referredto the vehemence in the chatlog running concurrent with the program,and terms such as "Black Saturday" and "a day of infamy" are beingthrown around. "They've made Jesus cry," is another reaction,particularly from the competitive PC community whose future also isaffected. "The server community is what's made us. It's what definedus," says Josh Pickler of planetmedalofhonor.com "IW.NET is getting the PC community to turn into consoles. You're trying to re-write our history."
Bowling was steadfast in telling BASHandSlash that, for the whole of the community, IWNet will be a benefit.
"It's definitely going to be a change. It's going to be a verydifferent setup than what we're previously used to in the Call of Dutyfranchise for the PC," In the long term it's going to help thecommunity. It changes the way and how we're able to update and supportthe PC version."
It definitely bears watching, and keep in mind the story could change as Infinity Ward releases more information on IWNet.